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427 lines
23 KiB
C
427 lines
23 KiB
C
#ifndef OBJECTS_OBJECT_FISH_H
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#define OBJECTS_OBJECT_FISH_H 1
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#include "align_asset_macro.h"
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#define dgFishingBassAnim "__OTR__objects/object_fish/gFishingBassAnim"
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static const ALIGN_ASSET(2) char gFishingBassAnim[] = dgFishingBassAnim;
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#define dgFishingBassTailFinDL "__OTR__objects/object_fish/gFishingBassTailFinDL"
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static const ALIGN_ASSET(2) char gFishingBassTailFinDL[] = dgFishingBassTailFinDL;
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#define dgFishingBassBackSegmentEndDL "__OTR__objects/object_fish/gFishingBassBackSegmentEndDL"
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static const ALIGN_ASSET(2) char gFishingBassBackSegmentEndDL[] = dgFishingBassBackSegmentEndDL;
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#define dgFishingBassTopRearFinDL "__OTR__objects/object_fish/gFishingBassTopRearFinDL"
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static const ALIGN_ASSET(2) char gFishingBassTopRearFinDL[] = dgFishingBassTopRearFinDL;
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#define dgFishingBassBottomRearFinDL "__OTR__objects/object_fish/gFishingBassBottomRearFinDL"
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static const ALIGN_ASSET(2) char gFishingBassBottomRearFinDL[] = dgFishingBassBottomRearFinDL;
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#define dgFishingBassBackSegmentDL "__OTR__objects/object_fish/gFishingBassBackSegmentDL"
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static const ALIGN_ASSET(2) char gFishingBassBackSegmentDL[] = dgFishingBassBackSegmentDL;
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#define dgFishingBassTopFrontFinDL "__OTR__objects/object_fish/gFishingBassTopFrontFinDL"
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static const ALIGN_ASSET(2) char gFishingBassTopFrontFinDL[] = dgFishingBassTopFrontFinDL;
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#define dgFishingBassBottomFrontFinDL "__OTR__objects/object_fish/gFishingBassBottomFrontFinDL"
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static const ALIGN_ASSET(2) char gFishingBassBottomFrontFinDL[] = dgFishingBassBottomFrontFinDL;
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#define dgFishingBassMiddleSegmentDL "__OTR__objects/object_fish/gFishingBassMiddleSegmentDL"
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static const ALIGN_ASSET(2) char gFishingBassMiddleSegmentDL[] = dgFishingBassMiddleSegmentDL;
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#define dgFishingBassHeadDL "__OTR__objects/object_fish/gFishingBassHeadDL"
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static const ALIGN_ASSET(2) char gFishingBassHeadDL[] = dgFishingBassHeadDL;
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#define dgFishingBassLeftPectoralFinDL "__OTR__objects/object_fish/gFishingBassLeftPectoralFinDL"
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static const ALIGN_ASSET(2) char gFishingBassLeftPectoralFinDL[] = dgFishingBassLeftPectoralFinDL;
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#define dgFishingBassRightPectoralFinDL "__OTR__objects/object_fish/gFishingBassRightPectoralFinDL"
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static const ALIGN_ASSET(2) char gFishingBassRightPectoralFinDL[] = dgFishingBassRightPectoralFinDL;
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#define dgFishingBassJawDL "__OTR__objects/object_fish/gFishingBassJawDL"
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static const ALIGN_ASSET(2) char gFishingBassJawDL[] = dgFishingBassJawDL;
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#define dgFishingBassTailFinTex "__OTR__objects/object_fish/gFishingBassTailFinTex"
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static const ALIGN_ASSET(2) char gFishingBassTailFinTex[] = dgFishingBassTailFinTex;
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#define dgFishingBassTopScalesTex "__OTR__objects/object_fish/gFishingBassTopScalesTex"
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static const ALIGN_ASSET(2) char gFishingBassTopScalesTex[] = dgFishingBassTopScalesTex;
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#define dgFishingBassBottomScalesTex "__OTR__objects/object_fish/gFishingBassBottomScalesTex"
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static const ALIGN_ASSET(2) char gFishingBassBottomScalesTex[] = dgFishingBassBottomScalesTex;
