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119 lines
4.8 KiB
C
119 lines
4.8 KiB
C
#ifndef OBJECTS_OBJECT_PO_H
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#define OBJECTS_OBJECT_PO_H 1
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#include "align_asset_macro.h"
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#define dgPoeAttackAnim "__OTR__objects/object_po/gPoeAttackAnim"
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static const ALIGN_ASSET(2) char gPoeAttackAnim[] = dgPoeAttackAnim;
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#define dgPoeDamagedAnim "__OTR__objects/object_po/gPoeDamagedAnim"
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static const ALIGN_ASSET(2) char gPoeDamagedAnim[] = dgPoeDamagedAnim;
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#define dgPoeFleeAnim "__OTR__objects/object_po/gPoeFleeAnim"
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static const ALIGN_ASSET(2) char gPoeFleeAnim[] = dgPoeFleeAnim;
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#define dgPoeFloatAnim "__OTR__objects/object_po/gPoeFloatAnim"
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static const ALIGN_ASSET(2) char gPoeFloatAnim[] = dgPoeFloatAnim;
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#define dgPoeAppearAnim "__OTR__objects/object_po/gPoeAppearAnim"
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static const ALIGN_ASSET(2) char gPoeAppearAnim[] = dgPoeAppearAnim;
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#define dgPoeDisappearAnim "__OTR__objects/object_po/gPoeDisappearAnim"
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static const ALIGN_ASSET(2) char gPoeDisappearAnim[] = dgPoeDisappearAnim;
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#define dgPoeRightUpperArmDL "__OTR__objects/object_po/gPoeRightUpperArmDL"
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static const ALIGN_ASSET(2) char gPoeRightUpperArmDL[] = dgPoeRightUpperArmDL;
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#define dgPoeLeftForearmDL "__OTR__objects/object_po/gPoeLeftForearmDL"
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static const ALIGN_ASSET(2) char gPoeLeftForearmDL[] = dgPoeLeftForearmDL;
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#define dgPoeLeftUpperArmDL "__OTR__objects/object_po/gPoeLeftUpperArmDL"
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static const ALIGN_ASSET(2) char gPoeLeftUpperArmDL[] = dgPoeLeftUpperArmDL;
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#define dgPoeRightForearmDL "__OTR__objects/object_po/gPoeRightForearmDL"
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static const ALIGN_ASSET(2) char gPoeRightForearmDL[] = dgPoeRightForearmDL;
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#define dgPoeRightHandDL "__OTR__objects/object_po/gPoeRightHandDL"
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static const ALIGN_ASSET(2) char gPoeRightHandDL[] = dgPoeRightHandDL;
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#define dgPoeCloak1DL "__OTR__objects/object_po/gPoeCloak1DL"
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static const ALIGN_ASSET(2) char gPoeCloak1DL[] = dgPoeCloak1DL;
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#define dgPoeBurnDL "__OTR__objects/object_po/gPoeBurnDL"
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static const ALIGN_ASSET(2) char gPoeBurnDL[] = dgPoeBurnDL;
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#define dgPoeFaceDL "__OTR__objects/object_po/gPoeFaceDL"
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static const ALIGN_ASSET(2) char gPoeFaceDL[] = dgPoeFaceDL;
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#define dgPoeLanternDL "__OTR__objects/object_po/gPoeLanternDL"
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static const ALIGN_ASSET(2) char gPoeLanternDL[] = dgPoeLanternDL;
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#define dgPoeCloak2DL "__OTR__objects/object_po/gPoeCloak2DL"
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static const ALIGN_ASSET(2) char gPoeCloak2DL[] = dgPoeCloak2DL;
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#define dgPoeSoulTex "__OTR__objects/object_po/gPoeSoulTex"
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static const ALIGN_ASSET(2) char gPoeSoulTex[] = dgPoeSoulTex;
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#define dgPoeSoulDL "__OTR__objects/object_po/gPoeSoulDL"
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static const ALIGN_ASSET(2) char gPoeSoulDL[] = dgPoeSoulDL;
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#define dgPoeArmTex "__OTR__objects/object_po/gPoeArmTex"
