Files
inspectredcandGarrett Cox c897fc2399 Gamecube NTSC US Support (#155)
* initial asset xml split

* move otrexporter back

* update exporter

* update xml progress

* update xmls -- todo: rename actor.xml

* use latest otrexporter

* cherry pick over gc support changes

* zapdtr gc support

* fix title screen

* fix jumpslash

* add gc file list

* add additional asset header

* Update OTRExporter

* Update ZAPDTR

* Update libultraship

* Update OTRExporter

* submodule

* attempt 3 at submodules

* add gPowderKegFuseVtx to gc xml

* lus main

* for pr

* zapdtr rebased

* move game versions to benport

* update xml for PRs

* move audio, todo: add to GC

* gc audio

* explain commented assets

* zapdtr

* pull and update zapdtr

* Update OTRExporter
2024-05-22 09:05:02 -05:00

15 lines
1.2 KiB
XML

<Root>
<!-- Object for large wooden crate -->
<File Name="object_kibako2" Segment="6">
<Texture Name="gLargeCrateTLUT" OutName="large_crate_tlut" Format="rgba16" Width="4" Height="4" Offset="0x0" />
<Texture Name="gLargeCrateTopTex" OutName="large_crate_top" Format="ci4" Width="32" Height="64" Offset="0x20" />
<Texture Name="gLargeCrateSidesTex" OutName="large_crate_sides" Format="ci4" Width="32" Height="64" Offset="0x420" />
<DList Name="gLargeCrateDL" Offset="0x960" /> <!-- Original name is "CIkibako_model" -->
<Collision Name="gLargeCrateCol" Offset="0xB70" /> <!-- Original name is "CIkibako_bgdatainfo" -->
<Texture Name="gLargeCrateFragmentTLUT" OutName="large_crate_fragment_tlut" Format="rgba16" Width="4" Height="4" Offset="0xBA0" />
<Texture Name="gLargeCrateFragmentTex" OutName="large_crate_fragment" Format="ci4" Width="32" Height="64" Offset="0xBC0" />
<DList Name="gLargeCrateFragment1DL" Offset="0x1040" /> <!-- Original name is "CIkibako_hahen_model" -->
<DList Name="gLargeCrateFragment2DL" Offset="0x1100" /> <!-- Original name is "CIkibako_hahen2_model" -->
</File>
</Root>