Files
inspectredcandGarrett Cox c897fc2399 Gamecube NTSC US Support (#155)
* initial asset xml split

* move otrexporter back

* update exporter

* update xml progress

* update xmls -- todo: rename actor.xml

* use latest otrexporter

* cherry pick over gc support changes

* zapdtr gc support

* fix title screen

* fix jumpslash

* add gc file list

* add additional asset header

* Update OTRExporter

* Update ZAPDTR

* Update libultraship

* Update OTRExporter

* submodule

* attempt 3 at submodules

* add gPowderKegFuseVtx to gc xml

* lus main

* for pr

* zapdtr rebased

* move game versions to benport

* update xml for PRs

* move audio, todo: add to GC

* gc audio

* explain commented assets

* zapdtr

* pull and update zapdtr

* Update OTRExporter
2024-05-22 09:05:02 -05:00

13 lines
1.0 KiB
XML

<Root>
<File Name="object_mask_bigelf" Segment="10">
<DList Name="object_mask_bigelf_DL_0016F0" Offset="0x16F0" />
<Texture Name="object_mask_bigelf_TLUT_002130" OutName="tlut_002130" Format="rgba16" Width="16" Height="16" Offset="0x2130" />
<Texture Name="object_mask_bigelf_Tex_002330" OutName="tex_002330" Format="ci8" Width="8" Height="8" Offset="0x2330" />
<Texture Name="object_mask_bigelf_Tex_002370" OutName="tex_002370" Format="ci8" Width="32" Height="32" Offset="0x2370" />
<Texture Name="object_mask_bigelf_Tex_002770" OutName="tex_002770" Format="ci8" Width="64" Height="32" Offset="0x2770" />
<Texture Name="object_mask_bigelf_Tex_002F70" OutName="tex_002F70" Format="ci8" Width="16" Height="16" Offset="0x2F70" />
<Texture Name="object_mask_bigelf_Tex_003070" OutName="tex_003070" Format="ci8" Width="8" Height="8" Offset="0x3070" />
<Texture Name="object_mask_bigelf_Tex_0030B0" OutName="tex_0030B0" Format="rgba16" Width="32" Height="16" Offset="0x30B0" />
</File>
</Root>