Files
inspectredcandGarrett Cox c897fc2399 Gamecube NTSC US Support (#155)
* initial asset xml split

* move otrexporter back

* update exporter

* update xml progress

* update xmls -- todo: rename actor.xml

* use latest otrexporter

* cherry pick over gc support changes

* zapdtr gc support

* fix title screen

* fix jumpslash

* add gc file list

* add additional asset header

* Update OTRExporter

* Update ZAPDTR

* Update libultraship

* Update OTRExporter

* submodule

* attempt 3 at submodules

* add gPowderKegFuseVtx to gc xml

* lus main

* for pr

* zapdtr rebased

* move game versions to benport

* update xml for PRs

* move audio, todo: add to GC

* gc audio

* explain commented assets

* zapdtr

* pull and update zapdtr

* Update OTRExporter
2024-05-22 09:05:02 -05:00

10 lines
679 B
XML

<Root>
<File Name="object_lbfshot" Segment="6">
<DList Name="object_lbfshot_DL_000220" Offset="0x220" /> <!-- Original name is "z2_lbfshot_modelT" -->
<DList Name="object_lbfshot_DL_000228" Offset="0x228" /> <!-- Original name is "z2_lbfshot_model" -->
<Texture Name="object_lbfshot_Tex_000340" OutName="tex_000340" Format="rgba16" Width="16" Height="64" Offset="0x340" />
<Texture Name="object_lbfshot_Tex_000B40" OutName="tex_000B40" Format="rgba16" Width="32" Height="32" Offset="0xB40" />
<Collision Name="object_lbfshot_Colheader_0014D8" Offset="0x14D8" /> <!-- Original name is "z2_lbfshot_bgdatainfo" -->
</File>
</Root>