Files
inspectredcandGarrett Cox c897fc2399 Gamecube NTSC US Support (#155)
* initial asset xml split

* move otrexporter back

* update exporter

* update xml progress

* update xmls -- todo: rename actor.xml

* use latest otrexporter

* cherry pick over gc support changes

* zapdtr gc support

* fix title screen

* fix jumpslash

* add gc file list

* add additional asset header

* Update OTRExporter

* Update ZAPDTR

* Update libultraship

* Update OTRExporter

* submodule

* attempt 3 at submodules

* add gPowderKegFuseVtx to gc xml

* lus main

* for pr

* zapdtr rebased

* move game versions to benport

* update xml for PRs

* move audio, todo: add to GC

* gc audio

* explain commented assets

* zapdtr

* pull and update zapdtr

* Update OTRExporter
2024-05-22 09:05:02 -05:00

22 lines
2.2 KiB
XML

<Root>
<File Name="scene_texture_08" Segment="6">
<Texture Name="scene_texture_08_Tex_000000" OutName="tex_000000" Format="rgba16" Width="32" Height="32" Offset="0x0"/>
<Texture Name="scene_texture_08_Tex_000800" OutName="tex_000800" Format="rgba16" Width="32" Height="32" Offset="0x800"/>
<Texture Name="scene_texture_08_Tex_001000" OutName="tex_001000" Format="rgba16" Width="32" Height="32" Offset="0x1000"/>
<Texture Name="scene_texture_08_Tex_001800" OutName="tex_001800" Format="rgba16" Width="32" Height="32" Offset="0x1800"/>
<Texture Name="scene_texture_08_Tex_002000" OutName="tex_002000" Format="rgba16" Width="32" Height="32" Offset="0x2000"/>
<Texture Name="scene_texture_08_Tex_002800" OutName="tex_002800" Format="i4" Width="64" Height="64" Offset="0x2800"/>
<Texture Name="scene_texture_08_Tex_003000" OutName="tex_003000" Format="ia4" Width="64" Height="32" Offset="0x3000"/>
<Texture Name="scene_texture_08_Tex_003400" OutName="tex_003400" Format="ia8" Width="64" Height="32" Offset="0x3400"/>
<Texture Name="scene_texture_08_Tex_003C00" OutName="tex_003C00" Format="ia4" Width="64" Height="32" Offset="0x3C00"/>
<Texture Name="scene_texture_08_Tex_004000" OutName="tex_004000" Format="ia8" Width="64" Height="32" Offset="0x4000"/>
<Texture Name="scene_texture_08_Tex_004800" OutName="tex_004800" Format="rgba16" Width="32" Height="32" Offset="0x4800"/>
<Texture Name="scene_texture_08_Tex_005000" OutName="tex_005000" Format="ia4" Width="64" Height="64" Offset="0x5000"/>
<Texture Name="scene_texture_08_Tex_005800" OutName="tex_005800" Format="rgba16" Width="32" Height="32" Offset="0x5800"/>
<Texture Name="scene_texture_08_Tex_006000" OutName="tex_006000" Format="rgba16" Width="32" Height="32" Offset="0x6000"/>
<Texture Name="scene_texture_08_Tex_006800" OutName="tex_006800" Format="ia4" Width="64" Height="64" Offset="0x6800"/>
<Texture Name="scene_texture_08_Tex_007000" OutName="tex_007000" Format="rgba16" Width="32" Height="32" Offset="0x7000"/>
<Texture Name="scene_texture_08_Tex_007800" OutName="tex_007800" Format="rgba16" Width="32" Height="32" Offset="0x7800"/>
</File>
</Root>