Files
inspectredcandGarrett Cox c897fc2399 Gamecube NTSC US Support (#155)
* initial asset xml split

* move otrexporter back

* update exporter

* update xml progress

* update xmls -- todo: rename actor.xml

* use latest otrexporter

* cherry pick over gc support changes

* zapdtr gc support

* fix title screen

* fix jumpslash

* add gc file list

* add additional asset header

* Update OTRExporter

* Update ZAPDTR

* Update libultraship

* Update OTRExporter

* submodule

* attempt 3 at submodules

* add gPowderKegFuseVtx to gc xml

* lus main

* for pr

* zapdtr rebased

* move game versions to benport

* update xml for PRs

* move audio, todo: add to GC

* gc audio

* explain commented assets

* zapdtr

* pull and update zapdtr

* Update OTRExporter
2024-05-22 09:05:02 -05:00

20 lines
1.2 KiB
XML

<Root>
<!-- Get Item Draw: Garo's Mask -->
<File Name="object_gi_mask09" Segment="6">
<!-- Garo's Mask Display Lists -->
<DList Name="gGiGarosMaskFaceDL" Offset="0x7A0" />
<DList Name="gGiGarosMaskCloakDL" Offset="0x8F0" />
<!-- Garo's Mask TLUT -->
<Texture Name="gGiGarosMaskCloakTLUT" OutName="gi_garos_mask_cloak_tlut" Format="rgba16" Width="16" Height="16" Offset="0xDA0" />
<!-- Garo's Mask Texture -->
<Texture Name="gGiGarosMaskEyeTex" OutName="gi_garo_mask_eye" Format="i8" Width="16" Height="16" Offset="0xFA0" />
<Texture Name="gGiGarosMaskUpperSidePatternTex" OutName="gi_garo_mask_upper_side_pattern" Format="ci8" Width="16" Height="8" Offset="0x10A0" />
<Texture Name="gGiGarosMaskFrontPatternTex" OutName="gi_garo_mask_front_pattern" Format="ci8" Width="16" Height="32" Offset="0x1120" />
<Texture Name="gGiGarosMaskLowerSidePatternTex" OutName="gi_garo_mask_lower_side_pattern" Format="ci8" Width="32" Height="32" Offset="0x1320" />
<Texture Name="gGiGarosMaskTopPatternTex" OutName="gi_garo_mask_top_pattern" Format="ci8" Width="8" Height="8" Offset="0x1720" />
</File>
</Root>