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#define dgFishingBassHeadTex "__OTR__objects/object_fish/gFishingBassHeadTex"
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static const ALIGN_ASSET(2) char gFishingBassHeadTex[] = dgFishingBassHeadTex;
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#define dgFishingBassFinTex "__OTR__objects/object_fish/gFishingBassFinTex"
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static const ALIGN_ASSET(2) char gFishingBassFinTex[] = dgFishingBassFinTex;
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#define dgFishingBassUnusedFinTex "__OTR__objects/object_fish/gFishingBassUnusedFinTex"
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static const ALIGN_ASSET(2) char gFishingBassUnusedFinTex[] = dgFishingBassUnusedFinTex;
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#define dgFishingBassSpinyFinTex "__OTR__objects/object_fish/gFishingBassSpinyFinTex"
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static const ALIGN_ASSET(2) char gFishingBassSpinyFinTex[] = dgFishingBassSpinyFinTex;
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#define dgFishingBassSkel "__OTR__objects/object_fish/gFishingBassSkel"
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static const ALIGN_ASSET(2) char gFishingBassSkel[] = dgFishingBassSkel;
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#define dgFishingOldLureHookTex "__OTR__objects/object_fish/gFishingOldLureHookTex"
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static const ALIGN_ASSET(2) char gFishingOldLureHookTex[] = dgFishingOldLureHookTex;
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#define dgFishingOldLureFloatTex "__OTR__objects/object_fish/gFishingOldLureFloatTex"
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static const ALIGN_ASSET(2) char gFishingOldLureFloatTex[] = dgFishingOldLureFloatTex;
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#define dgFishingOldLureDL "__OTR__objects/object_fish/gFishingOldLureDL"
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static const ALIGN_ASSET(2) char gFishingOldLureDL[] = dgFishingOldLureDL;
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#define dgFishingStreamSplashTile1Tex "__OTR__objects/object_fish/gFishingStreamSplashTile1Tex"
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static const ALIGN_ASSET(2) char gFishingStreamSplashTile1Tex[] = dgFishingStreamSplashTile1Tex;
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#define dgFishingStreamSplashTile2Tex "__OTR__objects/object_fish/gFishingStreamSplashTile2Tex"
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static const ALIGN_ASSET(2) char gFishingStreamSplashTile2Tex[] = dgFishingStreamSplashTile2Tex;
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#define dgFishingStreamSplashDL "__OTR__objects/object_fish/gFishingStreamSplashDL"
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static const ALIGN_ASSET(2) char gFishingStreamSplashDL[] = dgFishingStreamSplashDL;
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#define dgFishingBubbleTex "__OTR__objects/object_fish/gFishingBubbleTex"
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static const ALIGN_ASSET(2) char gFishingBubbleTex[] = dgFishingBubbleTex;
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#define dgFishingBubbleMaterialDL "__OTR__objects/object_fish/gFishingBubbleMaterialDL"
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static const ALIGN_ASSET(2) char gFishingBubbleMaterialDL[] = dgFishingBubbleMaterialDL;
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#define dgFishingBubbleModelDL "__OTR__objects/object_fish/gFishingBubbleModelDL"
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static const ALIGN_ASSET(2) char gFishingBubbleModelDL[] = dgFishingBubbleModelDL;
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#define dgFishingDustSplashTex "__OTR__objects/object_fish/gFishingDustSplashTex"
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static const ALIGN_ASSET(2) char gFishingDustSplashTex[] = dgFishingDustSplashTex;
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#define dgFishingDustSplashMaterialDL "__OTR__objects/object_fish/gFishingDustSplashMaterialDL"
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static const ALIGN_ASSET(2) char gFishingDustSplashMaterialDL[] = dgFishingDustSplashMaterialDL;
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#define dgFishingDustSplashModelDL "__OTR__objects/object_fish/gFishingDustSplashModelDL"
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static const ALIGN_ASSET(2) char gFishingDustSplashModelDL[] = dgFishingDustSplashModelDL;
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#define dgFishingUnusedMaterialDL "__OTR__objects/object_fish/gFishingUnusedMaterialDL"
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static const ALIGN_ASSET(2) char gFishingUnusedMaterialDL[] = dgFishingUnusedMaterialDL;
