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https://github.com/izzy2lost/2ship2harkinian-Android.git
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* initial asset xml split * move otrexporter back * update exporter * update xml progress * update xmls -- todo: rename actor.xml * use latest otrexporter * cherry pick over gc support changes * zapdtr gc support * fix title screen * fix jumpslash * add gc file list * add additional asset header * Update OTRExporter * Update ZAPDTR * Update libultraship * Update OTRExporter * submodule * attempt 3 at submodules * add gPowderKegFuseVtx to gc xml * lus main * for pr * zapdtr rebased * move game versions to benport * update xml for PRs * move audio, todo: add to GC * gc audio * explain commented assets * zapdtr * pull and update zapdtr * Update OTRExporter
15 lines
1.2 KiB
XML
15 lines
1.2 KiB
XML
<Root>
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<File Name="object_kumo30" Segment="6">
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<DList Name="object_kumo30_DL_000A50" Offset="0xA50" /> <!-- Original name is "konpeki_mist1_FT_model" -->
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<DList Name="object_kumo30_DL_000C98" Offset="0xC98" /> <!-- Original name is "konpeki_mist3_FT_model" -->
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<Texture Name="object_kumo30_Tex_000E80" OutName="tex_000E80" Format="i8" Width="64" Height="64" Offset="0xE80" />
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<Texture Name="object_kumo30_Tex_001E80" OutName="tex_001E80" Format="i4" Width="32" Height="32" Offset="0x1E80" />
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<Texture Name="object_kumo30_Tex_002080" OutName="tex_002080" Format="i4" Width="64" Height="64" Offset="0x2080" />
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<TextureAnimation Name="object_kumo30_Matanimheader_002890" Offset="0x2890" />
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<DList Name="object_kumo30_DL_002A40" Offset="0x2A40" /> <!-- Original name is "z2_30_kumo_model" -->
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<Texture Name="object_kumo30_Tex_002B58" OutName="tex_002B58" Format="i8" Width="32" Height="32" Offset="0x2B58" />
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<Texture Name="object_kumo30_Tex_002F58" OutName="tex_002F58" Format="i8" Width="32" Height="32" Offset="0x2F58" />
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<TextureAnimation Name="object_kumo30_Matanimheader_003368" Offset="0x3368" />
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</File>
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</Root>
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