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inspectredcandGarrett Cox c897fc2399 Gamecube NTSC US Support (#155)
* initial asset xml split

* move otrexporter back

* update exporter

* update xml progress

* update xmls -- todo: rename actor.xml

* use latest otrexporter

* cherry pick over gc support changes

* zapdtr gc support

* fix title screen

* fix jumpslash

* add gc file list

* add additional asset header

* Update OTRExporter

* Update ZAPDTR

* Update libultraship

* Update OTRExporter

* submodule

* attempt 3 at submodules

* add gPowderKegFuseVtx to gc xml

* lus main

* for pr

* zapdtr rebased

* move game versions to benport

* update xml for PRs

* move audio, todo: add to GC

* gc audio

* explain commented assets

* zapdtr

* pull and update zapdtr

* Update OTRExporter
2024-05-22 09:05:02 -05:00

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<Root>
<!-- Deku Baba and withered Deku Baba assets. Identical to OoT -->
<File Name="object_dekubaba" Segment="6">
<!-- Deku Baba animations -->
<Animation Name="gDekuBabaPauseChompAnim" Offset="0x208"/> <!-- Original name is "db_P_kougeki" ("attack; assault") -->
<Animation Name="gDekuBabaFastChompAnim" Offset="0x2B8"/> <!-- Original name is "db_P_tobidasu" ("to appear (suddenly)") -->
<!-- Deku Baba body DLists (not all are limb DLists) -->
<DList Name="gDekuBabaLowerJawDL" Offset="0x580"/>
<DList Name="gDekuBabaUpperJawDL" Offset="0xB68"/>
<DList Name="gDekuBabaBaseLeavesDL" Offset="0x10F0"/> <!-- Original name is "db_ha_model" ("leaf; blade of grass") -->
<DList Name="gDekuBabaStemTopDL" Offset="0x1330"/> <!-- Original name is "db_miki1_model" ("miki" = "trunk") -->
<DList Name="gDekuBabaStemMiddleDL" Offset="0x1628"/> <!-- Original name is "db_miki2_model" -->
<DList Name="gDekuBabaStemBaseDL" Offset="0x1828"/> <!-- Original name is "db_miki3_model" -->
<!-- Deku Baba body textures -->
<Texture Name="gDekuBabaJawOuterTex" OutName="deku_baba_jaw_outer" Format="rgba16" Width="16" Height="32" Offset="0x18D0"/>
<Texture Name="gDekuBabaJawInnerTex" OutName="deku_baba_jaw_inner" Format="rgba16" Width="32" Height="32" Offset="0x1CD0"/>
<Texture Name="gDekuBabaLeafTex" OutName="deku_baba_leaf" Format="rgba16" Width="16" Height="32" Offset="0x24D0"/>
<Texture Name="gDekuBabaBulbTex" OutName="deku_baba_bulb" Format="rgba16" Width="8" Height="8" Offset="0x28D0"/>
<Texture Name="gDekuBabaStemTex" OutName="deku_baba_stem" Format="rgba16" Width="8" Height="8" Offset="0x2950"/>
<!-- Deku Baba limbs (upper/lower is only based on the "tongue" being in the lower) -->
<Limb Name="gDekuBabaRootLimb" Type="Standard" EnumName="DEKUBABA_LIMB_ROOT" Offset="0x29D0" />
<Limb Name="gDekuBabaUpperJawRootLimb" Type="Standard" EnumName="DEKUBABA_LIMB_UPPER_JAW_ROOT" Offset="0x29DC" />
<Limb Name="gDekuBabaUpperJawRooWrappertLimb" Type="Standard" EnumName="DEKUBABA_LIMB_UPPER_JAW_WRAPPER" Offset="0x29E8" />
<Limb Name="gDekuBabaUpperJawLimb" Type="Standard" EnumName="DEKUBABA_LIMB_UPPER_JAW" Offset="0x29F4" />
<Limb Name="gDekuBabaLowerJawRootLimb" Type="Standard" EnumName="DEKUBABA_LIMB_LOWER_JAW_ROOT" Offset="0x2A00" />
<Limb Name="gDekuBabaLowerJawWrapperLimb" Type="Standard" EnumName="DEKUBABA_LIMB_LOWER_JAW_WRAPPER" Offset="0x2A0C" />
<Limb Name="gDekuBabaLowerJawLimb" Type="Standard" EnumName="DEKUBABA_LIMB_LOWER_JAW" Offset="0x2A18" />
<!-- Deku Baba skeleton (only used for jaws) -->
<Skeleton Name="gDekuBabaSkel" Type="Normal" LimbType="Standard" LimbNone="DEKUBABA_LIMB_NONE" LimbMax="DEKUBABA_LIMB_MAX" EnumName="DekuBabaLimb" Offset="0x2A40" />
<!-- Deku Baba stick drop -->
<DList Name="gDekuBabaStickDropDL" Offset="0x3070"/>
<Texture Name="gDekuBabaStickDropTex" OutName="deku_baba_stick_drop" Format="rgba16" Width="32" Height="32" Offset="0x31C0"/>
</File>
</Root>