Files
inspectredcandGarrett Cox c897fc2399 Gamecube NTSC US Support (#155)
* initial asset xml split

* move otrexporter back

* update exporter

* update xml progress

* update xmls -- todo: rename actor.xml

* use latest otrexporter

* cherry pick over gc support changes

* zapdtr gc support

* fix title screen

* fix jumpslash

* add gc file list

* add additional asset header

* Update OTRExporter

* Update ZAPDTR

* Update libultraship

* Update OTRExporter

* submodule

* attempt 3 at submodules

* add gPowderKegFuseVtx to gc xml

* lus main

* for pr

* zapdtr rebased

* move game versions to benport

* update xml for PRs

* move audio, todo: add to GC

* gc audio

* explain commented assets

* zapdtr

* pull and update zapdtr

* Update OTRExporter
2024-05-22 09:05:02 -05:00

21 lines
1.6 KiB
XML

<Root>
<File Name="object_lastday" Segment="6">
<Array Name="object_lastday_Vtx_000000" Count="6" Offset="0x0">
<Vtx/>
</Array>
<DList Name="object_lastday_DL_000060" Offset="0x60" /> <!-- Original name is "houkai_core_model" -->
<TextureAnimation Name="object_lastday_Matanimheader_000148" Offset="0x148" />
<DList Name="object_lastday_DL_000210" Offset="0x210" /> <!-- Original name is "houkai_fire_model" -->
<TextureAnimation Name="object_lastday_Matanimheader_000308" Offset="0x308" />
<DList Name="object_lastday_DL_000370" Offset="0x370" /> <!-- Original name is "houkai_horizon_model" -->
<TextureAnimation Name="object_lastday_Matanimheader_000448" Offset="0x448" />
<DList Name="object_lastday_DL_000510" Offset="0x510" /> <!-- Original name is "houkai_smoke_model" -->
<TextureAnimation Name="object_lastday_Matanimheader_000608" Offset="0x608" />
<Texture Name="object_lastday_Tex_000610" OutName="tex_000610" Format="ia16" Width="32" Height="32" Offset="0x610" />
<Texture Name="object_lastday_Tex_000E10" OutName="tex_000E10" Format="i8" Width="64" Height="32" Offset="0xE10" />
<Texture Name="object_lastday_Tex_001610" OutName="tex_001610" Format="i8" Width="32" Height="64" Offset="0x1610" />
<Texture Name="object_lastday_Tex_001E10" OutName="tex_001E10" Format="i8" Width="32" Height="32" Offset="0x1E10" />
<Texture Name="object_lastday_Tex_002210" OutName="tex_002210" Format="i8" Width="64" Height="32" Offset="0x2210" />
</File>
</Root>