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2024-05-22 09:05:00 -05:00

427 lines
23 KiB
C

#ifndef OBJECTS_OBJECT_FISH_H
#define OBJECTS_OBJECT_FISH_H 1
#include "align_asset_macro.h"
#define dgFishingBassAnim "__OTR__objects/object_fish/gFishingBassAnim"
static const ALIGN_ASSET(2) char gFishingBassAnim[] = dgFishingBassAnim;
#define dgFishingBassTailFinDL "__OTR__objects/object_fish/gFishingBassTailFinDL"
static const ALIGN_ASSET(2) char gFishingBassTailFinDL[] = dgFishingBassTailFinDL;
#define dgFishingBassBackSegmentEndDL "__OTR__objects/object_fish/gFishingBassBackSegmentEndDL"
static const ALIGN_ASSET(2) char gFishingBassBackSegmentEndDL[] = dgFishingBassBackSegmentEndDL;
#define dgFishingBassTopRearFinDL "__OTR__objects/object_fish/gFishingBassTopRearFinDL"
static const ALIGN_ASSET(2) char gFishingBassTopRearFinDL[] = dgFishingBassTopRearFinDL;
#define dgFishingBassBottomRearFinDL "__OTR__objects/object_fish/gFishingBassBottomRearFinDL"
static const ALIGN_ASSET(2) char gFishingBassBottomRearFinDL[] = dgFishingBassBottomRearFinDL;
#define dgFishingBassBackSegmentDL "__OTR__objects/object_fish/gFishingBassBackSegmentDL"
static const ALIGN_ASSET(2) char gFishingBassBackSegmentDL[] = dgFishingBassBackSegmentDL;
#define dgFishingBassTopFrontFinDL "__OTR__objects/object_fish/gFishingBassTopFrontFinDL"
static const ALIGN_ASSET(2) char gFishingBassTopFrontFinDL[] = dgFishingBassTopFrontFinDL;
#define dgFishingBassBottomFrontFinDL "__OTR__objects/object_fish/gFishingBassBottomFrontFinDL"
static const ALIGN_ASSET(2) char gFishingBassBottomFrontFinDL[] = dgFishingBassBottomFrontFinDL;
#define dgFishingBassMiddleSegmentDL "__OTR__objects/object_fish/gFishingBassMiddleSegmentDL"
static const ALIGN_ASSET(2) char gFishingBassMiddleSegmentDL[] = dgFishingBassMiddleSegmentDL;
#define dgFishingBassHeadDL "__OTR__objects/object_fish/gFishingBassHeadDL"
static const ALIGN_ASSET(2) char gFishingBassHeadDL[] = dgFishingBassHeadDL;
#define dgFishingBassLeftPectoralFinDL "__OTR__objects/object_fish/gFishingBassLeftPectoralFinDL"
static const ALIGN_ASSET(2) char gFishingBassLeftPectoralFinDL[] = dgFishingBassLeftPectoralFinDL;
#define dgFishingBassRightPectoralFinDL "__OTR__objects/object_fish/gFishingBassRightPectoralFinDL"
static const ALIGN_ASSET(2) char gFishingBassRightPectoralFinDL[] = dgFishingBassRightPectoralFinDL;
#define dgFishingBassJawDL "__OTR__objects/object_fish/gFishingBassJawDL"
static const ALIGN_ASSET(2) char gFishingBassJawDL[] = dgFishingBassJawDL;
#define dgFishingBassTailFinTex "__OTR__objects/object_fish/gFishingBassTailFinTex"
static const ALIGN_ASSET(2) char gFishingBassTailFinTex[] = dgFishingBassTailFinTex;
#define dgFishingBassTopScalesTex "__OTR__objects/object_fish/gFishingBassTopScalesTex"
static const ALIGN_ASSET(2) char gFishingBassTopScalesTex[] = dgFishingBassTopScalesTex;
#define dgFishingBassBottomScalesTex "__OTR__objects/object_fish/gFishingBassBottomScalesTex"
