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https://github.com/izzy2lost/2ship2harkinian-Android.git
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* initial asset xml split * move otrexporter back * update exporter * update xml progress * update xmls -- todo: rename actor.xml * use latest otrexporter * cherry pick over gc support changes * zapdtr gc support * fix title screen * fix jumpslash * add gc file list * add additional asset header * Update OTRExporter * Update ZAPDTR * Update libultraship * Update OTRExporter * submodule * attempt 3 at submodules * add gPowderKegFuseVtx to gc xml * lus main * for pr * zapdtr rebased * move game versions to benport * update xml for PRs * move audio, todo: add to GC * gc audio * explain commented assets * zapdtr * pull and update zapdtr * Update OTRExporter
21 lines
1.3 KiB
XML
21 lines
1.3 KiB
XML
<Root>
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<!-- Get Item Draw: Mask of Scents -->
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<File Name="object_gi_mask22" Segment="6">
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<!-- Mask of Scents Display Lists -->
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<DList Name="gGiMaskOfScentsTeethDL" Offset="0x880" />
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<DList Name="gGiMaskOfScentsFaceDL" Offset="0x918" />
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<!-- Mask of Scents TLUTs -->
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<Texture Name="gGiMaskOfScentsTLUT" OutName="gi_mask_of_scents_tlut" Format="rgba16" Width="16" Height="16" Offset="0xD58" />
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<!-- Mask of Scents Textures -->
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<Texture Name="gGiMaskOfScentsSpotTex" OutName="gi_mask_of_scents_spot" Format="ci8" Width="8" Height="8" Offset="0xF58" />
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<Texture Name="gGiMaskOfScentsEyeShadowTex" OutName="gi_mask_of_scents_eye_shadow" Format="ci8" Width="16" Height="16" Offset="0xF98" />
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<Texture Name="gGiMaskOfScentsNostrilTex" OutName="gi_mask_of_scents_nostril" Format="ci8" Width="16" Height="32" Offset="0x1098" />
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<Texture Name="gGiMaskOfScentsMouthTex" OutName="gi_mask_of_scents_mouth" Format="ci8" Width="8" Height="8" Offset="0x1298" />
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<Texture Name="gGiMaskOfScentsEyeTex" OutName="gi_mask_of_scents_eye" Format="rgba16" Width="16" Height="16" Offset="0x12D8" />
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<Texture Name="gGiMaskOfScentsToothTex" OutName="gi_mask_of_scents_tooth" Format="i8" Width="16" Height="32" Offset="0x14D8" />
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</File>
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</Root>
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