Files
inspectredcandGarrett Cox c897fc2399 Gamecube NTSC US Support (#155)
* initial asset xml split

* move otrexporter back

* update exporter

* update xml progress

* update xmls -- todo: rename actor.xml

* use latest otrexporter

* cherry pick over gc support changes

* zapdtr gc support

* fix title screen

* fix jumpslash

* add gc file list

* add additional asset header

* Update OTRExporter

* Update ZAPDTR

* Update libultraship

* Update OTRExporter

* submodule

* attempt 3 at submodules

* add gPowderKegFuseVtx to gc xml

* lus main

* for pr

* zapdtr rebased

* move game versions to benport

* update xml for PRs

* move audio, todo: add to GC

* gc audio

* explain commented assets

* zapdtr

* pull and update zapdtr

* Update OTRExporter
2024-05-22 09:05:02 -05:00

23 lines
2.0 KiB
XML

<Root>
<File Name="object_fu_mato" Segment="6">
<DList Name="object_fu_mato_DL_0006A0" Offset="0x6A0" /> <!-- Original name is "kago1_model" -->
<DList Name="object_fu_mato_DL_000740" Offset="0x740" /> <!-- Original name is "kago2_model" -->
<DList Name="object_fu_mato_DL_0007E0" Offset="0x7E0" /> <!-- Original name is "kago3_model" -->
<DList Name="object_fu_mato_DL_000880" Offset="0x880" /> <!-- Original name is "kago4_model" -->
<DList Name="object_fu_mato_DL_000920" Offset="0x920" /> <!-- Original name is "kago5_model" -->
<DList Name="object_fu_mato_DL_0009C0" Offset="0x9C0" /> <!-- Original name is "kago6_model" -->
<Texture Name="object_fu_mato_Tex_000A60" OutName="tex_000A60" Format="rgba16" Width="32" Height="32" Offset="0xA60" />
<Collision Name="object_fu_mato_Colheader_0015C0" Offset="0x15C0" /> <!-- Original name is "z2_bowling_kago_bgdatainfo" -->
<DList Name="object_fu_mato_DL_001C80" Offset="0x1C80" /> <!-- Original name is "mato1_model" -->
<DList Name="object_fu_mato_DL_001D68" Offset="0x1D68" /> <!-- Original name is "mato2_model" -->
<DList Name="object_fu_mato_DL_001E50" Offset="0x1E50" /> <!-- Original name is "mato3_model" -->
<DList Name="object_fu_mato_DL_001F38" Offset="0x1F38" /> <!-- Original name is "mato4_model" -->
<DList Name="object_fu_mato_DL_002020" Offset="0x2020" /> <!-- Original name is "mato5_model" -->
<DList Name="object_fu_mato_DL_002108" Offset="0x2108" /> <!-- Original name is "mato6_model" -->
<Collision Name="object_fu_mato_Colheader_0023D4" Offset="0x23D4" /> <!-- Original name is "z2_bowling_mato_bgdatainfo" -->
<DList Name="object_fu_mato_DL_002720" Offset="0x2720" /> <!-- Original name is "mato_model" -->
<Texture Name="object_fu_mato_Tex_002850" OutName="tex_002850" Format="rgba16" Width="16" Height="16" Offset="0x2850" />
<Texture Name="object_fu_mato_Tex_002A50" OutName="tex_002A50" Format="rgba16" Width="16" Height="64" Offset="0x2A50" />
</File>
</Root>