static const ALIGN_ASSET(2) char gFishingBassBottomScalesTex[] = dgFishingBassBottomScalesTex;
#define dgFishingBassHeadTex "__OTR__objects/object_fish/gFishingBassHeadTex"
static const ALIGN_ASSET(2) char gFishingBassHeadTex[] = dgFishingBassHeadTex;
#define dgFishingBassFinTex "__OTR__objects/object_fish/gFishingBassFinTex"
static const ALIGN_ASSET(2) char gFishingBassFinTex[] = dgFishingBassFinTex;
#define dgFishingBassUnusedFinTex "__OTR__objects/object_fish/gFishingBassUnusedFinTex"
static const ALIGN_ASSET(2) char gFishingBassUnusedFinTex[] = dgFishingBassUnusedFinTex;
#define dgFishingBassSpinyFinTex "__OTR__objects/object_fish/gFishingBassSpinyFinTex"
static const ALIGN_ASSET(2) char gFishingBassSpinyFinTex[] = dgFishingBassSpinyFinTex;
#define dgFishingBassSkel "__OTR__objects/object_fish/gFishingBassSkel"
static const ALIGN_ASSET(2) char gFishingBassSkel[] = dgFishingBassSkel;
#define dgFishingOldLureHookTex "__OTR__objects/object_fish/gFishingOldLureHookTex"
static const ALIGN_ASSET(2) char gFishingOldLureHookTex[] = dgFishingOldLureHookTex;
#define dgFishingOldLureFloatTex "__OTR__objects/object_fish/gFishingOldLureFloatTex"
static const ALIGN_ASSET(2) char gFishingOldLureFloatTex[] = dgFishingOldLureFloatTex;
#define dgFishingOldLureDL "__OTR__objects/object_fish/gFishingOldLureDL"
static const ALIGN_ASSET(2) char gFishingOldLureDL[] = dgFishingOldLureDL;
#define dgFishingStreamSplashTile1Tex "__OTR__objects/object_fish/gFishingStreamSplashTile1Tex"
static const ALIGN_ASSET(2) char gFishingStreamSplashTile1Tex[] = dgFishingStreamSplashTile1Tex;
#define dgFishingStreamSplashTile2Tex "__OTR__objects/object_fish/gFishingStreamSplashTile2Tex"
static const ALIGN_ASSET(2) char gFishingStreamSplashTile2Tex[] = dgFishingStreamSplashTile2Tex;
#define dgFishingStreamSplashDL "__OTR__objects/object_fish/gFishingStreamSplashDL"
static const ALIGN_ASSET(2) char gFishingStreamSplashDL[] = dgFishingStreamSplashDL;
#define dgFishingBubbleTex "__OTR__objects/object_fish/gFishingBubbleTex"
static const ALIGN_ASSET(2) char gFishingBubbleTex[] = dgFishingBubbleTex;
#define dgFishingBubbleMaterialDL "__OTR__objects/object_fish/gFishingBubbleMaterialDL"
static const ALIGN_ASSET(2) char gFishingBubbleMaterialDL[] = dgFishingBubbleMaterialDL;
#define dgFishingBubbleModelDL "__OTR__objects/object_fish/gFishingBubbleModelDL"
static const ALIGN_ASSET(2) char gFishingBubbleModelDL[] = dgFishingBubbleModelDL;
#define dgFishingDustSplashTex "__OTR__objects/object_fish/gFishingDustSplashTex"
static const ALIGN_ASSET(2) char gFishingDustSplashTex[] = dgFishingDustSplashTex;
#define dgFishingDustSplashMaterialDL "__OTR__objects/object_fish/gFishingDustSplashMaterialDL"
static const ALIGN_ASSET(2) char gFishingDustSplashMaterialDL[] = dgFishingDustSplashMaterialDL;
#define dgFishingDustSplashModelDL "__OTR__objects/object_fish/gFishingDustSplashModelDL"
