Files
inspectredcandGarrett Cox c897fc2399 Gamecube NTSC US Support (#155)
* initial asset xml split

* move otrexporter back

* update exporter

* update xml progress

* update xmls -- todo: rename actor.xml

* use latest otrexporter

* cherry pick over gc support changes

* zapdtr gc support

* fix title screen

* fix jumpslash

* add gc file list

* add additional asset header

* Update OTRExporter

* Update ZAPDTR

* Update libultraship

* Update OTRExporter

* submodule

* attempt 3 at submodules

* add gPowderKegFuseVtx to gc xml

* lus main

* for pr

* zapdtr rebased

* move game versions to benport

* update xml for PRs

* move audio, todo: add to GC

* gc audio

* explain commented assets

* zapdtr

* pull and update zapdtr

* Update OTRExporter
2024-05-22 09:05:02 -05:00

12 lines
836 B
XML

<Root>
<File Name="object_mask_bakuretu" Segment="10">
<DList Name="object_mask_bakuretu_DL_000440" Offset="0x440" />
<DList Name="object_mask_bakuretu_DL_0005C0" Offset="0x5C0" />
<Texture Name="object_mask_bakuretu_Tex_0007B0" OutName="tex_0007B0" Format="i8" Width="32" Height="32" Offset="0x7B0" />
<Texture Name="object_mask_bakuretu_Tex_000BB0" OutName="tex_000BB0" Format="i8" Width="8" Height="8" Offset="0xBB0" />
<Texture Name="object_mask_bakuretu_Tex_000BF0" OutName="tex_000BF0" Format="i4" Width="32" Height="32" Offset="0xBF0" />
<Texture Name="object_mask_bakuretu_Tex_000DF0" OutName="tex_000DF0" Format="i8" Width="32" Height="32" Offset="0xDF0" />
<TextureAnimation Name="object_mask_bakuretu_Matanimheader_0011F8" Offset="0x11F8" />
</File>
</Root>