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https://github.com/izzy2lost/2ship2harkinian-Android.git
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* initial asset xml split * move otrexporter back * update exporter * update xml progress * update xmls -- todo: rename actor.xml * use latest otrexporter * cherry pick over gc support changes * zapdtr gc support * fix title screen * fix jumpslash * add gc file list * add additional asset header * Update OTRExporter * Update ZAPDTR * Update libultraship * Update OTRExporter * submodule * attempt 3 at submodules * add gPowderKegFuseVtx to gc xml * lus main * for pr * zapdtr rebased * move game versions to benport * update xml for PRs * move audio, todo: add to GC * gc audio * explain commented assets * zapdtr * pull and update zapdtr * Update OTRExporter
18 lines
956 B
XML
18 lines
956 B
XML
<Root>
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<!-- Get Item Draw: All Night's Mask -->
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<File Name="object_gi_mask06" Segment="6">
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<!-- All Night's Mask Display Lists -->
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<DList Name="gGiAllNightMaskFaceDL" Offset="0x6F0" />
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<DList Name="gGiAllNightMaskEyesDL" Offset="0x968" />
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<!-- All Night's Mask TLUT -->
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<Texture Name="gGiAllNightMaskEyeTLUT" OutName="gi_all_night_mask_eye_tlut" Format="rgba16" Width="16" Height="16" Offset="0xAD8" />
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<!-- All Night's Mask Textures -->
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<Texture Name="gGiAllNightMaskEyeTex" OutName="gi_all_night_mask_eye" Format="ci8" Width="32" Height="32" Offset="0xCD8" />
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<Texture Name="gGiAllNightMaskFacePattern1Tex" OutName="gi_all_night_mask_face_pattern_1" Format="i8" Width="32" Height="32" Offset="0x10D8" />
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<Texture Name="gGiAllNightMaskFacePattern2Tex" OutName="gi_all_night_mask_face_pattern_2" Format="i4" Width="64" Height="32" Offset="0x14D8" />
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</File>
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</Root>
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