static const ALIGN_ASSET(2) char gFishingDustSplashModelDL[] = dgFishingDustSplashModelDL;
#define dgFishingUnusedMaterialDL "__OTR__objects/object_fish/gFishingUnusedMaterialDL"
static const ALIGN_ASSET(2) char gFishingUnusedMaterialDL[] = dgFishingUnusedMaterialDL;
#define dgFishingLineModelDL "__OTR__objects/object_fish/gFishingLineModelDL"
static const ALIGN_ASSET(2) char gFishingLineModelDL[] = dgFishingLineModelDL;
#define dgFishingRainDropModelDL "__OTR__objects/object_fish/gFishingRainDropModelDL"
static const ALIGN_ASSET(2) char gFishingRainDropModelDL[] = dgFishingRainDropModelDL;
#define dgFishingRainSplashTex "__OTR__objects/object_fish/gFishingRainSplashTex"
static const ALIGN_ASSET(2) char gFishingRainSplashTex[] = dgFishingRainSplashTex;
#define dgFishingRainSplashMaterialDL "__OTR__objects/object_fish/gFishingRainSplashMaterialDL"
static const ALIGN_ASSET(2) char gFishingRainSplashMaterialDL[] = dgFishingRainSplashMaterialDL;
#define dgFishingRainSplashModelDL "__OTR__objects/object_fish/gFishingRainSplashModelDL"
static const ALIGN_ASSET(2) char gFishingRainSplashModelDL[] = dgFishingRainSplashModelDL;
#define dgFishingOwnerAnim "__OTR__objects/object_fish/gFishingOwnerAnim"
static const ALIGN_ASSET(2) char gFishingOwnerAnim[] = dgFishingOwnerAnim;
#define dgFishingOwnerTorsoDL "__OTR__objects/object_fish/gFishingOwnerTorsoDL"
static const ALIGN_ASSET(2) char gFishingOwnerTorsoDL[] = dgFishingOwnerTorsoDL;
#define dgFishingOwnerHairDL "__OTR__objects/object_fish/gFishingOwnerHairDL"
static const ALIGN_ASSET(2) char gFishingOwnerHairDL[] = dgFishingOwnerHairDL;
#define dgFishingOwnerHatDL "__OTR__objects/object_fish/gFishingOwnerHatDL"
static const ALIGN_ASSET(2) char gFishingOwnerHatDL[] = dgFishingOwnerHatDL;
#define dgFishingOwnerHeadDL "__OTR__objects/object_fish/gFishingOwnerHeadDL"
static const ALIGN_ASSET(2) char gFishingOwnerHeadDL[] = dgFishingOwnerHeadDL;
#define dgFishingOwnerRightUpperArmDL "__OTR__objects/object_fish/gFishingOwnerRightUpperArmDL"
static const ALIGN_ASSET(2) char gFishingOwnerRightUpperArmDL[] = dgFishingOwnerRightUpperArmDL;
#define dgFishingOwnerRightForearmDL "__OTR__objects/object_fish/gFishingOwnerRightForearmDL"
static const ALIGN_ASSET(2) char gFishingOwnerRightForearmDL[] = dgFishingOwnerRightForearmDL;
#define dgFishingOwnerRightHandDL "__OTR__objects/object_fish/gFishingOwnerRightHandDL"
static const ALIGN_ASSET(2) char gFishingOwnerRightHandDL[] = dgFishingOwnerRightHandDL;
#define dgFishingOwnerLeftUpperArmDL "__OTR__objects/object_fish/gFishingOwnerLeftUpperArmDL"
static const ALIGN_ASSET(2) char gFishingOwnerLeftUpperArmDL[] = dgFishingOwnerLeftUpperArmDL;
#define dgFishingOwnerLeftForearmDL "__OTR__objects/object_fish/gFishingOwnerLeftForearmDL"
static const ALIGN_ASSET(2) char gFishingOwnerLeftForearmDL[] = dgFishingOwnerLeftForearmDL;
#define dgFishingOwnerLeftHandDL "__OTR__objects/object_fish/gFishingOwnerLeftHandDL"