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#define dgFishingLineModelDL "__OTR__objects/object_fish/gFishingLineModelDL"
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static const ALIGN_ASSET(2) char gFishingLineModelDL[] = dgFishingLineModelDL;
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#define dgFishingRainDropModelDL "__OTR__objects/object_fish/gFishingRainDropModelDL"
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static const ALIGN_ASSET(2) char gFishingRainDropModelDL[] = dgFishingRainDropModelDL;
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#define dgFishingRainSplashTex "__OTR__objects/object_fish/gFishingRainSplashTex"
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static const ALIGN_ASSET(2) char gFishingRainSplashTex[] = dgFishingRainSplashTex;
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#define dgFishingRainSplashMaterialDL "__OTR__objects/object_fish/gFishingRainSplashMaterialDL"
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static const ALIGN_ASSET(2) char gFishingRainSplashMaterialDL[] = dgFishingRainSplashMaterialDL;
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#define dgFishingRainSplashModelDL "__OTR__objects/object_fish/gFishingRainSplashModelDL"
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static const ALIGN_ASSET(2) char gFishingRainSplashModelDL[] = dgFishingRainSplashModelDL;
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#define dgFishingOwnerAnim "__OTR__objects/object_fish/gFishingOwnerAnim"
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static const ALIGN_ASSET(2) char gFishingOwnerAnim[] = dgFishingOwnerAnim;
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#define dgFishingOwnerTorsoDL "__OTR__objects/object_fish/gFishingOwnerTorsoDL"
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static const ALIGN_ASSET(2) char gFishingOwnerTorsoDL[] = dgFishingOwnerTorsoDL;
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#define dgFishingOwnerHairDL "__OTR__objects/object_fish/gFishingOwnerHairDL"
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static const ALIGN_ASSET(2) char gFishingOwnerHairDL[] = dgFishingOwnerHairDL;
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#define dgFishingOwnerHatDL "__OTR__objects/object_fish/gFishingOwnerHatDL"
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static const ALIGN_ASSET(2) char gFishingOwnerHatDL[] = dgFishingOwnerHatDL;
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#define dgFishingOwnerHeadDL "__OTR__objects/object_fish/gFishingOwnerHeadDL"
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static const ALIGN_ASSET(2) char gFishingOwnerHeadDL[] = dgFishingOwnerHeadDL;
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#define dgFishingOwnerRightUpperArmDL "__OTR__objects/object_fish/gFishingOwnerRightUpperArmDL"
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static const ALIGN_ASSET(2) char gFishingOwnerRightUpperArmDL[] = dgFishingOwnerRightUpperArmDL;
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#define dgFishingOwnerRightForearmDL "__OTR__objects/object_fish/gFishingOwnerRightForearmDL"
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static const ALIGN_ASSET(2) char gFishingOwnerRightForearmDL[] = dgFishingOwnerRightForearmDL;
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#define dgFishingOwnerRightHandDL "__OTR__objects/object_fish/gFishingOwnerRightHandDL"
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static const ALIGN_ASSET(2) char gFishingOwnerRightHandDL[] = dgFishingOwnerRightHandDL;
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#define dgFishingOwnerLeftUpperArmDL "__OTR__objects/object_fish/gFishingOwnerLeftUpperArmDL"
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static const ALIGN_ASSET(2) char gFishingOwnerLeftUpperArmDL[] = dgFishingOwnerLeftUpperArmDL;
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#define dgFishingOwnerLeftForearmDL "__OTR__objects/object_fish/gFishingOwnerLeftForearmDL"
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static const ALIGN_ASSET(2) char gFishingOwnerLeftForearmDL[] = dgFishingOwnerLeftForearmDL;
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#define dgFishingOwnerLeftHandDL "__OTR__objects/object_fish/gFishingOwnerLeftHandDL"
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static const ALIGN_ASSET(2) char gFishingOwnerLeftHandDL[] = dgFishingOwnerLeftHandDL;
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#define dgFishingOwnerSkel "__OTR__objects/object_fish/gFishingOwnerSkel"
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static const ALIGN_ASSET(2) char gFishingOwnerSkel[] = dgFishingOwnerSkel;
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#define dgFishingRippleMaterialDL "__OTR__objects/object_fish/gFishingRippleMaterialDL"