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static const ALIGN_ASSET(2) char gPoeArmTex[] = dgPoeArmTex;
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#define dgPoeCloak1Tex "__OTR__objects/object_po/gPoeCloak1Tex"
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static const ALIGN_ASSET(2) char gPoeCloak1Tex[] = dgPoeCloak1Tex;
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#define dgPoeCloak2Tex "__OTR__objects/object_po/gPoeCloak2Tex"
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static const ALIGN_ASSET(2) char gPoeCloak2Tex[] = dgPoeCloak2Tex;
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#define dgPoeCloak3Tex "__OTR__objects/object_po/gPoeCloak3Tex"
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static const ALIGN_ASSET(2) char gPoeCloak3Tex[] = dgPoeCloak3Tex;
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#define dgPoeEyeTex "__OTR__objects/object_po/gPoeEyeTex"
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static const ALIGN_ASSET(2) char gPoeEyeTex[] = dgPoeEyeTex;
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#define dgPoeLanternTopTex "__OTR__objects/object_po/gPoeLanternTopTex"
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static const ALIGN_ASSET(2) char gPoeLanternTopTex[] = dgPoeLanternTopTex;
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#define dgPoeLanternBottomTex "__OTR__objects/object_po/gPoeLanternBottomTex"
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static const ALIGN_ASSET(2) char gPoeLanternBottomTex[] = dgPoeLanternBottomTex;
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#define dgPoeLanternMiddleTex "__OTR__objects/object_po/gPoeLanternMiddleTex"
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static const ALIGN_ASSET(2) char gPoeLanternMiddleTex[] = dgPoeLanternMiddleTex;
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#define dgPoeBurnTex "__OTR__objects/object_po/gPoeBurnTex"
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static const ALIGN_ASSET(2) char gPoeBurnTex[] = dgPoeBurnTex;
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#define dgPoeBurnEyeTex "__OTR__objects/object_po/gPoeBurnEyeTex"
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static const ALIGN_ASSET(2) char gPoeBurnEyeTex[] = dgPoeBurnEyeTex;
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#define dgPoeSkel "__OTR__objects/object_po/gPoeSkel"
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static const ALIGN_ASSET(2) char gPoeSkel[] = dgPoeSkel;
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typedef enum PoeLimb {
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/* 0x00 */ POE_LIMB_NONE,
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/* 0x01 */ POE_LIMB_ROOT,
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/* 0x02 */ POE_LIMB_ROOT_WRAPPER,
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/* 0x03 */ POE_LIMB_BOTTOM_CLOAK_ROOT,
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/* 0x04 */ POE_LIMB_BOTTOM_CLOAK,
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/* 0x05 */ POE_LIMB_TOP_CLOAK,
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/* 0x06 */ POE_LIMB_LEFT_ARM_ROOT,
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/* 0x07 */ POE_LIMB_LEFT_ARM_WRAPPER,
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/* 0x08 */ POE_LIMB_LEFT_FOREARM_ROOT,
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/* 0x09 */ POE_LIMB_LEFT_FOREARM,
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/* 0x0A */ POE_LIMB_LEFT_UPPER_ARM,
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/* 0x0B */ POE_LIMB_FACE,
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/* 0x0C */ POE_LIMB_RIGHT_ARM_ROOT,
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/* 0x0D */ POE_LIMB_RIGHT_ARM_WRAPPER,
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/* 0x0E */ POE_LIMB_RIGHT_FOREARM_ROOT,
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/* 0x0F */ POE_LIMB_RIGHT_ARM_HAND_ROOT,
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/* 0x10 */ POE_LIMB_RIGHT_ARM_HAND,
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/* 0x11 */ POE_LIMB_LANTERN_ROOT,
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/* 0x12 */ POE_LIMB_LANTERN,
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/* 0x13 */ POE_LIMB_RIGHT_FOREARM,
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/* 0x14 */ POE_LIMB_RIGHT_UPPER_ARM,
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/* 0x15 */ POE_LIMB_MAX
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} PoeLimb;
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#endif // OBJECTS_OBJECT_PO_H
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