Files
inspectredcandGarrett Cox c897fc2399 Gamecube NTSC US Support (#155)
* initial asset xml split

* move otrexporter back

* update exporter

* update xml progress

* update xmls -- todo: rename actor.xml

* use latest otrexporter

* cherry pick over gc support changes

* zapdtr gc support

* fix title screen

* fix jumpslash

* add gc file list

* add additional asset header

* Update OTRExporter

* Update ZAPDTR

* Update libultraship

* Update OTRExporter

* submodule

* attempt 3 at submodules

* add gPowderKegFuseVtx to gc xml

* lus main

* for pr

* zapdtr rebased

* move game versions to benport

* update xml for PRs

* move audio, todo: add to GC

* gc audio

* explain commented assets

* zapdtr

* pull and update zapdtr

* Update OTRExporter
2024-05-22 09:05:02 -05:00

56 lines
4.1 KiB
XML

<Root>
<!-- Assets for Deku Scrubs and their flowers -->
<File Name="object_dekunuts" Segment="6">
<Animation Name="gDekuScrubSpitAnim" Offset="0x168" /> <!-- Original name is "dn_atack" -->
<!-- Deku Scrub Limb DisplayLists -->
<DList Name="gDekuScrubRightFootDL" Offset="0xA00" />
<DList Name="gDekuScrubRightLegDL" Offset="0xAA8" />
<DList Name="gDekuScrubLeftFootDL" Offset="0xB40" />
<DList Name="gDekuScrubLeftLegDL" Offset="0xBE8" />
<DList Name="gDekuScrubSnoutDL" Offset="0xC80" />
<DList Name="gDekuScrubCrestDL" Offset="0xD90" />
<DList Name="gDekuScrubHeaddressDL" Offset="0xE30" />
<DList Name="gDekuScrubHeadDL" Offset="0xF20" />
<DList Name="gDekuScrubBodyDL" Offset="0x1050" />
<!-- Deku Scrub Textures -->
<Texture Name="gDekuScrubSnoutTex" OutName="deku_scrub_snout" Format="rgba16" Width="8" Height="8" Offset="0x10F0" />
<Texture Name="gDekuScrubMouthTex" OutName="deku_scrub_mouth" Format="rgba16" Width="8" Height="8" Offset="0x1170" />
<Texture Name="gDekuScrubLeafTex" OutName="deku_scrub_leaf" Format="rgba16" Width="32" Height="32" Offset="0x11F0" />
<Texture Name="gDekuScrubEyeTex" OutName="deku_scrub_eye" Format="rgba16" Width="8" Height="8" Offset="0x19F0" />
<Texture Name="gDekuScrubSkinTex" OutName="deku_scrub_skin" Format="rgba16" Width="16" Height="16" Offset="0x1A70" />
<!-- Deku Scrub Flower and Flower Fragment DisplayLists and Textures -->
<DList Name="gDekuScrubFlowerDL" Offset="0x1E50" />
<DList Name="gDekuScrubFlowerFragmentDL" Offset="0x1F50" />
<Texture Name="gDekuScrubFlowerFragmentTex" OutName="deku_scrub_flower_fragment" Format="rgba16" Width="16" Height="32" Offset="0x1FD8" />
<!-- Deku Scrub Limbs -->
<Limb Name="gDekuScrubBodyLimb" Type="Standard" EnumName="DEKU_SCRUB_LIMB_BODY" Offset="0x23D8" />
<Limb Name="gDekuScrubHeadLimb" Type="Standard" EnumName="DEKU_SCRUB_LIMB_HEAD" Offset="0x23E4" />
<Limb Name="gDekuScrubHeaddressLimb" Type="Standard" EnumName="DEKU_SCRUB_LIMB_HEADDRESS" Offset="0x23F0" />
<Limb Name="gDekuScrubCrestLimb" Type="Standard" EnumName="DEKU_SCRUB_LIMB_CREST" Offset="0x23FC" />
<Limb Name="gDekuScrubSnoutLimb" Type="Standard" EnumName="DEKU_SCRUB_LIMB_SNOUT" Offset="0x2408" />
<Limb Name="gDekuScrubLeftLegLimb" Type="Standard" EnumName="DEKU_SCRUB_LIMB_LEFT_LEG" Offset="0x2414" />
<Limb Name="gDekuScrubLeftFootLimb" Type="Standard" EnumName="DEKU_SCRUB_LIMB_LEFT_FOOT" Offset="0x2420" />
<Limb Name="gDekuScrubRightLegLimb" Type="Standard" EnumName="DEKU_SCRUB_LIMB_RIGHT_LEG" Offset="0x242C" />
<Limb Name="gDekuScrubRightFootLimb" Type="Standard" EnumName="DEKU_SCRUB_LIMB_RIGHT_FOOT" Offset="0x2438" />
<!-- Deku Scrub Skeleton -->
<Skeleton Name="gDekuScrubSkel" Type="Normal" LimbType="Standard" LimbNone="DEKU_SCRUB_LIMB_NONE" LimbMax="DEKU_SCRUB_LIMB_MAX" EnumName="DekuScrubLimb" Offset="0x2468" />
<!-- Deku Scrub Animations -->
<Animation Name="gDekuScrubDamageAnim" Offset="0x259C" /> <!-- Original name is "dn_damage" -->
<Animation Name="gDekuScrubStandingIdleAnim" Offset="0x2950" /> <!-- Original name is "dn_demowait" -->
<Animation Name="gDekuScrubBurrowAnim" Offset="0x2A5C" /> <!-- Original name is "dn_dig" -->
<Animation Name="gDekuScrubDieAnim" Offset="0x2BD4" /> <!-- Original name is "dn_down" -->
<Animation Name="gDekuScrubUnburrowAnim" Offset="0x2DD4" /> <!-- Original name is "dn_jump" -->
<Animation Name="gDekuScrubLookAroundAnim" Offset="0x2FA4" /> <!-- Original name is "dn_lookaround" -->
<Animation Name="gDekuScrubUpAnim" Offset="0x3180" /> <!-- Original name is "dn_start" -->
<Animation Name="gDekuScrubIdleAnim" Offset="0x326C" /> <!-- Original name is "dn_wait" -->
<Animation Name="gDekuScrubPantingAnim" Offset="0x33E4" /> <!-- Original name is "dn_wait02" -->
<Animation Name="gDekuScrubRunAnim" Offset="0x3780" /> <!-- Original name is "dn_walk" -->
</File>
</Root>