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static const ALIGN_ASSET(2) char gFishingRippleMaterialDL[] = dgFishingRippleMaterialDL;
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#define dgFishingRippleModelDL "__OTR__objects/object_fish/gFishingRippleModelDL"
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static const ALIGN_ASSET(2) char gFishingRippleModelDL[] = dgFishingRippleModelDL;
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#define dgFishingWaterDustTex "__OTR__objects/object_fish/gFishingWaterDustTex"
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static const ALIGN_ASSET(2) char gFishingWaterDustTex[] = dgFishingWaterDustTex;
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#define dgFishingWaterDustMaterialDL "__OTR__objects/object_fish/gFishingWaterDustMaterialDL"
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static const ALIGN_ASSET(2) char gFishingWaterDustMaterialDL[] = dgFishingWaterDustMaterialDL;
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#define dgFishingWaterDustModelDL "__OTR__objects/object_fish/gFishingWaterDustModelDL"
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static const ALIGN_ASSET(2) char gFishingWaterDustModelDL[] = dgFishingWaterDustModelDL;
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#define dgFishingOwnerTLUT "__OTR__objects/object_fish/gFishingOwnerTLUT"
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static const ALIGN_ASSET(2) char gFishingOwnerTLUT[] = dgFishingOwnerTLUT;
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#define dgFishingOwnerSkinTex "__OTR__objects/object_fish/gFishingOwnerSkinTex"
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static const ALIGN_ASSET(2) char gFishingOwnerSkinTex[] = dgFishingOwnerSkinTex;
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#define dgFishingOwnerHairFullTex "__OTR__objects/object_fish/gFishingOwnerHairFullTex"
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static const ALIGN_ASSET(2) char gFishingOwnerHairFullTex[] = dgFishingOwnerHairFullTex;
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#define dgFishingOwnerHairPartialTex "__OTR__objects/object_fish/gFishingOwnerHairPartialTex"
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static const ALIGN_ASSET(2) char gFishingOwnerHairPartialTex[] = dgFishingOwnerHairPartialTex;
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#define dgFishingOwnerEarTex "__OTR__objects/object_fish/gFishingOwnerEarTex"
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static const ALIGN_ASSET(2) char gFishingOwnerEarTex[] = dgFishingOwnerEarTex;
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#define dgFishingOwnerMouthTex "__OTR__objects/object_fish/gFishingOwnerMouthTex"
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static const ALIGN_ASSET(2) char gFishingOwnerMouthTex[] = dgFishingOwnerMouthTex;
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#define dgFishingOwnerNostrilTex "__OTR__objects/object_fish/gFishingOwnerNostrilTex"
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static const ALIGN_ASSET(2) char gFishingOwnerNostrilTex[] = dgFishingOwnerNostrilTex;
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#define dgFishingOwnerEyeOpenTex "__OTR__objects/object_fish/gFishingOwnerEyeOpenTex"
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static const ALIGN_ASSET(2) char gFishingOwnerEyeOpenTex[] = dgFishingOwnerEyeOpenTex;
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#define dgFishingOwnerEyeHalfTex "__OTR__objects/object_fish/gFishingOwnerEyeHalfTex"
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static const ALIGN_ASSET(2) char gFishingOwnerEyeHalfTex[] = dgFishingOwnerEyeHalfTex;
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#define dgFishingOwnerEyeClosedTex "__OTR__objects/object_fish/gFishingOwnerEyeClosedTex"
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static const ALIGN_ASSET(2) char gFishingOwnerEyeClosedTex[] = dgFishingOwnerEyeClosedTex;
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#define dgFishingOwnerHatTex "__OTR__objects/object_fish/gFishingOwnerHatTex"
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static const ALIGN_ASSET(2) char gFishingOwnerHatTex[] = dgFishingOwnerHatTex;
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#define dgFishingOwnerShirtTex "__OTR__objects/object_fish/gFishingOwnerShirtTex"
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static const ALIGN_ASSET(2) char gFishingOwnerShirtTex[] = dgFishingOwnerShirtTex;
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#define dgFishingOwnerFingersTex "__OTR__objects/object_fish/gFishingOwnerFingersTex"
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static const ALIGN_ASSET(2) char gFishingOwnerFingersTex[] = dgFishingOwnerFingersTex;
