Files
inspectredcandGarrett Cox c897fc2399 Gamecube NTSC US Support (#155)
* initial asset xml split

* move otrexporter back

* update exporter

* update xml progress

* update xmls -- todo: rename actor.xml

* use latest otrexporter

* cherry pick over gc support changes

* zapdtr gc support

* fix title screen

* fix jumpslash

* add gc file list

* add additional asset header

* Update OTRExporter

* Update ZAPDTR

* Update libultraship

* Update OTRExporter

* submodule

* attempt 3 at submodules

* add gPowderKegFuseVtx to gc xml

* lus main

* for pr

* zapdtr rebased

* move game versions to benport

* update xml for PRs

* move audio, todo: add to GC

* gc audio

* explain commented assets

* zapdtr

* pull and update zapdtr

* Update OTRExporter
2024-05-22 09:05:02 -05:00

32 lines
2.5 KiB
XML

<Root>
<!-- Death Armos: flying statues in Inverted Stone Tower Temple -->
<File Name="object_famos" Segment="6">
<Animation Name="gFamosShakeAnim" Offset="0xF8" /> <!-- Original name is "fam_aizu" -->
<DList Name="gFamosHelmetDL" Offset="0x12B0" />
<DList Name="gFamosMainBodyDL" Offset="0x1528" />
<DList Name="gFamosShieldDL" Offset="0x1C88" />
<DList Name="gFamosSwordDL" Offset="0x1DE8" />
<DList Name="gFamosLightSwitchDL" Offset="0x1FA8" />
<Texture Name="gFamosBodyTLUT" OutName="body_tlut" Format="rgba16" Width="4" Height="4" Offset="0x2068" />
<Texture Name="gFamosBottomTLUT" OutName="bottom_tlut" Format="rgba16" Width="4" Height="4" Offset="0x2088" />
<Texture Name="gFamosShieldTLUT" OutName="shield_tlut" Format="rgba16" Width="4" Height="4" Offset="0x20A8" />
<Texture Name="gFamosSwordHiltTLUT" OutName="sword_hilt_tlut" Format="rgba16" Width="4" Height="4" Offset="0x20C8" />
<Texture Name="gFamosMainBodyTex" OutName="famos_main_body" Format="ci4" Width="64" Height="64" Offset="0x20E8" />
<Texture Name="gFamosBottomTex" OutName="famos_bottom" Format="ci4" Width="32" Height="32" Offset="0x28E8" />
<Texture Name="gFamosShieldTex" OutName="famos_shield" Format="ci4" Width="64" Height="64" Offset="0x2AE8" />
<Texture Name="gFamosSwordHiltTex" OutName="famos_sword_hilt" Format="ci4" Width="32" Height="32" Offset="0x32E8" />
<Texture Name="gFamosLightSwitchTex" OutName="famos_light_switch" Format="rgba16" Width="32" Height="32" Offset="0x34E8" />
<Limb Name="gFamosBodyLimb" Type="Standard" EnumName="FAMOS_LIMB_BODY" Offset="0x3CE8" />
<Limb Name="gFamosEmblemLimb" Type="Standard" EnumName="FAMOS_LIMB_EMBLEM" Offset="0x3CF4" />
<Limb Name="gFamosSwordLimb" Type="Standard" EnumName="FAMOS_LIMB_SWORD" Offset="0x3D00" />
<Limb Name="gFamosShieldLimb" Type="Standard" EnumName="FAMOS_LIMB_SHIELD" Offset="0x3D0C" />
<Limb Name="gFamosHeadLimb" Type="Standard" EnumName="FAMOS_LIMB_HEAD" Offset="0x3D18" />
<Skeleton Name="gFamosSkel" Type="Normal" LimbType="Standard" LimbNone="FAMOS_LIMB_NONE" LimbMax="FAMOS_LIMB_MAX" EnumName="FamosLimb" Offset="0x3D38" />
<Animation Name="gFamosIdleAnim" Offset="0x3DC8" /> <!-- Original name is "fam_dosun" -->
<TextureAnimation Name="gFamosNormalGlowingEmblemTexAnim" Offset="0x3E30" />
<TextureAnimation Name="gFamosFlippedGlowingEmblemTexAnim" Offset="0x3E38" />
</File>
</Root>