static const ALIGN_ASSET(2) char gFishingOwnerLeftHandDL[] = dgFishingOwnerLeftHandDL;
#define dgFishingOwnerSkel "__OTR__objects/object_fish/gFishingOwnerSkel"
static const ALIGN_ASSET(2) char gFishingOwnerSkel[] = dgFishingOwnerSkel;
#define dgFishingRippleMaterialDL "__OTR__objects/object_fish/gFishingRippleMaterialDL"
static const ALIGN_ASSET(2) char gFishingRippleMaterialDL[] = dgFishingRippleMaterialDL;
#define dgFishingRippleModelDL "__OTR__objects/object_fish/gFishingRippleModelDL"
static const ALIGN_ASSET(2) char gFishingRippleModelDL[] = dgFishingRippleModelDL;
#define dgFishingWaterDustTex "__OTR__objects/object_fish/gFishingWaterDustTex"
static const ALIGN_ASSET(2) char gFishingWaterDustTex[] = dgFishingWaterDustTex;
#define dgFishingWaterDustMaterialDL "__OTR__objects/object_fish/gFishingWaterDustMaterialDL"
static const ALIGN_ASSET(2) char gFishingWaterDustMaterialDL[] = dgFishingWaterDustMaterialDL;
#define dgFishingWaterDustModelDL "__OTR__objects/object_fish/gFishingWaterDustModelDL"
static const ALIGN_ASSET(2) char gFishingWaterDustModelDL[] = dgFishingWaterDustModelDL;
#define dgFishingOwnerTLUT "__OTR__objects/object_fish/gFishingOwnerTLUT"
static const ALIGN_ASSET(2) char gFishingOwnerTLUT[] = dgFishingOwnerTLUT;
#define dgFishingOwnerSkinTex "__OTR__objects/object_fish/gFishingOwnerSkinTex"
static const ALIGN_ASSET(2) char gFishingOwnerSkinTex[] = dgFishingOwnerSkinTex;
#define dgFishingOwnerHairFullTex "__OTR__objects/object_fish/gFishingOwnerHairFullTex"
static const ALIGN_ASSET(2) char gFishingOwnerHairFullTex[] = dgFishingOwnerHairFullTex;
#define dgFishingOwnerHairPartialTex "__OTR__objects/object_fish/gFishingOwnerHairPartialTex"
static const ALIGN_ASSET(2) char gFishingOwnerHairPartialTex[] = dgFishingOwnerHairPartialTex;
#define dgFishingOwnerEarTex "__OTR__objects/object_fish/gFishingOwnerEarTex"
static const ALIGN_ASSET(2) char gFishingOwnerEarTex[] = dgFishingOwnerEarTex;
#define dgFishingOwnerMouthTex "__OTR__objects/object_fish/gFishingOwnerMouthTex"
static const ALIGN_ASSET(2) char gFishingOwnerMouthTex[] = dgFishingOwnerMouthTex;
#define dgFishingOwnerNostrilTex "__OTR__objects/object_fish/gFishingOwnerNostrilTex"
static const ALIGN_ASSET(2) char gFishingOwnerNostrilTex[] = dgFishingOwnerNostrilTex;
#define dgFishingOwnerEyeOpenTex "__OTR__objects/object_fish/gFishingOwnerEyeOpenTex"
static const ALIGN_ASSET(2) char gFishingOwnerEyeOpenTex[] = dgFishingOwnerEyeOpenTex;
#define dgFishingOwnerEyeHalfTex "__OTR__objects/object_fish/gFishingOwnerEyeHalfTex"
static const ALIGN_ASSET(2) char gFishingOwnerEyeHalfTex[] = dgFishingOwnerEyeHalfTex;
#define dgFishingOwnerEyeClosedTex "__OTR__objects/object_fish/gFishingOwnerEyeClosedTex"
static const ALIGN_ASSET(2) char gFishingOwnerEyeClosedTex[] = dgFishingOwnerEyeClosedTex;
#define dgFishingOwnerHatTex "__OTR__objects/object_fish/gFishingOwnerHatTex"