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#define dgFishingOwnerCollarTex "__OTR__objects/object_fish/gFishingOwnerCollarTex"
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static const ALIGN_ASSET(2) char gFishingOwnerCollarTex[] = dgFishingOwnerCollarTex;
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#define dgFishingOwnerVestTex "__OTR__objects/object_fish/gFishingOwnerVestTex"
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static const ALIGN_ASSET(2) char gFishingOwnerVestTex[] = dgFishingOwnerVestTex;
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#define dgFishingSinkingLureSegmentTex "__OTR__objects/object_fish/gFishingSinkingLureSegmentTex"
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static const ALIGN_ASSET(2) char gFishingSinkingLureSegmentTex[] = dgFishingSinkingLureSegmentTex;
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#define dgFishingSinkingLureSegmentMaterialDL "__OTR__objects/object_fish/gFishingSinkingLureSegmentMaterialDL"
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static const ALIGN_ASSET(2) char gFishingSinkingLureSegmentMaterialDL[] = dgFishingSinkingLureSegmentMaterialDL;
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#define dgFishingSinkingLureSegmentModelDL "__OTR__objects/object_fish/gFishingSinkingLureSegmentModelDL"
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static const ALIGN_ASSET(2) char gFishingSinkingLureSegmentModelDL[] = dgFishingSinkingLureSegmentModelDL;
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#define dgFishingGroupFishTex "__OTR__objects/object_fish/gFishingGroupFishTex"
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static const ALIGN_ASSET(2) char gFishingGroupFishTex[] = dgFishingGroupFishTex;
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#define dgFishingGroupFishMaterialDL "__OTR__objects/object_fish/gFishingGroupFishMaterialDL"
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static const ALIGN_ASSET(2) char gFishingGroupFishMaterialDL[] = dgFishingGroupFishMaterialDL;
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#define dgFishingGroupFishModelDL "__OTR__objects/object_fish/gFishingGroupFishModelDL"
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static const ALIGN_ASSET(2) char gFishingGroupFishModelDL[] = dgFishingGroupFishModelDL;
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#define dgFishingUnusedRockDL "__OTR__objects/object_fish/gFishingUnusedRockDL"
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static const ALIGN_ASSET(2) char gFishingUnusedRockDL[] = dgFishingUnusedRockDL;
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#define dgFishingUnusedRockTex "__OTR__objects/object_fish/gFishingUnusedRockTex"
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static const ALIGN_ASSET(2) char gFishingUnusedRockTex[] = dgFishingUnusedRockTex;
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#define dgFishingLoachAnim "__OTR__objects/object_fish/gFishingLoachAnim"
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static const ALIGN_ASSET(2) char gFishingLoachAnim[] = dgFishingLoachAnim;
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#define dgFishingLoachHeadDL "__OTR__objects/object_fish/gFishingLoachHeadDL"
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static const ALIGN_ASSET(2) char gFishingLoachHeadDL[] = dgFishingLoachHeadDL;
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#define dgFishingLoachLowerFrontFinDL "__OTR__objects/object_fish/gFishingLoachLowerFrontFinDL"
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static const ALIGN_ASSET(2) char gFishingLoachLowerFrontFinDL[] = dgFishingLoachLowerFrontFinDL;
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#define dgFishingLoachFrontSegmentDL "__OTR__objects/object_fish/gFishingLoachFrontSegmentDL"
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static const ALIGN_ASSET(2) char gFishingLoachFrontSegmentDL[] = dgFishingLoachFrontSegmentDL;
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#define dgFishingLoachMiddleSegmentDL "__OTR__objects/object_fish/gFishingLoachMiddleSegmentDL"
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static const ALIGN_ASSET(2) char gFishingLoachMiddleSegmentDL[] = dgFishingLoachMiddleSegmentDL;
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#define dgFishingLoachLowerBackFinDL "__OTR__objects/object_fish/gFishingLoachLowerBackFinDL"
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static const ALIGN_ASSET(2) char gFishingLoachLowerBackFinDL[] = dgFishingLoachLowerBackFinDL;
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#define dgFishingLoachBackSegmentDL "__OTR__objects/object_fish/gFishingLoachBackSegmentDL"
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static const ALIGN_ASSET(2) char gFishingLoachBackSegmentDL[] = dgFishingLoachBackSegmentDL;
