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170 lines
7.9 KiB
C
170 lines
7.9 KiB
C
#ifndef OBJECTS_OBJECT_ZOS_H
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#define OBJECTS_OBJECT_ZOS_H 1
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#include "align_asset_macro.h"
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#define dgEvanSlowPlayAnim "__OTR__objects/object_zos/gEvanSlowPlayAnim"
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static const ALIGN_ASSET(2) char gEvanSlowPlayAnim[] = dgEvanSlowPlayAnim;
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#define dgEvanInspiredAnim "__OTR__objects/object_zos/gEvanInspiredAnim"
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static const ALIGN_ASSET(2) char gEvanInspiredAnim[] = dgEvanInspiredAnim;
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#define dgEvanPlayRightAnim "__OTR__objects/object_zos/gEvanPlayRightAnim"
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static const ALIGN_ASSET(2) char gEvanPlayRightAnim[] = dgEvanPlayRightAnim;
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#define dgEvanPlayLeftAnim "__OTR__objects/object_zos/gEvanPlayLeftAnim"
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static const ALIGN_ASSET(2) char gEvanPlayLeftAnim[] = dgEvanPlayLeftAnim;
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#define dgEvanTalkFootTapAnim "__OTR__objects/object_zos/gEvanTalkFootTapAnim"
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static const ALIGN_ASSET(2) char gEvanTalkFootTapAnim[] = dgEvanTalkFootTapAnim;
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#define dgEvanTalkLookDownAnim "__OTR__objects/object_zos/gEvanTalkLookDownAnim"
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static const ALIGN_ASSET(2) char gEvanTalkLookDownAnim[] = dgEvanTalkLookDownAnim;
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#define dgEvanTalkArmsOutAnim "__OTR__objects/object_zos/gEvanTalkArmsOutAnim"
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static const ALIGN_ASSET(2) char gEvanTalkArmsOutAnim[] = dgEvanTalkArmsOutAnim;
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#define dgEvanTalkHandsOnHipsAnim "__OTR__objects/object_zos/gEvanTalkHandsOnHipsAnim"
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static const ALIGN_ASSET(2) char gEvanTalkHandsOnHipsAnim[] = dgEvanTalkHandsOnHipsAnim;
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#define dgEvanLeanOnKeyboardAnim "__OTR__objects/object_zos/gEvanLeanOnKeyboardAnim"
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static const ALIGN_ASSET(2) char gEvanLeanOnKeyboardAnim[] = dgEvanLeanOnKeyboardAnim;
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#define dgEvanPelvisDL "__OTR__objects/object_zos/gEvanPelvisDL"
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static const ALIGN_ASSET(2) char gEvanPelvisDL[] = dgEvanPelvisDL;
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#define dgEvanTorsoDL "__OTR__objects/object_zos/gEvanTorsoDL"
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static const ALIGN_ASSET(2) char gEvanTorsoDL[] = dgEvanTorsoDL;
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#define dgEvanRightUpperArmDL "__OTR__objects/object_zos/gEvanRightUpperArmDL"
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static const ALIGN_ASSET(2) char gEvanRightUpperArmDL[] = dgEvanRightUpperArmDL;
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#define dgEvanRightForearmDL "__OTR__objects/object_zos/gEvanRightForearmDL"
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static const ALIGN_ASSET(2) char gEvanRightForearmDL[] = dgEvanRightForearmDL;
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#define dgEvanRightHandDL "__OTR__objects/object_zos/gEvanRightHandDL"
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static const ALIGN_ASSET(2) char gEvanRightHandDL[] = dgEvanRightHandDL;
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#define dgEvanLeftUpperArmDL "__OTR__objects/object_zos/gEvanLeftUpperArmDL"
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static const ALIGN_ASSET(2) char gEvanLeftUpperArmDL[] = dgEvanLeftUpperArmDL;
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#define dgEvanLeftForearmDL "__OTR__objects/object_zos/gEvanLeftForearmDL"
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static const ALIGN_ASSET(2) char gEvanLeftForearmDL[] = dgEvanLeftForearmDL;
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#define dgEvanLeftHandDL "__OTR__objects/object_zos/gEvanLeftHandDL"
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static const ALIGN_ASSET(2) char gEvanLeftHandDL[] = dgEvanLeftHandDL;
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#define dgEvanHeadDL "__OTR__objects/object_zos/gEvanHeadDL"
