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#ifndef OBJECTS_OBJECT_SICHITAI_OBJ_H
#define OBJECTS_OBJECT_SICHITAI_OBJ_H 1
#include "align_asset_macro.h"
#define dgSichitaiBoatDL "__OTR__objects/object_sichitai_obj/gSichitaiBoatDL"
static const ALIGN_ASSET(2) char gSichitaiBoatDL[] = dgSichitaiBoatDL;
#define dgSichitaiThwartTex "__OTR__objects/object_sichitai_obj/gSichitaiThwartTex"
static const ALIGN_ASSET(2) char gSichitaiThwartTex[] = dgSichitaiThwartTex;
#define dgSichitaiHullTex "__OTR__objects/object_sichitai_obj/gSichitaiHullTex"
static const ALIGN_ASSET(2) char gSichitaiHullTex[] = dgSichitaiHullTex;
#define dgSichitaiBoatCol "__OTR__objects/object_sichitai_obj/gSichitaiBoatCol"
static const ALIGN_ASSET(2) char gSichitaiBoatCol[] = dgSichitaiBoatCol;
#define dobject_sichitai_obj_DL_001820 "__OTR__objects/object_sichitai_obj/object_sichitai_obj_DL_001820"
static const ALIGN_ASSET(2) char object_sichitai_obj_DL_001820[] = dobject_sichitai_obj_DL_001820;
#define dobject_sichitai_obj_Tex_001908 "__OTR__objects/object_sichitai_obj/object_sichitai_obj_Tex_001908"
static const ALIGN_ASSET(2) char object_sichitai_obj_Tex_001908[] = dobject_sichitai_obj_Tex_001908;
#define dobject_sichitai_obj_Tex_002108 "__OTR__objects/object_sichitai_obj/object_sichitai_obj_Tex_002108"
static const ALIGN_ASSET(2) char object_sichitai_obj_Tex_002108[] = dobject_sichitai_obj_Tex_002108;
#endif // OBJECTS_OBJECT_SICHITAI_OBJ_H