Files
inspectredcandGarrett Cox c897fc2399 Gamecube NTSC US Support (#155)
* initial asset xml split

* move otrexporter back

* update exporter

* update xml progress

* update xmls -- todo: rename actor.xml

* use latest otrexporter

* cherry pick over gc support changes

* zapdtr gc support

* fix title screen

* fix jumpslash

* add gc file list

* add additional asset header

* Update OTRExporter

* Update ZAPDTR

* Update libultraship

* Update OTRExporter

* submodule

* attempt 3 at submodules

* add gPowderKegFuseVtx to gc xml

* lus main

* for pr

* zapdtr rebased

* move game versions to benport

* update xml for PRs

* move audio, todo: add to GC

* gc audio

* explain commented assets

* zapdtr

* pull and update zapdtr

* Update OTRExporter
2024-05-22 09:05:02 -05:00

29 lines
2.6 KiB
XML

<Root>
<File Name="object_bombiwa" Segment="6">
<Texture Name="object_bombiwa_TLUT_000000" OutName="tlut_000000" Format="rgba16" Width="4" Height="4" Offset="0x0" />
<Texture Name="object_bombiwa_Tex_000020" OutName="tex_000020" Format="ci4" Width="64" Height="64" Offset="0x20" />
<DList Name="object_bombiwa_DL_0009E0" Offset="0x9E0" /> <!-- Original name is "obj_18b_stone_model" -->
<DList Name="object_bombiwa_DL_000AF0" Offset="0xAF0" />
<Texture Name="object_bombiwa_Tex_000C00" OutName="tex_000C00" Format="i4" Width="64" Height="64" Offset="0xC00" />
<DList Name="object_bombiwa_DL_001700" Offset="0x1700" /> <!-- Original name is "obj_bombstone_model" -->
<DList Name="object_bombiwa_DL_001800" Offset="0x1800" />
<DList Name="object_bombiwa_DL_001820" Offset="0x1820" />
<DList Name="object_bombiwa_DL_001990" Offset="0x1990" /> <!-- Original name is "g5_model" -->
<Texture Name="object_bombiwa_Tex_001A70" OutName="tex_001A70" Format="rgba16" Width="32" Height="32" Offset="0x1A70" />
<Texture Name="object_bombiwa_Tex_002270" OutName="tex_002270" Format="i4" Width="64" Height="64" Offset="0x2270" />
<DList Name="object_bombiwa_DL_002F60" Offset="0x2F60" /> <!-- Original name is "g2_model" -->
<DList Name="object_bombiwa_DL_003110" Offset="0x3110" />
<Texture Name="object_bombiwa_Tex_0031C0" OutName="tex_0031C0" Format="ia8" Width="16" Height="16" Offset="0x31C0" />
<Texture Name="object_bombiwa_Tex_0032C0" OutName="tex_0032C0" Format="rgba16" Width="32" Height="32" Offset="0x32C0" />
<Texture Name="object_bombiwa_Tex_003AC0" OutName="tex_003AC0" Format="i4" Width="64" Height="64" Offset="0x3AC0" />
<DList Name="object_bombiwa_DL_004560" Offset="0x4560" /> <!-- Original name is "g4_model" -->
<DList Name="object_bombiwa_DL_004688" Offset="0x4688" />
<Texture Name="object_bombiwa_Tex_004730" OutName="tex_004730" Format="ia8" Width="16" Height="16" Offset="0x4730" />
<Texture Name="object_bombiwa_Tex_004830" OutName="tex_004830" Format="rgba16" Width="32" Height="32" Offset="0x4830" />
<Texture Name="object_bombiwa_Tex_005030" OutName="tex_005030" Format="i4" Width="64" Height="64" Offset="0x5030" />
<DList Name="object_bombiwa_DL_005990" Offset="0x5990" /> <!-- Original name is "hahen_model" -->
<Texture Name="object_bombiwa_Tex_005A70" OutName="tex_005A70" Format="rgba16" Width="32" Height="32" Offset="0x5A70" />
<Texture Name="object_bombiwa_Tex_006270" OutName="tex_006270" Format="i4" Width="64" Height="64" Offset="0x6270" />
</File>
</Root>