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https://github.com/izzy2lost/2ship2harkinian-Android.git
synced 2026-06-19 01:20:08 -07:00
* initial asset xml split * move otrexporter back * update exporter * update xml progress * update xmls -- todo: rename actor.xml * use latest otrexporter * cherry pick over gc support changes * zapdtr gc support * fix title screen * fix jumpslash * add gc file list * add additional asset header * Update OTRExporter * Update ZAPDTR * Update libultraship * Update OTRExporter * submodule * attempt 3 at submodules * add gPowderKegFuseVtx to gc xml * lus main * for pr * zapdtr rebased * move game versions to benport * update xml for PRs * move audio, todo: add to GC * gc audio * explain commented assets * zapdtr * pull and update zapdtr * Update OTRExporter
19 lines
1.0 KiB
XML
19 lines
1.0 KiB
XML
<Root>
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<!-- Get Item Draw: Kafei's Mask -->
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<File Name="object_gi_mask05" Segment="6">
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<!-- Kafei's Mask Display Lists -->
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<DList Name="gGiKafeiMaskEmptyDL" Offset="0x1040" />
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<DList Name="gGiKafeiMaskDL" Offset="0x1048" />
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<!-- Kafei's Mask TLUTs -->
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<Texture Name="gGiKafeiMaskTLUT" OutName="gi_kafei_mask_tlut" Format="rgba16" Width="16" Height="16" Offset="0x1638" />
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<!-- Kafei's Mask Textures -->
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<Texture Name="gGiKafeiMaskLowerHairTex" OutName="gi_kafei_mask_lower_hair" Format="ci8" Width="8" Height="16" Offset="0x1838" />
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<Texture Name="gGiKafeiMaskUpperHairTex" OutName="gi_kafei_mask_upper_hair" Format="ci8" Width="8" Height="16" Offset="0x18B8" />
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<Texture Name="gGiKafeiMaskEyeMouthTex" OutName="gi_kafei_mask_eye_mouth" Format="ci8" Width="16" Height="16" Offset="0x1938" />
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<Texture Name="gGiKafeiMaskEyebrowTex" OutName="gi_kafei_mask_eyebrow" Format="ci8" Width="16" Height="8" Offset="0x1A38" />
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</File>
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</Root>
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