static const ALIGN_ASSET(2) char gFishingOwnerHatTex[] = dgFishingOwnerHatTex;
#define dgFishingOwnerShirtTex "__OTR__objects/object_fish/gFishingOwnerShirtTex"
static const ALIGN_ASSET(2) char gFishingOwnerShirtTex[] = dgFishingOwnerShirtTex;
#define dgFishingOwnerFingersTex "__OTR__objects/object_fish/gFishingOwnerFingersTex"
static const ALIGN_ASSET(2) char gFishingOwnerFingersTex[] = dgFishingOwnerFingersTex;
#define dgFishingOwnerCollarTex "__OTR__objects/object_fish/gFishingOwnerCollarTex"
static const ALIGN_ASSET(2) char gFishingOwnerCollarTex[] = dgFishingOwnerCollarTex;
#define dgFishingOwnerVestTex "__OTR__objects/object_fish/gFishingOwnerVestTex"
static const ALIGN_ASSET(2) char gFishingOwnerVestTex[] = dgFishingOwnerVestTex;
#define dgFishingSinkingLureSegmentTex "__OTR__objects/object_fish/gFishingSinkingLureSegmentTex"
static const ALIGN_ASSET(2) char gFishingSinkingLureSegmentTex[] = dgFishingSinkingLureSegmentTex;
#define dgFishingSinkingLureSegmentMaterialDL "__OTR__objects/object_fish/gFishingSinkingLureSegmentMaterialDL"
static const ALIGN_ASSET(2) char gFishingSinkingLureSegmentMaterialDL[] = dgFishingSinkingLureSegmentMaterialDL;
#define dgFishingSinkingLureSegmentModelDL "__OTR__objects/object_fish/gFishingSinkingLureSegmentModelDL"
static const ALIGN_ASSET(2) char gFishingSinkingLureSegmentModelDL[] = dgFishingSinkingLureSegmentModelDL;
#define dgFishingGroupFishTex "__OTR__objects/object_fish/gFishingGroupFishTex"
static const ALIGN_ASSET(2) char gFishingGroupFishTex[] = dgFishingGroupFishTex;
#define dgFishingGroupFishMaterialDL "__OTR__objects/object_fish/gFishingGroupFishMaterialDL"
static const ALIGN_ASSET(2) char gFishingGroupFishMaterialDL[] = dgFishingGroupFishMaterialDL;
#define dgFishingGroupFishModelDL "__OTR__objects/object_fish/gFishingGroupFishModelDL"
static const ALIGN_ASSET(2) char gFishingGroupFishModelDL[] = dgFishingGroupFishModelDL;
#define dgFishingUnusedRockDL "__OTR__objects/object_fish/gFishingUnusedRockDL"
static const ALIGN_ASSET(2) char gFishingUnusedRockDL[] = dgFishingUnusedRockDL;
#define dgFishingUnusedRockTex "__OTR__objects/object_fish/gFishingUnusedRockTex"
static const ALIGN_ASSET(2) char gFishingUnusedRockTex[] = dgFishingUnusedRockTex;
#define dgFishingLoachAnim "__OTR__objects/object_fish/gFishingLoachAnim"
static const ALIGN_ASSET(2) char gFishingLoachAnim[] = dgFishingLoachAnim;
#define dgFishingLoachHeadDL "__OTR__objects/object_fish/gFishingLoachHeadDL"
static const ALIGN_ASSET(2) char gFishingLoachHeadDL[] = dgFishingLoachHeadDL;
#define dgFishingLoachLowerFrontFinDL "__OTR__objects/object_fish/gFishingLoachLowerFrontFinDL"
static const ALIGN_ASSET(2) char gFishingLoachLowerFrontFinDL[] = dgFishingLoachLowerFrontFinDL;
#define dgFishingLoachFrontSegmentDL "__OTR__objects/object_fish/gFishingLoachFrontSegmentDL"
static const ALIGN_ASSET(2) char gFishingLoachFrontSegmentDL[] = dgFishingLoachFrontSegmentDL;
