Files
inspectredcandGarrett Cox c897fc2399 Gamecube NTSC US Support (#155)
* initial asset xml split

* move otrexporter back

* update exporter

* update xml progress

* update xmls -- todo: rename actor.xml

* use latest otrexporter

* cherry pick over gc support changes

* zapdtr gc support

* fix title screen

* fix jumpslash

* add gc file list

* add additional asset header

* Update OTRExporter

* Update ZAPDTR

* Update libultraship

* Update OTRExporter

* submodule

* attempt 3 at submodules

* add gPowderKegFuseVtx to gc xml

* lus main

* for pr

* zapdtr rebased

* move game versions to benport

* update xml for PRs

* move audio, todo: add to GC

* gc audio

* explain commented assets

* zapdtr

* pull and update zapdtr

* Update OTRExporter
2024-05-22 09:05:02 -05:00

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1.0 KiB
XML

<Root>
<!-- Get Item Draw: Bremen Mask -->
<File Name="object_gi_mask20" Segment="6">
<!-- Bremen Mask Display Lists -->
<DList Name="gGiBremenMaskEmptyDL" Offset="0x800" />
<DList Name="gGiBremenMaskDL" Offset="0x808" />
<!-- Bremen Mask TLUTs -->
<Texture Name="gGiBremenMaskTLUT" OutName="gi_bremen_mask_tlut" Format="rgba16" Width="16" Height="16" Offset="0xC80" />
<!-- Bremen Mask Textures -->
<Texture Name="gGiBremenMaskFeathersTex" OutName="gi_bremen_mask_feathers" Format="ia8" Width="48" Height="24" Offset="0xE80" />
<Texture Name="gGiBremenMaskBeakBaseTex" OutName="gi_bremen_mask_beak_base" Format="ci8" Width="16" Height="16" Offset="0x1300" />
<Texture Name="gGiBremenMaskBeakNostrilTex" OutName="gi_bremen_mask_beak_nostril" Format="ci8" Width="8" Height="8" Offset="0x1400" />
<Texture Name="gGiBremenMaskEyeTex" OutName="gi_bremen_mask_eye" Format="ci8" Width="32" Height="32" Offset="0x1440" />
</File>
</Root>