Files
inspectredcandGarrett Cox c897fc2399 Gamecube NTSC US Support (#155)
* initial asset xml split

* move otrexporter back

* update exporter

* update xml progress

* update xmls -- todo: rename actor.xml

* use latest otrexporter

* cherry pick over gc support changes

* zapdtr gc support

* fix title screen

* fix jumpslash

* add gc file list

* add additional asset header

* Update OTRExporter

* Update ZAPDTR

* Update libultraship

* Update OTRExporter

* submodule

* attempt 3 at submodules

* add gPowderKegFuseVtx to gc xml

* lus main

* for pr

* zapdtr rebased

* move game versions to benport

* update xml for PRs

* move audio, todo: add to GC

* gc audio

* explain commented assets

* zapdtr

* pull and update zapdtr

* Update OTRExporter
2024-05-22 09:05:02 -05:00

30 lines
3.5 KiB
XML

<Root>
<!-- Map Point Names. Must be ia4 128x16 and continguous with `ItemId` starting from `ITEM_MAP_POINT_GREAT_BAY` -->
<File Name="map_name_static">
<!-- First entries must be continguous with `RegionId` -->
<Texture Name="gMapPointGreatBayENGTex" OutName="map_point_great_bay_eng" Format="ia4" Width="128" Height="16" Offset="0x0" /> <!-- ITEM_MAP_POINT_GREAT_BAY -->
<Texture Name="gMapPointZoraHallENGTex" OutName="map_point_zora_hall_eng" Format="ia4" Width="128" Height="16" Offset="0x400" /> <!-- ITEM_MAP_POINT_ZORA_HALL -->
<Texture Name="gMapPointRomaniRanchENGTex" OutName="map_point_romani_ranch_eng" Format="ia4" Width="128" Height="16" Offset="0x800" /> <!-- ITEM_MAP_POINT_ROMANI_RANCH -->
<Texture Name="gMapPointDekuPalaceENGTex" OutName="map_point_deku_palace_eng" Format="ia4" Width="128" Height="16" Offset="0xC00" /> <!-- ITEM_MAP_POINT_DEKU_PALACE -->
<!-- Reused for both region and owl warp map point -->
<Texture Name="gMapPointWoodfallENGTex" OutName="map_point_woodfall_eng" Format="ia4" Width="128" Height="16" Offset="0x1000" /> <!-- ITEM_MAP_POINT_WOODFALL -->
<!-- Reused for both region and owl warp map point -->
<Texture Name="gMapPointClockTownENGTex" OutName="map_point_clock_town_eng" Format="ia4" Width="128" Height="16" Offset="0x1400" /> <!-- ITEM_MAP_POINT_CLOCK_TOWN -->
<!-- Reused for both region and owl warp map point -->
<Texture Name="gMapPointSnowheadENGTex" OutName="map_point_snowhead_eng" Format="ia4" Width="128" Height="16" Offset="0x1800" /> <!-- ITEM_MAP_POINT_SNOWHEAD -->
<Texture Name="gMapPointIkanaGraveyardENGTex" OutName="map_point_ikana_graveyard_eng" Format="ia4" Width="128" Height="16" Offset="0x1C00" /> <!-- ITEM_MAP_POINT_IKANA_GRAVEYARD -->
<!-- Reused for both region and owl warp map point -->
<Texture Name="gMapPointIkanaCanyonENGTex" OutName="map_point_ikana_canyon_eng" Format="ia4" Width="128" Height="16" Offset="0x2000" /> <!-- ITEM_MAP_POINT_IKANA_CANYON -->
<Texture Name="gMapPointGoronVillageENGTex" OutName="map_point_goron_village_eng" Format="ia4" Width="128" Height="16" Offset="0x2400" /> <!-- ITEM_MAP_POINT_GORON_VILLAGE -->
<!-- Reused for both region and owl warp map point -->
<Texture Name="gMapPointStoneTowerENGTex" OutName="map_point_stone_tower_eng" Format="ia4" Width="128" Height="16" Offset="0x2800" /> <!-- ITEM_MAP_POINT_STONE_TOWER -->
<!-- Unique Owl Warp Map Points -->
<Texture Name="gMapPointGreatBayCoastENGTex" OutName="map_point_great_bay_coast_eng" Format="ia4" Width="128" Height="16" Offset="0x2C00" /> <!-- ITEM_MAP_POINT_GREAT_BAY_COAST -->
<Texture Name="gMapPointSouthernSwampENGTex" OutName="map_point_southern_swamp_eng" Format="ia4" Width="128" Height="16" Offset="0x3000" /> <!-- ITEM_MAP_POINT_SOUTHERN_SWAMP -->
<Texture Name="gMapPointMountainVillageENGTex" OutName="map_point_mountain_village_eng" Format="ia4" Width="128" Height="16" Offset="0x3400" /> <!-- ITEM_MAP_POINT_MOUNTAIN_VILLAGE -->
<Texture Name="gMapPointMilkRoadENGTex" OutName="map_point_milk_road_eng" Format="ia4" Width="128" Height="16" Offset="0x3800" /> <!-- ITEM_MAP_POINT_MILK_ROAD -->
<Texture Name="gMapPointZoraCapeENGTex" OutName="map_point_zora_cape_eng" Format="ia4" Width="128" Height="16" Offset="0x3C00" /> <!-- ITEM_MAP_POINT_ZORA_CAPE -->
</File>
</Root>