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static const ALIGN_ASSET(2) char gEvanHeadDL[] = dgEvanHeadDL;
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#define dgEvanUpperHeadFinDL "__OTR__objects/object_zos/gEvanUpperHeadFinDL"
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static const ALIGN_ASSET(2) char gEvanUpperHeadFinDL[] = dgEvanUpperHeadFinDL;
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#define dgEvanLowerHeadFinDL "__OTR__objects/object_zos/gEvanLowerHeadFinDL"
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static const ALIGN_ASSET(2) char gEvanLowerHeadFinDL[] = dgEvanLowerHeadFinDL;
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#define dgEvanRightThighDL "__OTR__objects/object_zos/gEvanRightThighDL"
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static const ALIGN_ASSET(2) char gEvanRightThighDL[] = dgEvanRightThighDL;
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#define dgEvanRightShinDL "__OTR__objects/object_zos/gEvanRightShinDL"
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static const ALIGN_ASSET(2) char gEvanRightShinDL[] = dgEvanRightShinDL;
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#define dgEvanRightFootDL "__OTR__objects/object_zos/gEvanRightFootDL"
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static const ALIGN_ASSET(2) char gEvanRightFootDL[] = dgEvanRightFootDL;
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#define dgEvanLeftThighDL "__OTR__objects/object_zos/gEvanLeftThighDL"
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static const ALIGN_ASSET(2) char gEvanLeftThighDL[] = dgEvanLeftThighDL;
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#define dgEvanLeftShinDL "__OTR__objects/object_zos/gEvanLeftShinDL"
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static const ALIGN_ASSET(2) char gEvanLeftShinDL[] = dgEvanLeftShinDL;
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#define dgEvanLeftFootDL "__OTR__objects/object_zos/gEvanLeftFootDL"
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static const ALIGN_ASSET(2) char gEvanLeftFootDL[] = dgEvanLeftFootDL;
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#define dgEvanFingersTLUT "__OTR__objects/object_zos/gEvanFingersTLUT"
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static const ALIGN_ASSET(2) char gEvanFingersTLUT[] = dgEvanFingersTLUT;
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#define dgEvanSpottedSkinTex "__OTR__objects/object_zos/gEvanSpottedSkinTex"
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static const ALIGN_ASSET(2) char gEvanSpottedSkinTex[] = dgEvanSpottedSkinTex;
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#define dgEvanFingersTex "__OTR__objects/object_zos/gEvanFingersTex"
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static const ALIGN_ASSET(2) char gEvanFingersTex[] = dgEvanFingersTex;
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#define dgEvanMouthEdgeTex "__OTR__objects/object_zos/gEvanMouthEdgeTex"
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static const ALIGN_ASSET(2) char gEvanMouthEdgeTex[] = dgEvanMouthEdgeTex;
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#define dgEvanMouthAndFinsTex "__OTR__objects/object_zos/gEvanMouthAndFinsTex"
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static const ALIGN_ASSET(2) char gEvanMouthAndFinsTex[] = dgEvanMouthAndFinsTex;
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#define dgEvanSkinTex "__OTR__objects/object_zos/gEvanSkinTex"
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static const ALIGN_ASSET(2) char gEvanSkinTex[] = dgEvanSkinTex;
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#define dgEvanHeadphoneClamTex "__OTR__objects/object_zos/gEvanHeadphoneClamTex"
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static const ALIGN_ASSET(2) char gEvanHeadphoneClamTex[] = dgEvanHeadphoneClamTex;
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#define dgEvanHeadphoneBoneTex "__OTR__objects/object_zos/gEvanHeadphoneBoneTex"
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static const ALIGN_ASSET(2) char gEvanHeadphoneBoneTex[] = dgEvanHeadphoneBoneTex;
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#define dgEvanArmbandTex "__OTR__objects/object_zos/gEvanArmbandTex"
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static const ALIGN_ASSET(2) char gEvanArmbandTex[] = dgEvanArmbandTex;
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#define dgEvanEyeOpenTex "__OTR__objects/object_zos/gEvanEyeOpenTex"
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static const ALIGN_ASSET(2) char gEvanEyeOpenTex[] = dgEvanEyeOpenTex;
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#define dgEvanEyeHalfTex "__OTR__objects/object_zos/gEvanEyeHalfTex"
