Files
inspectredcandGarrett Cox c897fc2399 Gamecube NTSC US Support (#155)
* initial asset xml split

* move otrexporter back

* update exporter

* update xml progress

* update xmls -- todo: rename actor.xml

* use latest otrexporter

* cherry pick over gc support changes

* zapdtr gc support

* fix title screen

* fix jumpslash

* add gc file list

* add additional asset header

* Update OTRExporter

* Update ZAPDTR

* Update libultraship

* Update OTRExporter

* submodule

* attempt 3 at submodules

* add gPowderKegFuseVtx to gc xml

* lus main

* for pr

* zapdtr rebased

* move game versions to benport

* update xml for PRs

* move audio, todo: add to GC

* gc audio

* explain commented assets

* zapdtr

* pull and update zapdtr

* Update OTRExporter
2024-05-22 09:05:02 -05:00

13 lines
1011 B
XML

<Root>
<File Name="object_ghaka" Segment="6">
<Collision Name="object_ghaka_Colheader_0000E8" Offset="0xE8" /> <!-- Original name is "goron_hakaisi_bgdatainfo" -->
<DList Name="object_ghaka_DL_001980" Offset="0x1980" />
<DList Name="object_ghaka_DL_001A20" Offset="0x1A20" /> <!-- Original name is "z2_goron_hakaisi_model" -->
<Texture Name="object_ghaka_Tex_002020" OutName="tex_002020" Format="i8" Width="32" Height="64" Offset="0x2020" />
<Texture Name="object_ghaka_Tex_002820" OutName="tex_002820" Format="ia16" Width="16" Height="16" Offset="0x2820" />
<Texture Name="object_ghaka_Tex_002A20" OutName="tex_002A20" Format="rgba16" Width="32" Height="32" Offset="0x2A20" />
<Texture Name="object_ghaka_Tex_003220" OutName="tex_003220" Format="rgba16" Width="32" Height="32" Offset="0x3220" />
<Collision Name="object_ghaka_Colheader_003CD0" Offset="0x3CD0" /> <!-- Original name is "z2_goron_hakaisi_bgdatainfo" -->
</File>
</Root>