#define dgFishingLoachMiddleSegmentDL "__OTR__objects/object_fish/gFishingLoachMiddleSegmentDL"
static const ALIGN_ASSET(2) char gFishingLoachMiddleSegmentDL[] = dgFishingLoachMiddleSegmentDL;
#define dgFishingLoachLowerBackFinDL "__OTR__objects/object_fish/gFishingLoachLowerBackFinDL"
static const ALIGN_ASSET(2) char gFishingLoachLowerBackFinDL[] = dgFishingLoachLowerBackFinDL;
#define dgFishingLoachBackSegmentDL "__OTR__objects/object_fish/gFishingLoachBackSegmentDL"
static const ALIGN_ASSET(2) char gFishingLoachBackSegmentDL[] = dgFishingLoachBackSegmentDL;
#define dgFishingLoachTailFinDL "__OTR__objects/object_fish/gFishingLoachTailFinDL"
static const ALIGN_ASSET(2) char gFishingLoachTailFinDL[] = dgFishingLoachTailFinDL;
#define dgFishingLoachTailSegmentDL "__OTR__objects/object_fish/gFishingLoachTailSegmentDL"
static const ALIGN_ASSET(2) char gFishingLoachTailSegmentDL[] = dgFishingLoachTailSegmentDL;
#define dgFishingLoachRightPectoralFinDL "__OTR__objects/object_fish/gFishingLoachRightPectoralFinDL"
static const ALIGN_ASSET(2) char gFishingLoachRightPectoralFinDL[] = dgFishingLoachRightPectoralFinDL;
#define dgFishingLoachLeftPectoralFinDL "__OTR__objects/object_fish/gFishingLoachLeftPectoralFinDL"
static const ALIGN_ASSET(2) char gFishingLoachLeftPectoralFinDL[] = dgFishingLoachLeftPectoralFinDL;
#define dgFishingLoachJawDL "__OTR__objects/object_fish/gFishingLoachJawDL"
static const ALIGN_ASSET(2) char gFishingLoachJawDL[] = dgFishingLoachJawDL;
#define dgFishingLoachTopScalesTex "__OTR__objects/object_fish/gFishingLoachTopScalesTex"
static const ALIGN_ASSET(2) char gFishingLoachTopScalesTex[] = dgFishingLoachTopScalesTex;
#define dgFishingLoachBottomScalesTex "__OTR__objects/object_fish/gFishingLoachBottomScalesTex"
static const ALIGN_ASSET(2) char gFishingLoachBottomScalesTex[] = dgFishingLoachBottomScalesTex;
#define dgFishingLoachGillTex "__OTR__objects/object_fish/gFishingLoachGillTex"
static const ALIGN_ASSET(2) char gFishingLoachGillTex[] = dgFishingLoachGillTex;
#define dgFishingLoachHeadTex "__OTR__objects/object_fish/gFishingLoachHeadTex"
static const ALIGN_ASSET(2) char gFishingLoachHeadTex[] = dgFishingLoachHeadTex;
#define dgFishingLoachTopFinTex "__OTR__objects/object_fish/gFishingLoachTopFinTex"
static const ALIGN_ASSET(2) char gFishingLoachTopFinTex[] = dgFishingLoachTopFinTex;
#define dgFishingLoachFinTex "__OTR__objects/object_fish/gFishingLoachFinTex"
static const ALIGN_ASSET(2) char gFishingLoachFinTex[] = dgFishingLoachFinTex;
#define dgFishingLoachSkel "__OTR__objects/object_fish/gFishingLoachSkel"
static const ALIGN_ASSET(2) char gFishingLoachSkel[] = dgFishingLoachSkel;
#define dgFishingRodSegmentStripTex "__OTR__objects/object_fish/gFishingRodSegmentStripTex"
static const ALIGN_ASSET(2) char gFishingRodSegmentStripTex[] = dgFishingRodSegmentStripTex;
#define dgFishingRodSegmentBlackTex "__OTR__objects/object_fish/gFishingRodSegmentBlackTex"
