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2024-05-22 09:05:00 -05:00

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7.9 KiB
C

#ifndef OBJECTS_OBJECT_ZOS_H
#define OBJECTS_OBJECT_ZOS_H 1
#include "align_asset_macro.h"
#define dgEvanSlowPlayAnim "__OTR__objects/object_zos/gEvanSlowPlayAnim"
static const ALIGN_ASSET(2) char gEvanSlowPlayAnim[] = dgEvanSlowPlayAnim;
#define dgEvanInspiredAnim "__OTR__objects/object_zos/gEvanInspiredAnim"
static const ALIGN_ASSET(2) char gEvanInspiredAnim[] = dgEvanInspiredAnim;
#define dgEvanPlayRightAnim "__OTR__objects/object_zos/gEvanPlayRightAnim"
static const ALIGN_ASSET(2) char gEvanPlayRightAnim[] = dgEvanPlayRightAnim;
#define dgEvanPlayLeftAnim "__OTR__objects/object_zos/gEvanPlayLeftAnim"
static const ALIGN_ASSET(2) char gEvanPlayLeftAnim[] = dgEvanPlayLeftAnim;
#define dgEvanTalkFootTapAnim "__OTR__objects/object_zos/gEvanTalkFootTapAnim"
static const ALIGN_ASSET(2) char gEvanTalkFootTapAnim[] = dgEvanTalkFootTapAnim;
#define dgEvanTalkLookDownAnim "__OTR__objects/object_zos/gEvanTalkLookDownAnim"
static const ALIGN_ASSET(2) char gEvanTalkLookDownAnim[] = dgEvanTalkLookDownAnim;
#define dgEvanTalkArmsOutAnim "__OTR__objects/object_zos/gEvanTalkArmsOutAnim"
static const ALIGN_ASSET(2) char gEvanTalkArmsOutAnim[] = dgEvanTalkArmsOutAnim;
#define dgEvanTalkHandsOnHipsAnim "__OTR__objects/object_zos/gEvanTalkHandsOnHipsAnim"
static const ALIGN_ASSET(2) char gEvanTalkHandsOnHipsAnim[] = dgEvanTalkHandsOnHipsAnim;
#define dgEvanLeanOnKeyboardAnim "__OTR__objects/object_zos/gEvanLeanOnKeyboardAnim"
static const ALIGN_ASSET(2) char gEvanLeanOnKeyboardAnim[] = dgEvanLeanOnKeyboardAnim;
#define dgEvanPelvisDL "__OTR__objects/object_zos/gEvanPelvisDL"
static const ALIGN_ASSET(2) char gEvanPelvisDL[] = dgEvanPelvisDL;
#define dgEvanTorsoDL "__OTR__objects/object_zos/gEvanTorsoDL"
static const ALIGN_ASSET(2) char gEvanTorsoDL[] = dgEvanTorsoDL;
#define dgEvanRightUpperArmDL "__OTR__objects/object_zos/gEvanRightUpperArmDL"
static const ALIGN_ASSET(2) char gEvanRightUpperArmDL[] = dgEvanRightUpperArmDL;
#define dgEvanRightForearmDL "__OTR__objects/object_zos/gEvanRightForearmDL"
static const ALIGN_ASSET(2) char gEvanRightForearmDL[] = dgEvanRightForearmDL;
#define dgEvanRightHandDL "__OTR__objects/object_zos/gEvanRightHandDL"
static const ALIGN_ASSET(2) char gEvanRightHandDL[] = dgEvanRightHandDL;
#define dgEvanLeftUpperArmDL "__OTR__objects/object_zos/gEvanLeftUpperArmDL"
static const ALIGN_ASSET(2) char gEvanLeftUpperArmDL[] = dgEvanLeftUpperArmDL;
#define dgEvanLeftForearmDL "__OTR__objects/object_zos/gEvanLeftForearmDL"
static const ALIGN_ASSET(2) char gEvanLeftForearmDL[] = dgEvanLeftForearmDL;
