Files
inspectredcandGarrett Cox c897fc2399 Gamecube NTSC US Support (#155)
* initial asset xml split

* move otrexporter back

* update exporter

* update xml progress

* update xmls -- todo: rename actor.xml

* use latest otrexporter

* cherry pick over gc support changes

* zapdtr gc support

* fix title screen

* fix jumpslash

* add gc file list

* add additional asset header

* Update OTRExporter

* Update ZAPDTR

* Update libultraship

* Update OTRExporter

* submodule

* attempt 3 at submodules

* add gPowderKegFuseVtx to gc xml

* lus main

* for pr

* zapdtr rebased

* move game versions to benport

* update xml for PRs

* move audio, todo: add to GC

* gc audio

* explain commented assets

* zapdtr

* pull and update zapdtr

* Update OTRExporter
2024-05-22 09:05:02 -05:00

21 lines
1.3 KiB
XML

<Root>
<!-- Get Item Draw: Kamaro Mask -->
<File Name="object_gi_mask17" Segment="6">
<!-- Kamaro Mask Display Lists -->
<DList Name="gGiKamaroMaskEmptyDL" Offset="0xFD0" />
<DList Name="gGiKamaroMaskDL" Offset="0xFD8" />
<!-- Kamaro Mask TLUT -->
<Texture Name="gGiKamaroMaskTLUT" OutName="kamaro_mask_tlut" Format="rgba16" Width="16" Height="16" Offset="0x1650" />
<!-- Kamaro Mask Textures -->
<Texture Name="gGiKamaroMaskStitchesTex" OutName="gi_kamaro_mask_stitches" Format="ci8" Width="16" Height="16" Offset="0x1850" />
<Texture Name="gGiKamaroMaskEyeTex" OutName="gi_kamaro_mask_eye" Format="ci8" Width="16" Height="16" Offset="0x1950" />
<Texture Name="gGiKamaroMaskSpotTex" OutName="gi_kamaro_mask_spot" Format="ci8" Width="8" Height="8" Offset="0x1A50" />
<Texture Name="gGiKamaroMaskHairChinTex" OutName="gi_kamaro_mask_hair_chin" Format="ci8" Width="16" Height="16" Offset="0x1A90" />
<Texture Name="gGiKamaroMaskNoseEarTex" OutName="gi_kamaro_mask_nose_ear" Format="ci8" Width="8" Height="8" Offset="0x1B90" />
<Texture Name="gGiKamaroMaskPonytailTex" OutName="gi_kamaro_mask_ponytail" Format="ci8" Width="8" Height="16" Offset="0x1BD0" />
</File>
</Root>