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#define dgFishingLoachTailFinDL "__OTR__objects/object_fish/gFishingLoachTailFinDL"
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static const ALIGN_ASSET(2) char gFishingLoachTailFinDL[] = dgFishingLoachTailFinDL;
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#define dgFishingLoachTailSegmentDL "__OTR__objects/object_fish/gFishingLoachTailSegmentDL"
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static const ALIGN_ASSET(2) char gFishingLoachTailSegmentDL[] = dgFishingLoachTailSegmentDL;
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#define dgFishingLoachRightPectoralFinDL "__OTR__objects/object_fish/gFishingLoachRightPectoralFinDL"
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static const ALIGN_ASSET(2) char gFishingLoachRightPectoralFinDL[] = dgFishingLoachRightPectoralFinDL;
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#define dgFishingLoachLeftPectoralFinDL "__OTR__objects/object_fish/gFishingLoachLeftPectoralFinDL"
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static const ALIGN_ASSET(2) char gFishingLoachLeftPectoralFinDL[] = dgFishingLoachLeftPectoralFinDL;
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#define dgFishingLoachJawDL "__OTR__objects/object_fish/gFishingLoachJawDL"
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static const ALIGN_ASSET(2) char gFishingLoachJawDL[] = dgFishingLoachJawDL;
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#define dgFishingLoachTopScalesTex "__OTR__objects/object_fish/gFishingLoachTopScalesTex"
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static const ALIGN_ASSET(2) char gFishingLoachTopScalesTex[] = dgFishingLoachTopScalesTex;
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#define dgFishingLoachBottomScalesTex "__OTR__objects/object_fish/gFishingLoachBottomScalesTex"
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static const ALIGN_ASSET(2) char gFishingLoachBottomScalesTex[] = dgFishingLoachBottomScalesTex;
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#define dgFishingLoachGillTex "__OTR__objects/object_fish/gFishingLoachGillTex"
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static const ALIGN_ASSET(2) char gFishingLoachGillTex[] = dgFishingLoachGillTex;
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#define dgFishingLoachHeadTex "__OTR__objects/object_fish/gFishingLoachHeadTex"
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static const ALIGN_ASSET(2) char gFishingLoachHeadTex[] = dgFishingLoachHeadTex;
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#define dgFishingLoachTopFinTex "__OTR__objects/object_fish/gFishingLoachTopFinTex"
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static const ALIGN_ASSET(2) char gFishingLoachTopFinTex[] = dgFishingLoachTopFinTex;
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#define dgFishingLoachFinTex "__OTR__objects/object_fish/gFishingLoachFinTex"
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static const ALIGN_ASSET(2) char gFishingLoachFinTex[] = dgFishingLoachFinTex;
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#define dgFishingLoachSkel "__OTR__objects/object_fish/gFishingLoachSkel"
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static const ALIGN_ASSET(2) char gFishingLoachSkel[] = dgFishingLoachSkel;
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#define dgFishingRodSegmentStripTex "__OTR__objects/object_fish/gFishingRodSegmentStripTex"
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static const ALIGN_ASSET(2) char gFishingRodSegmentStripTex[] = dgFishingRodSegmentStripTex;
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#define dgFishingRodSegmentBlackTex "__OTR__objects/object_fish/gFishingRodSegmentBlackTex"
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static const ALIGN_ASSET(2) char gFishingRodSegmentBlackTex[] = dgFishingRodSegmentBlackTex;
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#define dgFishingRodSegmentWhiteTex "__OTR__objects/object_fish/gFishingRodSegmentWhiteTex"
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static const ALIGN_ASSET(2) char gFishingRodSegmentWhiteTex[] = dgFishingRodSegmentWhiteTex;
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#define dgFishingRodSetupDL "__OTR__objects/object_fish/gFishingRodSetupDL"
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static const ALIGN_ASSET(2) char gFishingRodSetupDL[] = dgFishingRodSetupDL;
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#define dgFishingRodSegmentDL "__OTR__objects/object_fish/gFishingRodSegmentDL"
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static const ALIGN_ASSET(2) char gFishingRodSegmentDL[] = dgFishingRodSegmentDL;
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#define dgFishingLureHookTex "__OTR__objects/object_fish/gFishingLureHookTex"