static const ALIGN_ASSET(2) char gFishingRodSegmentBlackTex[] = dgFishingRodSegmentBlackTex;
#define dgFishingRodSegmentWhiteTex "__OTR__objects/object_fish/gFishingRodSegmentWhiteTex"
static const ALIGN_ASSET(2) char gFishingRodSegmentWhiteTex[] = dgFishingRodSegmentWhiteTex;
#define dgFishingRodSetupDL "__OTR__objects/object_fish/gFishingRodSetupDL"
static const ALIGN_ASSET(2) char gFishingRodSetupDL[] = dgFishingRodSetupDL;
#define dgFishingRodSegmentDL "__OTR__objects/object_fish/gFishingRodSegmentDL"
static const ALIGN_ASSET(2) char gFishingRodSegmentDL[] = dgFishingRodSegmentDL;
#define dgFishingLureHookTex "__OTR__objects/object_fish/gFishingLureHookTex"
static const ALIGN_ASSET(2) char gFishingLureHookTex[] = dgFishingLureHookTex;
#define dgFishingLureFloatTex "__OTR__objects/object_fish/gFishingLureFloatTex"
static const ALIGN_ASSET(2) char gFishingLureFloatTex[] = dgFishingLureFloatTex;
#define dgFishingLureHookDL "__OTR__objects/object_fish/gFishingLureHookDL"
static const ALIGN_ASSET(2) char gFishingLureHookDL[] = dgFishingLureHookDL;
#define dgFishingLureFloatDL "__OTR__objects/object_fish/gFishingLureFloatDL"
static const ALIGN_ASSET(2) char gFishingLureFloatDL[] = dgFishingLureFloatDL;
#define dgFishingLilyPadTex "__OTR__objects/object_fish/gFishingLilyPadTex"
static const ALIGN_ASSET(2) char gFishingLilyPadTex[] = dgFishingLilyPadTex;
#define dgFishingRockTex "__OTR__objects/object_fish/gFishingRockTex"
static const ALIGN_ASSET(2) char gFishingRockTex[] = dgFishingRockTex;
#define dgFishingLilyPadMaterialDL "__OTR__objects/object_fish/gFishingLilyPadMaterialDL"
static const ALIGN_ASSET(2) char gFishingLilyPadMaterialDL[] = dgFishingLilyPadMaterialDL;
#define dgFishingLilyPadModelDL "__OTR__objects/object_fish/gFishingLilyPadModelDL"
static const ALIGN_ASSET(2) char gFishingLilyPadModelDL[] = dgFishingLilyPadModelDL;
#define dgFishingRockMaterialDL "__OTR__objects/object_fish/gFishingRockMaterialDL"
static const ALIGN_ASSET(2) char gFishingRockMaterialDL[] = dgFishingRockMaterialDL;
#define dgFishingRockModelDL "__OTR__objects/object_fish/gFishingRockModelDL"
static const ALIGN_ASSET(2) char gFishingRockModelDL[] = dgFishingRockModelDL;
#define dgFishingWoodPostTex "__OTR__objects/object_fish/gFishingWoodPostTex"
static const ALIGN_ASSET(2) char gFishingWoodPostTex[] = dgFishingWoodPostTex;
#define dgFishingWoodPostMaterialDL "__OTR__objects/object_fish/gFishingWoodPostMaterialDL"
static const ALIGN_ASSET(2) char gFishingWoodPostMaterialDL[] = dgFishingWoodPostMaterialDL;
#define dgFishingWoodPostModelDL "__OTR__objects/object_fish/gFishingWoodPostModelDL"
static const ALIGN_ASSET(2) char gFishingWoodPostModelDL[] = dgFishingWoodPostModelDL;
#define dgFishingReedMaterialDL "__OTR__objects/object_fish/gFishingReedMaterialDL"
static const ALIGN_ASSET(2) char gFishingReedMaterialDL[] = dgFishingReedMaterialDL;
