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https://github.com/izzy2lost/2ship2harkinian-Android.git
synced 2026-06-19 01:20:08 -07:00
* initial asset xml split * move otrexporter back * update exporter * update xml progress * update xmls -- todo: rename actor.xml * use latest otrexporter * cherry pick over gc support changes * zapdtr gc support * fix title screen * fix jumpslash * add gc file list * add additional asset header * Update OTRExporter * Update ZAPDTR * Update libultraship * Update OTRExporter * submodule * attempt 3 at submodules * add gPowderKegFuseVtx to gc xml * lus main * for pr * zapdtr rebased * move game versions to benport * update xml for PRs * move audio, todo: add to GC * gc audio * explain commented assets * zapdtr * pull and update zapdtr * Update OTRExporter
13 lines
1.0 KiB
XML
13 lines
1.0 KiB
XML
<Root>
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<File Name="object_hunsui" Segment="6">
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<DList Name="object_hunsui_DL_000220" Offset="0x220" /> <!-- Original name might be "m2_SEAhunsui_4_modelT" -->
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<Texture Name="object_hunsui_Tex_0003E0" OutName="tex_0003E0" Format="rgba16" Width="32" Height="32" Offset="0x3E0" />
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<TextureAnimation Name="object_hunsui_Matanimheader_000BF0" Offset="0xBF0" />
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<Collision Name="object_hunsui_Colheader_000C74" Offset="0xC74" /> <!-- Original name might be "m2_SEAhunsui_4_bgdatainfo" -->
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<DList Name="object_hunsui_DL_000EC0" Offset="0xEC0" /> <!-- Original name might be "m2_SEAhunsui20_5_modelT" -->
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<Texture Name="object_hunsui_Tex_001078" OutName="tex_001078" Format="rgba16" Width="32" Height="32" Offset="0x1078" />
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<TextureAnimation Name="object_hunsui_Matanimheader_001888" Offset="0x1888" />
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<Collision Name="object_hunsui_Colheader_00190C" Offset="0x190C" /> <!-- Original name might be "m2_SEAhunsui20_5_bgdatainfo". Unused duplicate of object_hunsui_Colheader_000C74 -->
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</File>
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</Root>
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