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static const ALIGN_ASSET(2) char gFishingLureHookTex[] = dgFishingLureHookTex;
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#define dgFishingLureFloatTex "__OTR__objects/object_fish/gFishingLureFloatTex"
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static const ALIGN_ASSET(2) char gFishingLureFloatTex[] = dgFishingLureFloatTex;
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#define dgFishingLureHookDL "__OTR__objects/object_fish/gFishingLureHookDL"
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static const ALIGN_ASSET(2) char gFishingLureHookDL[] = dgFishingLureHookDL;
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#define dgFishingLureFloatDL "__OTR__objects/object_fish/gFishingLureFloatDL"
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static const ALIGN_ASSET(2) char gFishingLureFloatDL[] = dgFishingLureFloatDL;
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#define dgFishingLilyPadTex "__OTR__objects/object_fish/gFishingLilyPadTex"
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static const ALIGN_ASSET(2) char gFishingLilyPadTex[] = dgFishingLilyPadTex;
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#define dgFishingRockTex "__OTR__objects/object_fish/gFishingRockTex"
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static const ALIGN_ASSET(2) char gFishingRockTex[] = dgFishingRockTex;
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#define dgFishingLilyPadMaterialDL "__OTR__objects/object_fish/gFishingLilyPadMaterialDL"
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static const ALIGN_ASSET(2) char gFishingLilyPadMaterialDL[] = dgFishingLilyPadMaterialDL;
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#define dgFishingLilyPadModelDL "__OTR__objects/object_fish/gFishingLilyPadModelDL"
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static const ALIGN_ASSET(2) char gFishingLilyPadModelDL[] = dgFishingLilyPadModelDL;
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#define dgFishingRockMaterialDL "__OTR__objects/object_fish/gFishingRockMaterialDL"
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static const ALIGN_ASSET(2) char gFishingRockMaterialDL[] = dgFishingRockMaterialDL;
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#define dgFishingRockModelDL "__OTR__objects/object_fish/gFishingRockModelDL"
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static const ALIGN_ASSET(2) char gFishingRockModelDL[] = dgFishingRockModelDL;
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#define dgFishingWoodPostTex "__OTR__objects/object_fish/gFishingWoodPostTex"
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static const ALIGN_ASSET(2) char gFishingWoodPostTex[] = dgFishingWoodPostTex;
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#define dgFishingWoodPostMaterialDL "__OTR__objects/object_fish/gFishingWoodPostMaterialDL"
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static const ALIGN_ASSET(2) char gFishingWoodPostMaterialDL[] = dgFishingWoodPostMaterialDL;
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#define dgFishingWoodPostModelDL "__OTR__objects/object_fish/gFishingWoodPostModelDL"
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static const ALIGN_ASSET(2) char gFishingWoodPostModelDL[] = dgFishingWoodPostModelDL;
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#define dgFishingReedMaterialDL "__OTR__objects/object_fish/gFishingReedMaterialDL"
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static const ALIGN_ASSET(2) char gFishingReedMaterialDL[] = dgFishingReedMaterialDL;
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#define dgFishingReedModelDL "__OTR__objects/object_fish/gFishingReedModelDL"
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static const ALIGN_ASSET(2) char gFishingReedModelDL[] = dgFishingReedModelDL;
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#define dgFishingAquariumBottomTex "__OTR__objects/object_fish/gFishingAquariumBottomTex"
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static const ALIGN_ASSET(2) char gFishingAquariumBottomTex[] = dgFishingAquariumBottomTex;
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#define dgFishingAquariumWaterTex "__OTR__objects/object_fish/gFishingAquariumWaterTex"
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static const ALIGN_ASSET(2) char gFishingAquariumWaterTex[] = dgFishingAquariumWaterTex;
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#define dgFishingAquariumGlassTex "__OTR__objects/object_fish/gFishingAquariumGlassTex"
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static const ALIGN_ASSET(2) char gFishingAquariumGlassTex[] = dgFishingAquariumGlassTex;
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#define dgFishingAquariumBottomDL "__OTR__objects/object_fish/gFishingAquariumBottomDL"
