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C

#ifndef OBJECTS_OBJECT_ROTLIFT_H
#define OBJECTS_OBJECT_ROTLIFT_H 1
#include "align_asset_macro.h"
#define dgDekuMoonDungeonRotatingPlatformsDL "__OTR__objects/object_rotlift/gDekuMoonDungeonRotatingPlatformsDL"
static const ALIGN_ASSET(2) char gDekuMoonDungeonRotatingPlatformsDL[] = dgDekuMoonDungeonRotatingPlatformsDL;
#define dgDekuMoonDungeonRotatingPlatformsWoodBarkTLUT "__OTR__objects/object_rotlift/gDekuMoonDungeonRotatingPlatformsWoodBarkTLUT"
static const ALIGN_ASSET(2) char gDekuMoonDungeonRotatingPlatformsWoodBarkTLUT[] = dgDekuMoonDungeonRotatingPlatformsWoodBarkTLUT;
#define dgDekuMoonDungeonRotatingPlatformsWoodBarkTex "__OTR__objects/object_rotlift/gDekuMoonDungeonRotatingPlatformsWoodBarkTex"
static const ALIGN_ASSET(2) char gDekuMoonDungeonRotatingPlatformsWoodBarkTex[] = dgDekuMoonDungeonRotatingPlatformsWoodBarkTex;
#define dgDekuMoonDungeonRotatingPlatformsWoodTex "__OTR__objects/object_rotlift/gDekuMoonDungeonRotatingPlatformsWoodTex"
static const ALIGN_ASSET(2) char gDekuMoonDungeonRotatingPlatformsWoodTex[] = dgDekuMoonDungeonRotatingPlatformsWoodTex;
#define dgDekuMoonDungeonRotatingPlatformsUnusedTexAnim "__OTR__objects/object_rotlift/gDekuMoonDungeonRotatingPlatformsUnusedTexAnim"
static const ALIGN_ASSET(2) char gDekuMoonDungeonRotatingPlatformsUnusedTexAnim[] = dgDekuMoonDungeonRotatingPlatformsUnusedTexAnim;
#define dgDekuMoonDungeonRotatingPlatformsCol "__OTR__objects/object_rotlift/gDekuMoonDungeonRotatingPlatformsCol"
static const ALIGN_ASSET(2) char gDekuMoonDungeonRotatingPlatformsCol[] = dgDekuMoonDungeonRotatingPlatformsCol;
#define dgDekuMoonDungeonRotatingSpikesDL "__OTR__objects/object_rotlift/gDekuMoonDungeonRotatingSpikesDL"
static const ALIGN_ASSET(2) char gDekuMoonDungeonRotatingSpikesDL[] = dgDekuMoonDungeonRotatingSpikesDL;
#define dgDekuMoonDungeonRotatingSpikesWoodBarkTLUT "__OTR__objects/object_rotlift/gDekuMoonDungeonRotatingSpikesWoodBarkTLUT"
static const ALIGN_ASSET(2) char gDekuMoonDungeonRotatingSpikesWoodBarkTLUT[] = dgDekuMoonDungeonRotatingSpikesWoodBarkTLUT;
#define dgDekuMoonDungeonRotatingSpikesWoodBarkTex "__OTR__objects/object_rotlift/gDekuMoonDungeonRotatingSpikesWoodBarkTex"
static const ALIGN_ASSET(2) char gDekuMoonDungeonRotatingSpikesWoodBarkTex[] = dgDekuMoonDungeonRotatingSpikesWoodBarkTex;
#define dgDekuMoonDungeonRotatingSpikesWoodTex "__OTR__objects/object_rotlift/gDekuMoonDungeonRotatingSpikesWoodTex"
static const ALIGN_ASSET(2) char gDekuMoonDungeonRotatingSpikesWoodTex[] = dgDekuMoonDungeonRotatingSpikesWoodTex;
#define dgDekuMoonDungeonRotatingSpikesUnusedTexAnim "__OTR__objects/object_rotlift/gDekuMoonDungeonRotatingSpikesUnusedTexAnim"
static const ALIGN_ASSET(2) char gDekuMoonDungeonRotatingSpikesUnusedTexAnim[] = dgDekuMoonDungeonRotatingSpikesUnusedTexAnim;
#define dgDekuMoonDungeonRotatingSpikesCol "__OTR__objects/object_rotlift/gDekuMoonDungeonRotatingSpikesCol"
static const ALIGN_ASSET(2) char gDekuMoonDungeonRotatingSpikesCol[] = dgDekuMoonDungeonRotatingSpikesCol;
#endif // OBJECTS_OBJECT_ROTLIFT_H