#define dgEvanLeftHandDL "__OTR__objects/object_zos/gEvanLeftHandDL"
static const ALIGN_ASSET(2) char gEvanLeftHandDL[] = dgEvanLeftHandDL;
#define dgEvanHeadDL "__OTR__objects/object_zos/gEvanHeadDL"
static const ALIGN_ASSET(2) char gEvanHeadDL[] = dgEvanHeadDL;
#define dgEvanUpperHeadFinDL "__OTR__objects/object_zos/gEvanUpperHeadFinDL"
static const ALIGN_ASSET(2) char gEvanUpperHeadFinDL[] = dgEvanUpperHeadFinDL;
#define dgEvanLowerHeadFinDL "__OTR__objects/object_zos/gEvanLowerHeadFinDL"
static const ALIGN_ASSET(2) char gEvanLowerHeadFinDL[] = dgEvanLowerHeadFinDL;
#define dgEvanRightThighDL "__OTR__objects/object_zos/gEvanRightThighDL"
static const ALIGN_ASSET(2) char gEvanRightThighDL[] = dgEvanRightThighDL;
#define dgEvanRightShinDL "__OTR__objects/object_zos/gEvanRightShinDL"
static const ALIGN_ASSET(2) char gEvanRightShinDL[] = dgEvanRightShinDL;
#define dgEvanRightFootDL "__OTR__objects/object_zos/gEvanRightFootDL"
static const ALIGN_ASSET(2) char gEvanRightFootDL[] = dgEvanRightFootDL;
#define dgEvanLeftThighDL "__OTR__objects/object_zos/gEvanLeftThighDL"
static const ALIGN_ASSET(2) char gEvanLeftThighDL[] = dgEvanLeftThighDL;
#define dgEvanLeftShinDL "__OTR__objects/object_zos/gEvanLeftShinDL"
static const ALIGN_ASSET(2) char gEvanLeftShinDL[] = dgEvanLeftShinDL;
#define dgEvanLeftFootDL "__OTR__objects/object_zos/gEvanLeftFootDL"
static const ALIGN_ASSET(2) char gEvanLeftFootDL[] = dgEvanLeftFootDL;
#define dgEvanFingersTLUT "__OTR__objects/object_zos/gEvanFingersTLUT"
static const ALIGN_ASSET(2) char gEvanFingersTLUT[] = dgEvanFingersTLUT;
#define dgEvanSpottedSkinTex "__OTR__objects/object_zos/gEvanSpottedSkinTex"
static const ALIGN_ASSET(2) char gEvanSpottedSkinTex[] = dgEvanSpottedSkinTex;
#define dgEvanFingersTex "__OTR__objects/object_zos/gEvanFingersTex"
static const ALIGN_ASSET(2) char gEvanFingersTex[] = dgEvanFingersTex;
#define dgEvanMouthEdgeTex "__OTR__objects/object_zos/gEvanMouthEdgeTex"
static const ALIGN_ASSET(2) char gEvanMouthEdgeTex[] = dgEvanMouthEdgeTex;
#define dgEvanMouthAndFinsTex "__OTR__objects/object_zos/gEvanMouthAndFinsTex"
static const ALIGN_ASSET(2) char gEvanMouthAndFinsTex[] = dgEvanMouthAndFinsTex;
#define dgEvanSkinTex "__OTR__objects/object_zos/gEvanSkinTex"
static const ALIGN_ASSET(2) char gEvanSkinTex[] = dgEvanSkinTex;
#define dgEvanHeadphoneClamTex "__OTR__objects/object_zos/gEvanHeadphoneClamTex"
static const ALIGN_ASSET(2) char gEvanHeadphoneClamTex[] = dgEvanHeadphoneClamTex;
#define dgEvanHeadphoneBoneTex "__OTR__objects/object_zos/gEvanHeadphoneBoneTex"
static const ALIGN_ASSET(2) char gEvanHeadphoneBoneTex[] = dgEvanHeadphoneBoneTex;
#define dgEvanArmbandTex "__OTR__objects/object_zos/gEvanArmbandTex"
