Files
inspectredcandGarrett Cox c897fc2399 Gamecube NTSC US Support (#155)
* initial asset xml split

* move otrexporter back

* update exporter

* update xml progress

* update xmls -- todo: rename actor.xml

* use latest otrexporter

* cherry pick over gc support changes

* zapdtr gc support

* fix title screen

* fix jumpslash

* add gc file list

* add additional asset header

* Update OTRExporter

* Update ZAPDTR

* Update libultraship

* Update OTRExporter

* submodule

* attempt 3 at submodules

* add gPowderKegFuseVtx to gc xml

* lus main

* for pr

* zapdtr rebased

* move game versions to benport

* update xml for PRs

* move audio, todo: add to GC

* gc audio

* explain commented assets

* zapdtr

* pull and update zapdtr

* Update OTRExporter
2024-05-22 09:05:02 -05:00

16 lines
846 B
XML

<Root>
<!-- Get Item Draw: Romani's Mask -->
<File Name="object_gi_mask10" Segment="6">
<!-- Romani's Mask Display Lists -->
<DList Name="gGiRomaniMaskNoseEyeDL" Offset="0xA30" />
<DList Name="gGiRomaniMaskCapDL" Offset="0xB60" />
<!-- Romani's Mask Textures -->
<Texture Name="gGiRomaniMaskSpotsTex" OutName="gi_romani_mask_spots" Format="i8" Width="32" Height="64" Offset="0xF38" />
<Texture Name="gGiRomaniMaskPlainTex" OutName="gi_romani_mask_plain" Format="i8" Width="16" Height="8" Offset="0x1738" />
<Texture Name="gGiRomaniMaskNoseTex" OutName="gi_romani_mask_nose" Format="ia8" Width="16" Height="16" Offset="0x17B8" />
<Texture Name="gGiRomaniMaskEyeTex" OutName="gi_romani_mask_eye" Format="ia8" Width="32" Height="32" Offset="0x18B8" />
</File>
</Root>