Files
inspectredcandGarrett Cox c897fc2399 Gamecube NTSC US Support (#155)
* initial asset xml split

* move otrexporter back

* update exporter

* update xml progress

* update xmls -- todo: rename actor.xml

* use latest otrexporter

* cherry pick over gc support changes

* zapdtr gc support

* fix title screen

* fix jumpslash

* add gc file list

* add additional asset header

* Update OTRExporter

* Update ZAPDTR

* Update libultraship

* Update OTRExporter

* submodule

* attempt 3 at submodules

* add gPowderKegFuseVtx to gc xml

* lus main

* for pr

* zapdtr rebased

* move game versions to benport

* update xml for PRs

* move audio, todo: add to GC

* gc audio

* explain commented assets

* zapdtr

* pull and update zapdtr

* Update OTRExporter
2024-05-22 09:05:02 -05:00

36 lines
3.9 KiB
XML

<Root>
<File Name="scene_texture_01" Segment="6">
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<Texture Name="scene_texture_01_Tex_000900" OutName="tex_000900" Format="ci8" Width="64" Height="16" Offset="0x900"/>
<Texture Name="scene_texture_01_Tex_000D00" OutName="tex_000D00" Format="ci8" Width="64" Height="16" Offset="0xD00"/>
<Texture Name="scene_texture_01_Tex_001100" OutName="tex_001100" Format="ci8" Width="16" Height="16" Offset="0x1100"/>
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<Texture Name="scene_texture_01_Tex_001400" OutName="tex_001400" Format="ci8" Width="32" Height="32" Offset="0x1400"/>
<Texture Name="scene_texture_01_Tex_001800" OutName="tex_001800" Format="rgba16" Width="16" Height="8" Offset="0x1800"/>
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<Texture Name="scene_texture_01_Tex_004580" OutName="tex_004580" Format="ci8" Width="16" Height="8" Offset="0x4580"/>
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<Texture Name="scene_texture_01_Tex_004700" OutName="tex_004700" Format="ci8" Width="16" Height="16" Offset="0x4700"/>
<Texture Name="scene_texture_01_Tex_004800" OutName="tex_004800" Format="ci8" Width="16" Height="64" Offset="0x4800"/>
<Texture Name="scene_texture_01_Tex_004C00" OutName="tex_004C00" Format="ci8" Width="16" Height="16" Offset="0x4C00"/>
</File>
</Root>