Files
inspectredcandGarrett Cox c897fc2399 Gamecube NTSC US Support (#155)
* initial asset xml split

* move otrexporter back

* update exporter

* update xml progress

* update xmls -- todo: rename actor.xml

* use latest otrexporter

* cherry pick over gc support changes

* zapdtr gc support

* fix title screen

* fix jumpslash

* add gc file list

* add additional asset header

* Update OTRExporter

* Update ZAPDTR

* Update libultraship

* Update OTRExporter

* submodule

* attempt 3 at submodules

* add gPowderKegFuseVtx to gc xml

* lus main

* for pr

* zapdtr rebased

* move game versions to benport

* update xml for PRs

* move audio, todo: add to GC

* gc audio

* explain commented assets

* zapdtr

* pull and update zapdtr

* Update OTRExporter
2024-05-22 09:05:02 -05:00

20 lines
1.1 KiB
XML

<Root>
<!-- Get Item Draw: Captains Hat -->
<File Name="object_gi_mask18" Segment="6">
<!-- Captains Hat Display Lists -->
<DList Name="gGiCaptainsHatFaceDL" Offset="0xCF0" />
<DList Name="gGiCaptainsHatBodyDL" Offset="0xFA0" />
<!-- Captains Hat TLUT -->
<Texture Name="gGiCaptainsHatBodyTLUT" OutName="gi_captains_hat_body_tlut" Format="rgba16" Width="16" Height="16" Offset="0x12F8" />
<!-- Captains Hat Textures -->
<Texture Name="gGiCaptainsHatHoodTex" OutName="gi_captains_hat_hood" Format="ci8" Width="16" Height="16" Offset="0x14F8" />
<Texture Name="gGiCaptainsHatHandTex" OutName="gi_captains_hat_hand" Format="ci8" Width="8" Height="16" Offset="0x15F8" />
<Texture Name="gGiCaptainsHatArmTex" OutName="gi_captains_hat_arm" Format="ci8" Width="8" Height="8" Offset="0x1678" />
<Texture Name="gGiCaptainsHatRibTex" OutName="gi_captains_hat_rib" Format="rgba16" Width="8" Height="16" Offset="0x16B8" />
<Texture Name="gGiCaptainsHatFaceTex" OutName="gi_captains_hat_face" Format="i4" Width="16" Height="32" Offset="0x17B8" />
</File>
</Root>