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https://github.com/izzy2lost/2ship2harkinian-Android.git
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* initial asset xml split * move otrexporter back * update exporter * update xml progress * update xmls -- todo: rename actor.xml * use latest otrexporter * cherry pick over gc support changes * zapdtr gc support * fix title screen * fix jumpslash * add gc file list * add additional asset header * Update OTRExporter * Update ZAPDTR * Update libultraship * Update OTRExporter * submodule * attempt 3 at submodules * add gPowderKegFuseVtx to gc xml * lus main * for pr * zapdtr rebased * move game versions to benport * update xml for PRs * move audio, todo: add to GC * gc audio * explain commented assets * zapdtr * pull and update zapdtr * Update OTRExporter
12 lines
856 B
XML
12 lines
856 B
XML
<Root>
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<File Name="object_d_lift" Segment="6">
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<DList Name="object_d_lift_DL_000180" Offset="0x180" />
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<Texture Name="object_d_lift_Tex_000298" OutName="tex_000298" Format="rgba16" Width="32" Height="32" Offset="0x298" />
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<Collision Name="object_d_lift_Colheader_000BA0" Offset="0xBA0" />
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<DList Name="gDampeGraveBrownElevatorDL" Offset="0xD10" /> <!-- Original name is "lift_l_model" -->
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<Collision Name="gDampeGraveBrownElevatorCol" Offset="0xF00" /> <!-- Original name is "lift_l_bgdatainfo" -->
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<Texture Name="gDampeGraveBrownElevatorSideTex" OutName="brown_elevator_side" Format="i8" Width="64" Height="16" Offset="0xF30" />
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<Texture Name="gDampeGraveBrownElevatorTopBottomTex" OutName="brown_elevator_top_bottom" Format="i8" Width="64" Height="64" Offset="0x1330" />
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</File>
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</Root>
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