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* initial asset xml split * move otrexporter back * update exporter * update xml progress * update xmls -- todo: rename actor.xml * use latest otrexporter * cherry pick over gc support changes * zapdtr gc support * fix title screen * fix jumpslash * add gc file list * add additional asset header * Update OTRExporter * Update ZAPDTR * Update libultraship * Update OTRExporter * submodule * attempt 3 at submodules * add gPowderKegFuseVtx to gc xml * lus main * for pr * zapdtr rebased * move game versions to benport * update xml for PRs * move audio, todo: add to GC * gc audio * explain commented assets * zapdtr * pull and update zapdtr * Update OTRExporter
8 lines
348 B
XML
8 lines
348 B
XML
<Root>
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<!-- Ring Of Fire used during Garo's encounters -->
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<File Name="object_big_fwall" Segment="6">
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<Texture Name="gRingOfFireTex" OutName="ring_of_fire" Format="i8" Width="32" Height="64" Offset="0x0" />
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<DList Name="gRingOfFireDL" Offset="0x9A0" /> <!-- Original name is "big_firewall_modelT" -->
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</File>
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</Root>
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