#define dgFishingReedModelDL "__OTR__objects/object_fish/gFishingReedModelDL"
static const ALIGN_ASSET(2) char gFishingReedModelDL[] = dgFishingReedModelDL;
#define dgFishingAquariumBottomTex "__OTR__objects/object_fish/gFishingAquariumBottomTex"
static const ALIGN_ASSET(2) char gFishingAquariumBottomTex[] = dgFishingAquariumBottomTex;
#define dgFishingAquariumWaterTex "__OTR__objects/object_fish/gFishingAquariumWaterTex"
static const ALIGN_ASSET(2) char gFishingAquariumWaterTex[] = dgFishingAquariumWaterTex;
#define dgFishingAquariumGlassTex "__OTR__objects/object_fish/gFishingAquariumGlassTex"
static const ALIGN_ASSET(2) char gFishingAquariumGlassTex[] = dgFishingAquariumGlassTex;
#define dgFishingAquariumBottomDL "__OTR__objects/object_fish/gFishingAquariumBottomDL"
static const ALIGN_ASSET(2) char gFishingAquariumBottomDL[] = dgFishingAquariumBottomDL;
#define dgFishingAquariumContainerDL "__OTR__objects/object_fish/gFishingAquariumContainerDL"
static const ALIGN_ASSET(2) char gFishingAquariumContainerDL[] = dgFishingAquariumContainerDL;
typedef enum FishingBassLimb {
/* 0x00 */ FISHING_BASS_LIMB_NONE,
/* 0x01 */ FISHING_BASS_LIMB_HEAD,
/* 0x02 */ FISHING_BASS_LIMB_MIDDLE_SEGMENT_ROOT,
/* 0x03 */ FISHING_BASS_LIMB_BACK_SEGMENT_ROOT,
/* 0x04 */ FISHING_BASS_LIMB_END_ROOT,
/* 0x05 */ FISHING_BASS_LIMB_TAIL_FIN,
/* 0x06 */ FISHING_BASS_LIMB_BACK_SEGMENT_END,
/* 0x07 */ FISHING_BASS_LIMB_BACK_SEGMENT,
/* 0x08 */ FISHING_BASS_LIMB_TOP_REAR_FIN,
/* 0x09 */ FISHING_BASS_LIMB_BOTTOM_REAR_FIN,
/* 0x0A */ FISHING_BASS_LIMB_MIDDLE_SEGMENT,
/* 0x0B */ FISHING_BASS_LIMB_TOP_FRONT_FIN,
/* 0x0C */ FISHING_BASS_LIMB_BOTTOM_FRONT_FIN,
/* 0x0D */ FISHING_BASS_LIMB_JAW,
/* 0x0E */ FISHING_BASS_LIMB_RIGHT_PECTORAL_FIN,
/* 0x0F */ FISHING_BASS_LIMB_LEFT_PECTORAL_FIN,
/* 0x10 */ FISHING_BASS_LIMB_MAX
} FishingBassLimb;
typedef enum FishingOwnerLimb {
/* 0x00 */ FISHING_OWNER_LIMB_NONE,
/* 0x01 */ FISHING_OWNER_LIMB_TORSO,
/* 0x02 */ FISHING_OWNER_LIMB_LEFT_UPPER_ARM,
/* 0x03 */ FISHING_OWNER_LIMB_LEFT_FOREARM,
/* 0x04 */ FISHING_OWNER_LIMB_LEFT_HAND,
/* 0x05 */ FISHING_OWNER_LIMB_RIGHT_UPPER_ARM,
/* 0x06 */ FISHING_OWNER_LIMB_RIGHT_FOREARM,
/* 0x07 */ FISHING_OWNER_LIMB_RIGHT_HAND,
/* 0x08 */ FISHING_OWNER_LIMB_HEAD,
/* 0x09 */ FISHING_OWNER_LIMB_MAX
} FishingOwnerLimb;
typedef enum FishingLoachLimb {
/* 0x00 */ FISHING_LOACH_LIMB_NONE,
/* 0x01 */ FISHING_LOACH_LIMB_HEAD,
/* 0x02 */ FISHING_LOACH_LIMB_LOWER_FRONT_FIN,
/* 0x03 */ FISHING_LOACH_LIMB_MIDDLE_SEGMENT,
/* 0x04 */ FISHING_LOACH_LIMB_LOWER_BACK_FIN,
/* 0x05 */ FISHING_LOACH_LIMB_TAIL_FIN,
/* 0x06 */ FISHING_LOACH_LIMB_TAIL_SEGMENT,
/* 0x07 */ FISHING_LOACH_LIMB_BACK_SEGMENT,
/* 0x08 */ FISHING_LOACH_LIMB_FRONT_SEGMENT,
/* 0x09 */ FISHING_LOACH_LIMB_LEFT_PECTORAL_FIN,
/* 0x0A */ FISHING_LOACH_LIMB_RIGHT_PECTORAL_FIN,
/* 0x0B */ FISHING_LOACH_LIMB_JAW,
/* 0x0C */ FISHING_LOACH_LIMB_MAX
} FishingLoachLimb;
#endif // OBJECTS_OBJECT_FISH_H