Files
inspectredcandGarrett Cox c897fc2399 Gamecube NTSC US Support (#155)
* initial asset xml split

* move otrexporter back

* update exporter

* update xml progress

* update xmls -- todo: rename actor.xml

* use latest otrexporter

* cherry pick over gc support changes

* zapdtr gc support

* fix title screen

* fix jumpslash

* add gc file list

* add additional asset header

* Update OTRExporter

* Update ZAPDTR

* Update libultraship

* Update OTRExporter

* submodule

* attempt 3 at submodules

* add gPowderKegFuseVtx to gc xml

* lus main

* for pr

* zapdtr rebased

* move game versions to benport

* update xml for PRs

* move audio, todo: add to GC

* gc audio

* explain commented assets

* zapdtr

* pull and update zapdtr

* Update OTRExporter
2024-05-22 09:05:02 -05:00

16 lines
890 B
XML

<Root>
<!-- Get Item Draw: Sun Mask -->
<File Name="object_gi_mssa" Segment="6">
<!-- Sun Mask Display List -->
<DList Name="gGiSunMaskEyesSidePatternsDL" Offset="0xC00" /> <!-- Both the eyes and side patterns -->
<DList Name="gGiSunMaskFaceDL" Offset="0xDF0" />
<!-- Sun Mask Textures -->
<Texture Name="gGiSunMaskEyeTex" OutName="gi_sun_mask_eye" Format="i4" Width="16" Height="16" Offset="0x10F0" />
<Texture Name="gGiSunMaskSidePatternsTex" OutName="gi_sun_mask_side_patterns" Format="i4" Width="16" Height="16" Offset="0x1170" />
<Texture Name="gGiSunMaskFacePatternsTex" OutName="gi_sun_mask_face_patterns" Format="i4" Width="16" Height="16" Offset="0x11F0" />
<Texture Name="gGiSunMaskManeSwirlTex" OutName="gi_sun_mask_mane_swirl" Format="i4" Width="32" Height="32" Offset="0x1270" />
</File>
</Root>