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static const ALIGN_ASSET(2) char gFishingAquariumBottomDL[] = dgFishingAquariumBottomDL;
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#define dgFishingAquariumContainerDL "__OTR__objects/object_fish/gFishingAquariumContainerDL"
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static const ALIGN_ASSET(2) char gFishingAquariumContainerDL[] = dgFishingAquariumContainerDL;
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typedef enum FishingBassLimb {
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/* 0x00 */ FISHING_BASS_LIMB_NONE,
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/* 0x01 */ FISHING_BASS_LIMB_HEAD,
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/* 0x02 */ FISHING_BASS_LIMB_MIDDLE_SEGMENT_ROOT,
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/* 0x03 */ FISHING_BASS_LIMB_BACK_SEGMENT_ROOT,
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/* 0x04 */ FISHING_BASS_LIMB_END_ROOT,
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/* 0x05 */ FISHING_BASS_LIMB_TAIL_FIN,
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/* 0x06 */ FISHING_BASS_LIMB_BACK_SEGMENT_END,
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/* 0x07 */ FISHING_BASS_LIMB_BACK_SEGMENT,
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/* 0x08 */ FISHING_BASS_LIMB_TOP_REAR_FIN,
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/* 0x09 */ FISHING_BASS_LIMB_BOTTOM_REAR_FIN,
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/* 0x0A */ FISHING_BASS_LIMB_MIDDLE_SEGMENT,
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/* 0x0B */ FISHING_BASS_LIMB_TOP_FRONT_FIN,
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/* 0x0C */ FISHING_BASS_LIMB_BOTTOM_FRONT_FIN,
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/* 0x0D */ FISHING_BASS_LIMB_JAW,
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/* 0x0E */ FISHING_BASS_LIMB_RIGHT_PECTORAL_FIN,
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/* 0x0F */ FISHING_BASS_LIMB_LEFT_PECTORAL_FIN,
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/* 0x10 */ FISHING_BASS_LIMB_MAX
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} FishingBassLimb;
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typedef enum FishingOwnerLimb {
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/* 0x00 */ FISHING_OWNER_LIMB_NONE,
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/* 0x01 */ FISHING_OWNER_LIMB_TORSO,
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/* 0x02 */ FISHING_OWNER_LIMB_LEFT_UPPER_ARM,
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/* 0x03 */ FISHING_OWNER_LIMB_LEFT_FOREARM,
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/* 0x04 */ FISHING_OWNER_LIMB_LEFT_HAND,
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/* 0x05 */ FISHING_OWNER_LIMB_RIGHT_UPPER_ARM,
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/* 0x06 */ FISHING_OWNER_LIMB_RIGHT_FOREARM,
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/* 0x07 */ FISHING_OWNER_LIMB_RIGHT_HAND,
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/* 0x08 */ FISHING_OWNER_LIMB_HEAD,
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/* 0x09 */ FISHING_OWNER_LIMB_MAX
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} FishingOwnerLimb;
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typedef enum FishingLoachLimb {
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/* 0x00 */ FISHING_LOACH_LIMB_NONE,
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/* 0x01 */ FISHING_LOACH_LIMB_HEAD,
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/* 0x02 */ FISHING_LOACH_LIMB_LOWER_FRONT_FIN,
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/* 0x03 */ FISHING_LOACH_LIMB_MIDDLE_SEGMENT,
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/* 0x04 */ FISHING_LOACH_LIMB_LOWER_BACK_FIN,
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/* 0x05 */ FISHING_LOACH_LIMB_TAIL_FIN,
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/* 0x06 */ FISHING_LOACH_LIMB_TAIL_SEGMENT,
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/* 0x07 */ FISHING_LOACH_LIMB_BACK_SEGMENT,
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/* 0x08 */ FISHING_LOACH_LIMB_FRONT_SEGMENT,
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/* 0x09 */ FISHING_LOACH_LIMB_LEFT_PECTORAL_FIN,
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/* 0x0A */ FISHING_LOACH_LIMB_RIGHT_PECTORAL_FIN,
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/* 0x0B */ FISHING_LOACH_LIMB_JAW,
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/* 0x0C */ FISHING_LOACH_LIMB_MAX
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} FishingLoachLimb;
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#endif // OBJECTS_OBJECT_FISH_H
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