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https://github.com/izzy2lost/2ship2harkinian-Android.git
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* initial asset xml split * move otrexporter back * update exporter * update xml progress * update xmls -- todo: rename actor.xml * use latest otrexporter * cherry pick over gc support changes * zapdtr gc support * fix title screen * fix jumpslash * add gc file list * add additional asset header * Update OTRExporter * Update ZAPDTR * Update libultraship * Update OTRExporter * submodule * attempt 3 at submodules * add gPowderKegFuseVtx to gc xml * lus main * for pr * zapdtr rebased * move game versions to benport * update xml for PRs * move audio, todo: add to GC * gc audio * explain commented assets * zapdtr * pull and update zapdtr * Update OTRExporter
16 lines
846 B
XML
16 lines
846 B
XML
<Root>
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<!-- Get Item Draw: Romani's Mask -->
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<File Name="object_gi_mask10" Segment="6">
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<!-- Romani's Mask Display Lists -->
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<DList Name="gGiRomaniMaskNoseEyeDL" Offset="0xA30" />
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<DList Name="gGiRomaniMaskCapDL" Offset="0xB60" />
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<!-- Romani's Mask Textures -->
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<Texture Name="gGiRomaniMaskSpotsTex" OutName="gi_romani_mask_spots" Format="i8" Width="32" Height="64" Offset="0xF38" />
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<Texture Name="gGiRomaniMaskPlainTex" OutName="gi_romani_mask_plain" Format="i8" Width="16" Height="8" Offset="0x1738" />
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<Texture Name="gGiRomaniMaskNoseTex" OutName="gi_romani_mask_nose" Format="ia8" Width="16" Height="16" Offset="0x17B8" />
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<Texture Name="gGiRomaniMaskEyeTex" OutName="gi_romani_mask_eye" Format="ia8" Width="32" Height="32" Offset="0x18B8" />
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</File>
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</Root>
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