Files
inspectredcandGarrett Cox c897fc2399 Gamecube NTSC US Support (#155)
* initial asset xml split

* move otrexporter back

* update exporter

* update xml progress

* update xmls -- todo: rename actor.xml

* use latest otrexporter

* cherry pick over gc support changes

* zapdtr gc support

* fix title screen

* fix jumpslash

* add gc file list

* add additional asset header

* Update OTRExporter

* Update ZAPDTR

* Update libultraship

* Update OTRExporter

* submodule

* attempt 3 at submodules

* add gPowderKegFuseVtx to gc xml

* lus main

* for pr

* zapdtr rebased

* move game versions to benport

* update xml for PRs

* move audio, todo: add to GC

* gc audio

* explain commented assets

* zapdtr

* pull and update zapdtr

* Update OTRExporter
2024-05-22 09:05:02 -05:00

12 lines
856 B
XML

<Root>
<File Name="object_d_lift" Segment="6">
<DList Name="object_d_lift_DL_000180" Offset="0x180" />
<Texture Name="object_d_lift_Tex_000298" OutName="tex_000298" Format="rgba16" Width="32" Height="32" Offset="0x298" />
<Collision Name="object_d_lift_Colheader_000BA0" Offset="0xBA0" />
<DList Name="gDampeGraveBrownElevatorDL" Offset="0xD10" /> <!-- Original name is "lift_l_model" -->
<Collision Name="gDampeGraveBrownElevatorCol" Offset="0xF00" /> <!-- Original name is "lift_l_bgdatainfo" -->
<Texture Name="gDampeGraveBrownElevatorSideTex" OutName="brown_elevator_side" Format="i8" Width="64" Height="16" Offset="0xF30" />
<Texture Name="gDampeGraveBrownElevatorTopBottomTex" OutName="brown_elevator_top_bottom" Format="i8" Width="64" Height="64" Offset="0x1330" />
</File>
</Root>