Files
inspectredcandGarrett Cox c897fc2399 Gamecube NTSC US Support (#155)
* initial asset xml split

* move otrexporter back

* update exporter

* update xml progress

* update xmls -- todo: rename actor.xml

* use latest otrexporter

* cherry pick over gc support changes

* zapdtr gc support

* fix title screen

* fix jumpslash

* add gc file list

* add additional asset header

* Update OTRExporter

* Update ZAPDTR

* Update libultraship

* Update OTRExporter

* submodule

* attempt 3 at submodules

* add gPowderKegFuseVtx to gc xml

* lus main

* for pr

* zapdtr rebased

* move game versions to benport

* update xml for PRs

* move audio, todo: add to GC

* gc audio

* explain commented assets

* zapdtr

* pull and update zapdtr

* Update OTRExporter
2024-05-22 09:05:02 -05:00

17 lines
1.4 KiB
XML

<Root>
<File Name="object_mamenoki" Segment="6">
<DList Name="object_mamenoki_DL_000090" Offset="0x90" /> <!-- Original name is "c_mame_jr_model" -->
<DList Name="object_mamenoki_DL_0002D0" Offset="0x2D0" /> <!-- Original name is "c_mame_lift_model" -->
<Collision Name="object_mamenoki_Colheader_0004BC" Offset="0x4BC" /> <!-- Original name is "c_mame_lift_bgdatainfo" -->
<DList Name="object_mamenoki_DL_000530" Offset="0x530" /> <!-- Original name is "c_mame_place_model" -->
<Texture Name="object_mamenoki_Tex_0005C0" OutName="tex_0005C0" Format="rgba16" Width="32" Height="32" Offset="0x5C0" />
<Texture Name="object_mamenoki_Tex_000DC0" OutName="tex_000DC0" Format="rgba16" Width="16" Height="32" Offset="0xDC0" />
<Texture Name="object_mamenoki_Tex_0011C0" OutName="tex_0011C0" Format="rgba16" Width="32" Height="32" Offset="0x11C0" />
<Texture Name="object_mamenoki_Tex_0019C0" OutName="tex_0019C0" Format="rgba16" Width="16" Height="32" Offset="0x19C0" />
<Texture Name="object_mamenoki_Tex_001DC0" OutName="tex_001DC0" Format="rgba16" Width="32" Height="16" Offset="0x1DC0" />
<DList Name="object_mamenoki_DL_002200" Offset="0x2200" />
<DList Name="object_mamenoki_DL_002208" Offset="0x2208" />
<Texture Name="object_mamenoki_Tex_002298" OutName="tex_002298" Format="i8" Width="32" Height="32" Offset="0x2298" />
</File>
</Root>