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https://github.com/izzy2lost/2ship2harkinian-Android.git
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* initial asset xml split * move otrexporter back * update exporter * update xml progress * update xmls -- todo: rename actor.xml * use latest otrexporter * cherry pick over gc support changes * zapdtr gc support * fix title screen * fix jumpslash * add gc file list * add additional asset header * Update OTRExporter * Update ZAPDTR * Update libultraship * Update OTRExporter * submodule * attempt 3 at submodules * add gPowderKegFuseVtx to gc xml * lus main * for pr * zapdtr rebased * move game versions to benport * update xml for PRs * move audio, todo: add to GC * gc audio * explain commented assets * zapdtr * pull and update zapdtr * Update OTRExporter
13 lines
1.0 KiB
XML
13 lines
1.0 KiB
XML
<Root>
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<File Name="object_mask_bigelf" Segment="10">
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<DList Name="object_mask_bigelf_DL_0016F0" Offset="0x16F0" />
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<Texture Name="object_mask_bigelf_TLUT_002130" OutName="tlut_002130" Format="rgba16" Width="16" Height="16" Offset="0x2130" />
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<Texture Name="object_mask_bigelf_Tex_002330" OutName="tex_002330" Format="ci8" Width="8" Height="8" Offset="0x2330" />
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<Texture Name="object_mask_bigelf_Tex_002370" OutName="tex_002370" Format="ci8" Width="32" Height="32" Offset="0x2370" />
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<Texture Name="object_mask_bigelf_Tex_002770" OutName="tex_002770" Format="ci8" Width="64" Height="32" Offset="0x2770" />
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<Texture Name="object_mask_bigelf_Tex_002F70" OutName="tex_002F70" Format="ci8" Width="16" Height="16" Offset="0x2F70" />
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<Texture Name="object_mask_bigelf_Tex_003070" OutName="tex_003070" Format="ci8" Width="8" Height="8" Offset="0x3070" />
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<Texture Name="object_mask_bigelf_Tex_0030B0" OutName="tex_0030B0" Format="rgba16" Width="32" Height="16" Offset="0x30B0" />
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</File>
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</Root>
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