static const ALIGN_ASSET(2) char gEvanArmbandTex[] = dgEvanArmbandTex;
#define dgEvanEyeOpenTex "__OTR__objects/object_zos/gEvanEyeOpenTex"
static const ALIGN_ASSET(2) char gEvanEyeOpenTex[] = dgEvanEyeOpenTex;
#define dgEvanEyeHalfTex "__OTR__objects/object_zos/gEvanEyeHalfTex"
static const ALIGN_ASSET(2) char gEvanEyeHalfTex[] = dgEvanEyeHalfTex;
#define dgEvanEyeClosedTex "__OTR__objects/object_zos/gEvanEyeClosedTex"
static const ALIGN_ASSET(2) char gEvanEyeClosedTex[] = dgEvanEyeClosedTex;
#define dgEvanKeyboardDL "__OTR__objects/object_zos/gEvanKeyboardDL"
static const ALIGN_ASSET(2) char gEvanKeyboardDL[] = dgEvanKeyboardDL;
#define dgEvanUnknownWhiteTriangleDL "__OTR__objects/object_zos/gEvanUnknownWhiteTriangleDL"
static const ALIGN_ASSET(2) char gEvanUnknownWhiteTriangleDL[] = dgEvanUnknownWhiteTriangleDL;
#define dgEvanKeyboardRibKeysTex "__OTR__objects/object_zos/gEvanKeyboardRibKeysTex"
static const ALIGN_ASSET(2) char gEvanKeyboardRibKeysTex[] = dgEvanKeyboardRibKeysTex;
#define dgEvanKeyboardSkullTex "__OTR__objects/object_zos/gEvanKeyboardSkullTex"
static const ALIGN_ASSET(2) char gEvanKeyboardSkullTex[] = dgEvanKeyboardSkullTex;
#define dgEvanKeyboardBoneTex "__OTR__objects/object_zos/gEvanKeyboardBoneTex"
static const ALIGN_ASSET(2) char gEvanKeyboardBoneTex[] = dgEvanKeyboardBoneTex;
#define dgEvanKeyboardOtherKeysTex "__OTR__objects/object_zos/gEvanKeyboardOtherKeysTex"
static const ALIGN_ASSET(2) char gEvanKeyboardOtherKeysTex[] = dgEvanKeyboardOtherKeysTex;
#define dgEvanSkel "__OTR__objects/object_zos/gEvanSkel"
static const ALIGN_ASSET(2) char gEvanSkel[] = dgEvanSkel;
#define dgEvanLeanOnKeyboardAndSighAnim "__OTR__objects/object_zos/gEvanLeanOnKeyboardAndSighAnim"
static const ALIGN_ASSET(2) char gEvanLeanOnKeyboardAndSighAnim[] = dgEvanLeanOnKeyboardAndSighAnim;
#define dgEvanHandsOnHipsAnim "__OTR__objects/object_zos/gEvanHandsOnHipsAnim"
static const ALIGN_ASSET(2) char gEvanHandsOnHipsAnim[] = dgEvanHandsOnHipsAnim;
typedef enum EvanLimb {
/* 0x00 */ EVAN_LIMB_NONE,
/* 0x01 */ EVAN_LIMB_PELVIS,
/* 0x02 */ EVAN_LIMB_LEFT_THIGH,
/* 0x03 */ EVAN_LIMB_LEFT_SHIN,
/* 0x04 */ EVAN_LIMB_LEFT_FOOT,
/* 0x05 */ EVAN_LIMB_RIGHT_THIGH,
/* 0x06 */ EVAN_LIMB_RIGHT_SHIN,
/* 0x07 */ EVAN_LIMB_RIGHT_FOOT,
/* 0x08 */ EVAN_LIMB_TORSO,
/* 0x09 */ EVAN_LIMB_HEAD,
/* 0x0A */ EVAN_LIMB_UPPER_HEAD_FIN,
/* 0x0B */ EVAN_LIMB_LOWER_HEAD_FIN,
/* 0x0C */ EVAN_LIMB_LEFT_UPPER_ARM,
/* 0x0D */ EVAN_LIMB_LEFT_FOREARM,
/* 0x0E */ EVAN_LIMB_LEFT_HAND,
/* 0x0F */ EVAN_LIMB_RIGHT_UPPER_ARM,
/* 0x10 */ EVAN_LIMB_RIGHT_FOREARM,
/* 0x11 */ EVAN_LIMB_RIGHT_HAND,
/* 0x12 */ EVAN_LIMB_MAX
} EvanLimb;
#endif // OBJECTS_OBJECT_ZOS_H