Files
inspectredcandGarrett Cox c897fc2399 Gamecube NTSC US Support (#155)
* initial asset xml split

* move otrexporter back

* update exporter

* update xml progress

* update xmls -- todo: rename actor.xml

* use latest otrexporter

* cherry pick over gc support changes

* zapdtr gc support

* fix title screen

* fix jumpslash

* add gc file list

* add additional asset header

* Update OTRExporter

* Update ZAPDTR

* Update libultraship

* Update OTRExporter

* submodule

* attempt 3 at submodules

* add gPowderKegFuseVtx to gc xml

* lus main

* for pr

* zapdtr rebased

* move game versions to benport

* update xml for PRs

* move audio, todo: add to GC

* gc audio

* explain commented assets

* zapdtr

* pull and update zapdtr

* Update OTRExporter
2024-05-22 09:05:02 -05:00

15 lines
1.2 KiB
XML

<Root>
<File Name="object_kumo30" Segment="6">
<DList Name="object_kumo30_DL_000A50" Offset="0xA50" /> <!-- Original name is "konpeki_mist1_FT_model" -->
<DList Name="object_kumo30_DL_000C98" Offset="0xC98" /> <!-- Original name is "konpeki_mist3_FT_model" -->
<Texture Name="object_kumo30_Tex_000E80" OutName="tex_000E80" Format="i8" Width="64" Height="64" Offset="0xE80" />
<Texture Name="object_kumo30_Tex_001E80" OutName="tex_001E80" Format="i4" Width="32" Height="32" Offset="0x1E80" />
<Texture Name="object_kumo30_Tex_002080" OutName="tex_002080" Format="i4" Width="64" Height="64" Offset="0x2080" />
<TextureAnimation Name="object_kumo30_Matanimheader_002890" Offset="0x2890" />
<DList Name="object_kumo30_DL_002A40" Offset="0x2A40" /> <!-- Original name is "z2_30_kumo_model" -->
<Texture Name="object_kumo30_Tex_002B58" OutName="tex_002B58" Format="i8" Width="32" Height="32" Offset="0x2B58" />
<Texture Name="object_kumo30_Tex_002F58" OutName="tex_002F58" Format="i8" Width="32" Height="32" Offset="0x2F58" />
<TextureAnimation Name="object_kumo30_Matanimheader_003368" Offset="0x3368" />
</File>
</Root>