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https://github.com/izzy2lost/2ship2harkinian-Android.git
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* initial asset xml split * move otrexporter back * update exporter * update xml progress * update xmls -- todo: rename actor.xml * use latest otrexporter * cherry pick over gc support changes * zapdtr gc support * fix title screen * fix jumpslash * add gc file list * add additional asset header * Update OTRExporter * Update ZAPDTR * Update libultraship * Update OTRExporter * submodule * attempt 3 at submodules * add gPowderKegFuseVtx to gc xml * lus main * for pr * zapdtr rebased * move game versions to benport * update xml for PRs * move audio, todo: add to GC * gc audio * explain commented assets * zapdtr * pull and update zapdtr * Update OTRExporter
16 lines
911 B
XML
16 lines
911 B
XML
<Root>
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<!-- Get Item Draw: Great Fairy Mask -->
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<File Name="object_gi_mask14" Segment="6">
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<!-- Great Fairy Mask Display Lists -->
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<DList Name="gGiGreatFairyMaskLeavesDL" Offset="0xED0" />
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<DList Name="gGiGreatFairyMaskFaceDL" Offset="0x1000" />
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<!-- Great Fairy Mask Textures -->
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<Texture Name="gGiGreatFairyMaskHairTex" OutName="gi_great_fairy_mask_hair" Format="rgba16" Width="16" Height="16" Offset="0x1300" />
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<Texture Name="gGiGreatFairyMaskLeafTex" OutName="gi_great_fairy_mask_leaf" Format="ia8" Width="32" Height="16" Offset="0x1500" />
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<Texture Name="gGiGreatFairyMaskEyeTex" OutName="gi_great_fairy_mask_eye" Format="rgba16" Width="24" Height="24" Offset="0x1700" />
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<Texture Name="gGiGreatFairyMaskMouthTex" OutName="gi_great_fairy_mask_mouth" Format="rgba16" Width="32" Height="16" Offset="0x1B80" />
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</File>
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</Root>
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