Files
inspectredcandGarrett Cox c897fc2399 Gamecube NTSC US Support (#155)
* initial asset xml split

* move otrexporter back

* update exporter

* update xml progress

* update xmls -- todo: rename actor.xml

* use latest otrexporter

* cherry pick over gc support changes

* zapdtr gc support

* fix title screen

* fix jumpslash

* add gc file list

* add additional asset header

* Update OTRExporter

* Update ZAPDTR

* Update libultraship

* Update OTRExporter

* submodule

* attempt 3 at submodules

* add gPowderKegFuseVtx to gc xml

* lus main

* for pr

* zapdtr rebased

* move game versions to benport

* update xml for PRs

* move audio, todo: add to GC

* gc audio

* explain commented assets

* zapdtr

* pull and update zapdtr

* Update OTRExporter
2024-05-22 09:05:02 -05:00

18 lines
956 B
XML

<Root>
<!-- Get Item Draw: All Night's Mask -->
<File Name="object_gi_mask06" Segment="6">
<!-- All Night's Mask Display Lists -->
<DList Name="gGiAllNightMaskFaceDL" Offset="0x6F0" />
<DList Name="gGiAllNightMaskEyesDL" Offset="0x968" />
<!-- All Night's Mask TLUT -->
<Texture Name="gGiAllNightMaskEyeTLUT" OutName="gi_all_night_mask_eye_tlut" Format="rgba16" Width="16" Height="16" Offset="0xAD8" />
<!-- All Night's Mask Textures -->
<Texture Name="gGiAllNightMaskEyeTex" OutName="gi_all_night_mask_eye" Format="ci8" Width="32" Height="32" Offset="0xCD8" />
<Texture Name="gGiAllNightMaskFacePattern1Tex" OutName="gi_all_night_mask_face_pattern_1" Format="i8" Width="32" Height="32" Offset="0x10D8" />
<Texture Name="gGiAllNightMaskFacePattern2Tex" OutName="gi_all_night_mask_face_pattern_2" Format="i4" Width="64" Height="32" Offset="0x14D8" />
</File>
</Root>