Files
inspectredcandGarrett Cox c897fc2399 Gamecube NTSC US Support (#155)
* initial asset xml split

* move otrexporter back

* update exporter

* update xml progress

* update xmls -- todo: rename actor.xml

* use latest otrexporter

* cherry pick over gc support changes

* zapdtr gc support

* fix title screen

* fix jumpslash

* add gc file list

* add additional asset header

* Update OTRExporter

* Update ZAPDTR

* Update libultraship

* Update OTRExporter

* submodule

* attempt 3 at submodules

* add gPowderKegFuseVtx to gc xml

* lus main

* for pr

* zapdtr rebased

* move game versions to benport

* update xml for PRs

* move audio, todo: add to GC

* gc audio

* explain commented assets

* zapdtr

* pull and update zapdtr

* Update OTRExporter
2024-05-22 09:05:02 -05:00

16 lines
1.2 KiB
XML

<Root>
<File Name="object_bigicicle" Segment="6">
<Texture Name="object_bigicicle_Tex_000000" OutName="tex_000000" Format="i4" Width="64" Height="64" Offset="0x0" />
<Texture Name="object_bigicicle_Tex_000800" OutName="tex_000800" Format="i4" Width="16" Height="16" Offset="0x800" />
<DList Name="object_bigicicle_DL_0009B0" Offset="0x9B0" /> <!-- Original name is "trr_hahen_modelT" -->
<DList Name="object_bigicicle_DL_000B20" Offset="0xB20" /> <!-- Original name is "trr_hibi01_modelT" ("crack; fissure") -->
<DList Name="object_bigicicle_DL_000D60" Offset="0xD60" /> <!-- Original name is "trr_hibi02_modelT" -->
<DList Name="object_bigicicle_DL_000F40" Offset="0xF40" /> <!-- Original name is "trr_hibi03_modelT" -->
<DList Name="object_bigicicle_DL_0014F0" Offset="0x14F0" /> <!-- Original name is "trr_inside_modelT" -->
<TextureAnimation Name="object_bigicicle_Matanimheader_001678" Offset="0x1678" />
<DList Name="object_bigicicle_DL_001D10" Offset="0x1D10" />
<DList Name="object_bigicicle_DL_002530" Offset="0x2530" />
<DList Name="object_bigicicle_DL_002C20" Offset="0x2C20" />
</File>
</Root>