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static const ALIGN_ASSET(2) char gEvanEyeHalfTex[] = dgEvanEyeHalfTex;
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#define dgEvanEyeClosedTex "__OTR__objects/object_zos/gEvanEyeClosedTex"
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static const ALIGN_ASSET(2) char gEvanEyeClosedTex[] = dgEvanEyeClosedTex;
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#define dgEvanKeyboardDL "__OTR__objects/object_zos/gEvanKeyboardDL"
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static const ALIGN_ASSET(2) char gEvanKeyboardDL[] = dgEvanKeyboardDL;
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#define dgEvanUnknownWhiteTriangleDL "__OTR__objects/object_zos/gEvanUnknownWhiteTriangleDL"
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static const ALIGN_ASSET(2) char gEvanUnknownWhiteTriangleDL[] = dgEvanUnknownWhiteTriangleDL;
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#define dgEvanKeyboardRibKeysTex "__OTR__objects/object_zos/gEvanKeyboardRibKeysTex"
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static const ALIGN_ASSET(2) char gEvanKeyboardRibKeysTex[] = dgEvanKeyboardRibKeysTex;
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#define dgEvanKeyboardSkullTex "__OTR__objects/object_zos/gEvanKeyboardSkullTex"
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static const ALIGN_ASSET(2) char gEvanKeyboardSkullTex[] = dgEvanKeyboardSkullTex;
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#define dgEvanKeyboardBoneTex "__OTR__objects/object_zos/gEvanKeyboardBoneTex"
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static const ALIGN_ASSET(2) char gEvanKeyboardBoneTex[] = dgEvanKeyboardBoneTex;
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#define dgEvanKeyboardOtherKeysTex "__OTR__objects/object_zos/gEvanKeyboardOtherKeysTex"
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static const ALIGN_ASSET(2) char gEvanKeyboardOtherKeysTex[] = dgEvanKeyboardOtherKeysTex;
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#define dgEvanSkel "__OTR__objects/object_zos/gEvanSkel"
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static const ALIGN_ASSET(2) char gEvanSkel[] = dgEvanSkel;
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#define dgEvanLeanOnKeyboardAndSighAnim "__OTR__objects/object_zos/gEvanLeanOnKeyboardAndSighAnim"
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static const ALIGN_ASSET(2) char gEvanLeanOnKeyboardAndSighAnim[] = dgEvanLeanOnKeyboardAndSighAnim;
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#define dgEvanHandsOnHipsAnim "__OTR__objects/object_zos/gEvanHandsOnHipsAnim"
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static const ALIGN_ASSET(2) char gEvanHandsOnHipsAnim[] = dgEvanHandsOnHipsAnim;
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typedef enum EvanLimb {
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/* 0x00 */ EVAN_LIMB_NONE,
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/* 0x01 */ EVAN_LIMB_PELVIS,
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/* 0x02 */ EVAN_LIMB_LEFT_THIGH,
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/* 0x03 */ EVAN_LIMB_LEFT_SHIN,
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/* 0x04 */ EVAN_LIMB_LEFT_FOOT,
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/* 0x05 */ EVAN_LIMB_RIGHT_THIGH,
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/* 0x06 */ EVAN_LIMB_RIGHT_SHIN,
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/* 0x07 */ EVAN_LIMB_RIGHT_FOOT,
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/* 0x08 */ EVAN_LIMB_TORSO,
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/* 0x09 */ EVAN_LIMB_HEAD,
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/* 0x0A */ EVAN_LIMB_UPPER_HEAD_FIN,
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/* 0x0B */ EVAN_LIMB_LOWER_HEAD_FIN,
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/* 0x0C */ EVAN_LIMB_LEFT_UPPER_ARM,
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/* 0x0D */ EVAN_LIMB_LEFT_FOREARM,
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/* 0x0E */ EVAN_LIMB_LEFT_HAND,
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/* 0x0F */ EVAN_LIMB_RIGHT_UPPER_ARM,
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/* 0x10 */ EVAN_LIMB_RIGHT_FOREARM,
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/* 0x11 */ EVAN_LIMB_RIGHT_HAND,
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/* 0x12 */ EVAN_LIMB_MAX
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} EvanLimb;
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#endif // OBJECTS_OBJECT_ZOS_H
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