Files
inspectredcandGarrett Cox c897fc2399 Gamecube NTSC US Support (#155)
* initial asset xml split

* move otrexporter back

* update exporter

* update xml progress

* update xmls -- todo: rename actor.xml

* use latest otrexporter

* cherry pick over gc support changes

* zapdtr gc support

* fix title screen

* fix jumpslash

* add gc file list

* add additional asset header

* Update OTRExporter

* Update ZAPDTR

* Update libultraship

* Update OTRExporter

* submodule

* attempt 3 at submodules

* add gPowderKegFuseVtx to gc xml

* lus main

* for pr

* zapdtr rebased

* move game versions to benport

* update xml for PRs

* move audio, todo: add to GC

* gc audio

* explain commented assets

* zapdtr

* pull and update zapdtr

* Update OTRExporter
2024-05-22 09:05:02 -05:00

16 lines
911 B
XML

<Root>
<!-- Get Item Draw: Great Fairy Mask -->
<File Name="object_gi_mask14" Segment="6">
<!-- Great Fairy Mask Display Lists -->
<DList Name="gGiGreatFairyMaskLeavesDL" Offset="0xED0" />
<DList Name="gGiGreatFairyMaskFaceDL" Offset="0x1000" />
<!-- Great Fairy Mask Textures -->
<Texture Name="gGiGreatFairyMaskHairTex" OutName="gi_great_fairy_mask_hair" Format="rgba16" Width="16" Height="16" Offset="0x1300" />
<Texture Name="gGiGreatFairyMaskLeafTex" OutName="gi_great_fairy_mask_leaf" Format="ia8" Width="32" Height="16" Offset="0x1500" />
<Texture Name="gGiGreatFairyMaskEyeTex" OutName="gi_great_fairy_mask_eye" Format="rgba16" Width="24" Height="24" Offset="0x1700" />
<Texture Name="gGiGreatFairyMaskMouthTex" OutName="gi_great_fairy_mask_mouth" Format="rgba16" Width="32" Height="16" Offset="0x1B80" />
</File>
</Root>