Files
inspectredcandGarrett Cox c897fc2399 Gamecube NTSC US Support (#155)
* initial asset xml split

* move otrexporter back

* update exporter

* update xml progress

* update xmls -- todo: rename actor.xml

* use latest otrexporter

* cherry pick over gc support changes

* zapdtr gc support

* fix title screen

* fix jumpslash

* add gc file list

* add additional asset header

* Update OTRExporter

* Update ZAPDTR

* Update libultraship

* Update OTRExporter

* submodule

* attempt 3 at submodules

* add gPowderKegFuseVtx to gc xml

* lus main

* for pr

* zapdtr rebased

* move game versions to benport

* update xml for PRs

* move audio, todo: add to GC

* gc audio

* explain commented assets

* zapdtr

* pull and update zapdtr

* Update OTRExporter
2024-05-22 09:05:02 -05:00

21 lines
942 B
XML

<Root>
<!-- Get Item Draw: Moon's Tear -->
<File Name="object_gi_reserve00" Segment="6">
<!-- Moon's Tear Identity Mtx (unused) -->
<Mtx Name="gGiMoonsTearIdentityMtx" Offset="0xC40" />
<!-- Moon's Tear Display Lists -->
<DList Name="gGiMoonsTearGlowDL" Offset="0xC80" />
<DList Name="gGiMoonsTearItemDL" Offset="0xD78" />
<!-- Moon's Tear Textures -->
<Texture Name="gGiMoonsTearItem1Tex" OutName="gi_moons_tear_item_1" Format="i8" Width="32" Height="32" Offset="0x1048" />
<Texture Name="gGiMoonsTearItem2Tex" OutName="gi_moons_tear_item_2" Format="i8" Width="32" Height="32" Offset="0x1448" />
<Texture Name="gGiMoonsTearGlowTex" OutName="gi_moons_tear_glow" Format="i8" Width="32" Height="32" Offset="0x1848" />
<!-- Moon's Tear Texture Animation -->
<TextureAnimation Name="gGiMoonsTearTexAnim" Offset="0x1C60" />
</File>
</Root>