Files
inspectredcandGarrett Cox c897fc2399 Gamecube NTSC US Support (#155)
* initial asset xml split

* move otrexporter back

* update exporter

* update xml progress

* update xmls -- todo: rename actor.xml

* use latest otrexporter

* cherry pick over gc support changes

* zapdtr gc support

* fix title screen

* fix jumpslash

* add gc file list

* add additional asset header

* Update OTRExporter

* Update ZAPDTR

* Update libultraship

* Update OTRExporter

* submodule

* attempt 3 at submodules

* add gPowderKegFuseVtx to gc xml

* lus main

* for pr

* zapdtr rebased

* move game versions to benport

* update xml for PRs

* move audio, todo: add to GC

* gc audio

* explain commented assets

* zapdtr

* pull and update zapdtr

* Update OTRExporter
2024-05-22 09:05:02 -05:00

17 lines
1006 B
XML

<Root>
<!-- Get Item Draw: Don Gero Mask -->
<File Name="object_gi_mask16" Segment="6">
<!-- Don Gero Mask Display Lists -->
<DList Name="gGiDonGeroMaskBodyDL" Offset="0x1040" />
<DList Name="gGiDonGeroMaskFaceDL" Offset="0x1438" />
<!-- Don Gero Mask Textures -->
<Texture Name="gGiDonGeroMaskToesTex" OutName="gi_don_gero_mask_toes" Format="ia8" Width="16" Height="32" Offset="0x1590" />
<Texture Name="gGiDonGeroMaskFrillsTex" OutName="gi_don_gero_mask_frills" Format="ia8" Width="32" Height="16" Offset="0x1790" />
<Texture Name="gGiDonGeroMaskEyeTex" OutName="gi_don_gero_mask_eye" Format="rgba16" Width="16" Height="16" Offset="0x1990" />
<Texture Name="gGiDonGeroMaskNostrilTex" OutName="gi_don_gero_mask_face" Format="rgba16" Width="16" Height="32" Offset="0x1B90" />
<Texture Name="gGiDonGeroMaskMouthTex" OutName="gi_don_gero_mask_mouth" Format="i4" Width="16" Height="8" Offset="0x1F90" />
</File>
</Root>