Files
inspectredcandGarrett Cox c897fc2399 Gamecube NTSC US Support (#155)
* initial asset xml split

* move otrexporter back

* update exporter

* update xml progress

* update xmls -- todo: rename actor.xml

* use latest otrexporter

* cherry pick over gc support changes

* zapdtr gc support

* fix title screen

* fix jumpslash

* add gc file list

* add additional asset header

* Update OTRExporter

* Update ZAPDTR

* Update libultraship

* Update OTRExporter

* submodule

* attempt 3 at submodules

* add gPowderKegFuseVtx to gc xml

* lus main

* for pr

* zapdtr rebased

* move game versions to benport

* update xml for PRs

* move audio, todo: add to GC

* gc audio

* explain commented assets

* zapdtr

* pull and update zapdtr

* Update OTRExporter
2024-05-22 09:05:02 -05:00

21 lines
1.0 KiB
XML

<Root>
<ExternalFile XmlPath="objects/gameplay_field_keep.xml" OutPath="assets/objects/gameplay_field_keep/"/>
<!-- Assets for the orange graveyard flowers -->
<File Name="object_hana" Segment="6">
<!-- Each of these is a single flower out of the 3 -->
<DList Name="gGraveyardFlower1DL" Offset="0x0" />
<DList Name="gGraveyardFlower2DL" Offset="0xA0" />
<DList Name="gGraveyardFlower3DL" Offset="0x140" />
<!-- Each of these is a single leaf out of the 5 -->
<DList Name="gGraveyardFlowerLeaf1DL" Offset="0x1E0" />
<DList Name="gGraveyardFlowerLeaf2DL" Offset="0x280" />
<DList Name="gGraveyardFlowerLeaf3DL" Offset="0x320" />
<DList Name="gGraveyardFlowerLeaf4DL" Offset="0x3C0" />
<DList Name="gGraveyardFlowerLeaf5DL" Offset="0x460" />
<!-- This DL combines all the other DLs to make the whole object -->
<DList Name="gGraveyardFlowersDL" Offset="0x500" /> <!-- Original name is "flower1_model" -->
</File>
</Root>