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https://github.com/izzy2lost/2ship2harkinian-Android.git
synced 2026-06-19 01:20:08 -07:00
* initial asset xml split * move otrexporter back * update exporter * update xml progress * update xmls -- todo: rename actor.xml * use latest otrexporter * cherry pick over gc support changes * zapdtr gc support * fix title screen * fix jumpslash * add gc file list * add additional asset header * Update OTRExporter * Update ZAPDTR * Update libultraship * Update OTRExporter * submodule * attempt 3 at submodules * add gPowderKegFuseVtx to gc xml * lus main * for pr * zapdtr rebased * move game versions to benport * update xml for PRs * move audio, todo: add to GC * gc audio * explain commented assets * zapdtr * pull and update zapdtr * Update OTRExporter
20 lines
1.2 KiB
XML
20 lines
1.2 KiB
XML
<Root>
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<!-- Get Item Draw: Garo's Mask -->
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<File Name="object_gi_mask09" Segment="6">
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<!-- Garo's Mask Display Lists -->
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<DList Name="gGiGarosMaskFaceDL" Offset="0x7A0" />
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<DList Name="gGiGarosMaskCloakDL" Offset="0x8F0" />
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<!-- Garo's Mask TLUT -->
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<Texture Name="gGiGarosMaskCloakTLUT" OutName="gi_garos_mask_cloak_tlut" Format="rgba16" Width="16" Height="16" Offset="0xDA0" />
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<!-- Garo's Mask Texture -->
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<Texture Name="gGiGarosMaskEyeTex" OutName="gi_garo_mask_eye" Format="i8" Width="16" Height="16" Offset="0xFA0" />
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<Texture Name="gGiGarosMaskUpperSidePatternTex" OutName="gi_garo_mask_upper_side_pattern" Format="ci8" Width="16" Height="8" Offset="0x10A0" />
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<Texture Name="gGiGarosMaskFrontPatternTex" OutName="gi_garo_mask_front_pattern" Format="ci8" Width="16" Height="32" Offset="0x1120" />
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<Texture Name="gGiGarosMaskLowerSidePatternTex" OutName="gi_garo_mask_lower_side_pattern" Format="ci8" Width="32" Height="32" Offset="0x1320" />
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<Texture Name="gGiGarosMaskTopPatternTex" OutName="gi_garo_mask_top_pattern" Format="ci8" Width="8" Height="8" Offset="0x1720" />
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</File>
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</Root>
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