Files
inspectredcandGarrett Cox c897fc2399 Gamecube NTSC US Support (#155)
* initial asset xml split

* move otrexporter back

* update exporter

* update xml progress

* update xmls -- todo: rename actor.xml

* use latest otrexporter

* cherry pick over gc support changes

* zapdtr gc support

* fix title screen

* fix jumpslash

* add gc file list

* add additional asset header

* Update OTRExporter

* Update ZAPDTR

* Update libultraship

* Update OTRExporter

* submodule

* attempt 3 at submodules

* add gPowderKegFuseVtx to gc xml

* lus main

* for pr

* zapdtr rebased

* move game versions to benport

* update xml for PRs

* move audio, todo: add to GC

* gc audio

* explain commented assets

* zapdtr

* pull and update zapdtr

* Update OTRExporter
2024-05-22 09:05:02 -05:00

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1.0 KiB
XML

<Root>
<File Name="object_hunsui" Segment="6">
<DList Name="object_hunsui_DL_000220" Offset="0x220" /> <!-- Original name might be "m2_SEAhunsui_4_modelT" -->
<Texture Name="object_hunsui_Tex_0003E0" OutName="tex_0003E0" Format="rgba16" Width="32" Height="32" Offset="0x3E0" />
<TextureAnimation Name="object_hunsui_Matanimheader_000BF0" Offset="0xBF0" />
<Collision Name="object_hunsui_Colheader_000C74" Offset="0xC74" /> <!-- Original name might be "m2_SEAhunsui_4_bgdatainfo" -->
<DList Name="object_hunsui_DL_000EC0" Offset="0xEC0" /> <!-- Original name might be "m2_SEAhunsui20_5_modelT" -->
<Texture Name="object_hunsui_Tex_001078" OutName="tex_001078" Format="rgba16" Width="32" Height="32" Offset="0x1078" />
<TextureAnimation Name="object_hunsui_Matanimheader_001888" Offset="0x1888" />
<Collision Name="object_hunsui_Colheader_00190C" Offset="0x190C" /> <!-- Original name might be "m2_SEAhunsui20_5_bgdatainfo". Unused duplicate of object_hunsui_Colheader_000C74 -->
</File>
</Root>