Files
inspectredcandGarrett Cox c897fc2399 Gamecube NTSC US Support (#155)
* initial asset xml split

* move otrexporter back

* update exporter

* update xml progress

* update xmls -- todo: rename actor.xml

* use latest otrexporter

* cherry pick over gc support changes

* zapdtr gc support

* fix title screen

* fix jumpslash

* add gc file list

* add additional asset header

* Update OTRExporter

* Update ZAPDTR

* Update libultraship

* Update OTRExporter

* submodule

* attempt 3 at submodules

* add gPowderKegFuseVtx to gc xml

* lus main

* for pr

* zapdtr rebased

* move game versions to benport

* update xml for PRs

* move audio, todo: add to GC

* gc audio

* explain commented assets

* zapdtr

* pull and update zapdtr

* Update OTRExporter
2024-05-22 09:05:02 -05:00

32 lines
2.3 KiB
XML

<Root>
<!-- Object for Lottery Shop -->
<File Name="object_kujiya" Segment="6">
<Mtx Name="gLotteryShopMaskPosMtx" Offset="0x2A40" />
<DList Name="gLotteryShopCylinderDL" Offset="0x2A80" />
<DList Name="gLotteryShopBackSignDL" Offset="0x3030" />
<DList Name="gLotteryShopOpenBoxDL" Offset="0x3248" />
<DList Name="gLotteryShopScrollingEffectsDL" Offset="0x3358" />
<DList Name="gLotteryShopRedRupeesDL" Offset="0x34A8" />
<DList Name="gLotteryShopGreenRupeesDL" Offset="0x35B8" />
<DList Name="gLotteryShopBlueRupeesDL" Offset="0x36B0" />
<DList Name="gLotteryShopTargetArrowAndSignDL" Offset="0x37C0" />
<DList Name="gLotteryShopScrollingArrowDL" Offset="0x3C80" />
<!-- Uses the billboard mtx and gLotteryShopMaskPosMtx -->
<DList Name="gLotteryShopMaskDL" Offset="0x3D58" />
<Texture Name="gLotteryShopSignTextTex" OutName="lottery_shop_sign_text" Format="i8" Width="64" Height="16" Offset="0x3E68" />
<Texture Name="gLotteryShopMaskTex" OutName="lottery_shop_mask" Format="rgba16" Width="16" Height="32" Offset="0x4268" />
<Texture Name="gLotteryShopGradientTex" OutName="lottery_shop_gradient" Format="i8" Width="4" Height="4" Offset="0x4668" /><!-- Used for box and target -->
<Texture Name="gLotteryShopCylinderTopBottomTex" OutName="lottery_shop_cylinder_top_bottom" Format="rgba16" Width="16" Height="32" Offset="0x4678" />
<Texture Name="gLotteryShopCylinderMiddleStripesTex" OutName="lottery_shop_cylinder_middle_stripes" Format="rgba16" Width="16" Height="32" Offset="0x4A78" />
<Texture Name="gLotteryShopSignBorderTex" OutName="lottery_shop_sign_border" Format="rgba16" Width="16" Height="64" Offset="0x4E78" />
<Texture Name="gLotteryShopBoxBaseTex" OutName="lottery_shop_box_base" Format="rgba16" Width="16" Height="16" Offset="0x5678" />
<Texture Name="gLotteryShopRainbowTex" OutName="lottery_shop_rainbow" Format="rgba16" Width="4" Height="32" Offset="0x5878" />
<Texture Name="gLotteryShopRupeesTex" OutName="lottery_shop_rupees" Format="rgba16" Width="32" Height="32" Offset="0x5978" />
<!-- All used to scroll the rainbow texture -->
<TextureAnimation Name="gLotteryShopTexAnim" Offset="0x6198" />
</File>
</Root>