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21 lines
1.2 KiB
C
21 lines
1.2 KiB
C
#ifndef OBJECTS_OBJECT_TAKARAYA_OBJECTS_H
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#define OBJECTS_OBJECT_TAKARAYA_OBJECTS_H 1
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#include "align_asset_macro.h"
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#define dgTreasureChestShopWallWhiteTLUT "__OTR__objects/object_takaraya_objects/gTreasureChestShopWallWhiteTLUT"
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static const ALIGN_ASSET(2) char gTreasureChestShopWallWhiteTLUT[] = dgTreasureChestShopWallWhiteTLUT;
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#define dgTreasureChestShopWallBlackTex "__OTR__objects/object_takaraya_objects/gTreasureChestShopWallBlackTex"
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static const ALIGN_ASSET(2) char gTreasureChestShopWallBlackTex[] = dgTreasureChestShopWallBlackTex;
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#define dgTreasureChestShopWallWhiteTex "__OTR__objects/object_takaraya_objects/gTreasureChestShopWallWhiteTex"
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static const ALIGN_ASSET(2) char gTreasureChestShopWallWhiteTex[] = dgTreasureChestShopWallWhiteTex;
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#define dgTreasureChestShopWallBlackDL "__OTR__objects/object_takaraya_objects/gTreasureChestShopWallBlackDL"
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static const ALIGN_ASSET(2) char gTreasureChestShopWallBlackDL[] = dgTreasureChestShopWallBlackDL;
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#define dgTreasureChestShopWallWhiteDL "__OTR__objects/object_takaraya_objects/gTreasureChestShopWallWhiteDL"
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static const ALIGN_ASSET(2) char gTreasureChestShopWallWhiteDL[] = dgTreasureChestShopWallWhiteDL;
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#endif // OBJECTS_OBJECT_TAKARAYA_OBJECTS_H
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