Files
inspectredcandGarrett Cox c897fc2399 Gamecube NTSC US Support (#155)
* initial asset xml split

* move otrexporter back

* update exporter

* update xml progress

* update xmls -- todo: rename actor.xml

* use latest otrexporter

* cherry pick over gc support changes

* zapdtr gc support

* fix title screen

* fix jumpslash

* add gc file list

* add additional asset header

* Update OTRExporter

* Update ZAPDTR

* Update libultraship

* Update OTRExporter

* submodule

* attempt 3 at submodules

* add gPowderKegFuseVtx to gc xml

* lus main

* for pr

* zapdtr rebased

* move game versions to benport

* update xml for PRs

* move audio, todo: add to GC

* gc audio

* explain commented assets

* zapdtr

* pull and update zapdtr

* Update OTRExporter
2024-05-22 09:05:02 -05:00

19 lines
1.6 KiB
XML

<Root>
<File Name="object_fu_kaiten" Segment="6">
<DList Name="object_fu_kaiten_DL_0005D0" Offset="0x5D0" /> <!-- Original name is "dai_model" -->
<Texture Name="object_fu_kaiten_TLUT_000858" OutName="tlut_000858" Format="rgba16" Width="4" Height="4" Offset="0x858" />
<Texture Name="object_fu_kaiten_Tex_000878" OutName="tex_000878" Format="ci4" Width="64" Height="64" Offset="0x878" />
<Texture Name="object_fu_kaiten_Tex_001078" OutName="tex_001078" Format="rgba16" Width="16" Height="64" Offset="0x1078" />
<Texture Name="object_fu_kaiten_Tex_001878" OutName="tex_001878" Format="rgba16" Width="32" Height="32" Offset="0x1878" />
<Texture Name="object_fu_kaiten_Tex_002078" OutName="tex_002078" Format="rgba16" Width="32" Height="32" Offset="0x2078" />
<Collision Name="object_fu_kaiten_Colheader_002D30" Offset="0x2D30" /> <!-- Original name is "z2_bowling_dai_bgdatainfo" -->
<DList Name="object_fu_kaiten_DL_002EB0" Offset="0x2EB0" /> <!-- Original name is "z2_bowling_mizu_modelT" -->
<DList Name="object_fu_kaiten_DL_002FB0" Offset="0x2FB0" />
<DList Name="object_fu_kaiten_DL_002FC0" Offset="0x2FC0" />
<Texture Name="object_fu_kaiten_Tex_002FD0" OutName="tex_002FD0" Format="rgba16" Width="32" Height="32" Offset="0x2FD0" />
<TextureAnimation Name="object_fu_kaiten_Matanimheader_0037D8" Offset="0x37D8" />
<!-- <Blob Name="object_fu_kaiten_Blob_0037E0" Size="0x18" Offset="0x37E0" /> -->
<Collision Name="object_fu_kaiten_Colheader_0037F8" Offset="0x37F8" /> <!-- Original name is "z2_bowling_mizu_bgdatainfo" -->
</File>
</Root>