Files
inspectredcandGarrett Cox c897fc2399 Gamecube NTSC US Support (#155)
* initial asset xml split

* move otrexporter back

* update exporter

* update xml progress

* update xmls -- todo: rename actor.xml

* use latest otrexporter

* cherry pick over gc support changes

* zapdtr gc support

* fix title screen

* fix jumpslash

* add gc file list

* add additional asset header

* Update OTRExporter

* Update ZAPDTR

* Update libultraship

* Update OTRExporter

* submodule

* attempt 3 at submodules

* add gPowderKegFuseVtx to gc xml

* lus main

* for pr

* zapdtr rebased

* move game versions to benport

* update xml for PRs

* move audio, todo: add to GC

* gc audio

* explain commented assets

* zapdtr

* pull and update zapdtr

* Update OTRExporter
2024-05-22 09:05:02 -05:00

28 lines
2.5 KiB
XML

<Root>
<File Name="object_keikoku_obj" Segment="6">
<DList Name="object_keikoku_obj_DL_000100" Offset="0x100" />
<TextureAnimation Name="object_keikoku_obj_Matanimheader_0001F8" Offset="0x1F8" />
<DList Name="object_keikoku_obj_DL_000300" Offset="0x300" />
<TextureAnimation Name="object_keikoku_obj_Matanimheader_0003F8" Offset="0x3F8" />
<DList Name="object_keikoku_obj_DL_000500" Offset="0x500" />
<TextureAnimation Name="object_keikoku_obj_Matanimheader_0005F8" Offset="0x5F8" />
<Texture Name="object_keikoku_obj_Tex_000600" OutName="tex_000600" Format="i4" Width="64" Height="64" Offset="0x600" />
<Texture Name="object_keikoku_obj_Tex_000E00" OutName="tex_000E00" Format="i4" Width="64" Height="64" Offset="0xE00" />
<DList Name="object_keikoku_obj_DL_001640" Offset="0x1640" /> <!-- Original name is "g2T_model" -->
<Texture Name="object_keikoku_obj_Tex_001780" OutName="tex_001780" Format="ia4" Width="32" Height="128" Offset="0x1780" />
<Texture Name="object_keikoku_obj_Tex_001F80" OutName="tex_001F80" Format="ia4" Width="16" Height="64" Offset="0x1F80" />
<Texture Name="object_keikoku_obj_Tex_002180" OutName="tex_002180" Format="ia8" Width="8" Height="32" Offset="0x2180" />
<Collision Name="object_keikoku_obj_Colheader_002300" Offset="0x2300" /> <!-- Original name is "z2_00_saku01_bgdatainfo" -->
<DList Name="object_keikoku_obj_DL_0027D0" Offset="0x27D0" />
<DList Name="object_keikoku_obj_DL_0027D8" Offset="0x27D8" /> <!-- Original name is "z2_00_yama01_model" -->
<Texture Name="object_keikoku_obj_Tex_002A78" OutName="tex_002A78" Format="rgba16" Width="16" Height="64" Offset="0x2A78" />
<Texture Name="object_keikoku_obj_Tex_003278" OutName="tex_003278" Format="rgba16" Width="32" Height="32" Offset="0x3278" />
<Texture Name="object_keikoku_obj_Tex_003A78" OutName="tex_003A78" Format="i4" Width="64" Height="64" Offset="0x3A78" />
<TextureAnimation Name="object_keikoku_obj_Matanimheader_004290" Offset="0x4290" />
<DList Name="object_keikoku_obj_DL_0044A0" Offset="0x44A0" />
<DList Name="object_keikoku_obj_DL_0044A8" Offset="0x44A8" /> <!-- Original name is "z2_00_yama02_model" -->
<Texture Name="object_keikoku_obj_Tex_004618" OutName="tex_004618" Format="rgba16" Width="16" Height="32" Offset="0x4618" />
<Texture Name="object_keikoku_obj_Tex_004A18" OutName="tex_004A18" Format="rgba16" Width="32" Height="32" Offset="0x4A18" />
</File>
</Root>