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https://github.com/izzy2lost/2ship2harkinian-Android.git
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* initial asset xml split * move otrexporter back * update exporter * update xml progress * update xmls -- todo: rename actor.xml * use latest otrexporter * cherry pick over gc support changes * zapdtr gc support * fix title screen * fix jumpslash * add gc file list * add additional asset header * Update OTRExporter * Update ZAPDTR * Update libultraship * Update OTRExporter * submodule * attempt 3 at submodules * add gPowderKegFuseVtx to gc xml * lus main * for pr * zapdtr rebased * move game versions to benport * update xml for PRs * move audio, todo: add to GC * gc audio * explain commented assets * zapdtr * pull and update zapdtr * Update OTRExporter
16 lines
890 B
XML
16 lines
890 B
XML
<Root>
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<!-- Get Item Draw: Sun Mask -->
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<File Name="object_gi_mssa" Segment="6">
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<!-- Sun Mask Display List -->
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<DList Name="gGiSunMaskEyesSidePatternsDL" Offset="0xC00" /> <!-- Both the eyes and side patterns -->
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<DList Name="gGiSunMaskFaceDL" Offset="0xDF0" />
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<!-- Sun Mask Textures -->
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<Texture Name="gGiSunMaskEyeTex" OutName="gi_sun_mask_eye" Format="i4" Width="16" Height="16" Offset="0x10F0" />
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<Texture Name="gGiSunMaskSidePatternsTex" OutName="gi_sun_mask_side_patterns" Format="i4" Width="16" Height="16" Offset="0x1170" />
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<Texture Name="gGiSunMaskFacePatternsTex" OutName="gi_sun_mask_face_patterns" Format="i4" Width="16" Height="16" Offset="0x11F0" />
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<Texture Name="gGiSunMaskManeSwirlTex" OutName="gi_sun_mask_mane_swirl" Format="i4" Width="32" Height="32" Offset="0x1270" />
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</File>
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</Root>
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