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434 lines
22 KiB
C

#ifndef OBJECTS_OBJECT_BOSS01_H
#define OBJECTS_OBJECT_BOSS01_H 1
#include "align_asset_macro.h"
#define dgOdolwaVerticalSlashAnim "__OTR__objects/object_boss01/gOdolwaVerticalSlashAnim"
static const ALIGN_ASSET(2) char gOdolwaVerticalSlashAnim[] = dgOdolwaVerticalSlashAnim;
#define dgOdolwaHorizontalSlashAnim "__OTR__objects/object_boss01/gOdolwaHorizontalSlashAnim"
static const ALIGN_ASSET(2) char gOdolwaHorizontalSlashAnim[] = dgOdolwaHorizontalSlashAnim;
#define dgOdolwaAtAttentionAnim "__OTR__objects/object_boss01/gOdolwaAtAttentionAnim"
static const ALIGN_ASSET(2) char gOdolwaAtAttentionAnim[] = dgOdolwaAtAttentionAnim;
#define dgOdolwaPelvisDL "__OTR__objects/object_boss01/gOdolwaPelvisDL"
static const ALIGN_ASSET(2) char gOdolwaPelvisDL[] = dgOdolwaPelvisDL;
#define dgOdolwaHeadDL "__OTR__objects/object_boss01/gOdolwaHeadDL"
static const ALIGN_ASSET(2) char gOdolwaHeadDL[] = dgOdolwaHeadDL;
#define dgOdolwaCenterPlumeTipDL "__OTR__objects/object_boss01/gOdolwaCenterPlumeTipDL"
static const ALIGN_ASSET(2) char gOdolwaCenterPlumeTipDL[] = dgOdolwaCenterPlumeTipDL;
#define dgOdolwaCenterPlumeMiddleDL "__OTR__objects/object_boss01/gOdolwaCenterPlumeMiddleDL"
static const ALIGN_ASSET(2) char gOdolwaCenterPlumeMiddleDL[] = dgOdolwaCenterPlumeMiddleDL;
#define dgOdolwaCenterPlumeBaseDL "__OTR__objects/object_boss01/gOdolwaCenterPlumeBaseDL"
static const ALIGN_ASSET(2) char gOdolwaCenterPlumeBaseDL[] = dgOdolwaCenterPlumeBaseDL;
#define dgOdolwaLeftPlumeTipDL "__OTR__objects/object_boss01/gOdolwaLeftPlumeTipDL"
static const ALIGN_ASSET(2) char gOdolwaLeftPlumeTipDL[] = dgOdolwaLeftPlumeTipDL;
#define dgOdolwaLeftPlumeMiddleDL "__OTR__objects/object_boss01/gOdolwaLeftPlumeMiddleDL"
static const ALIGN_ASSET(2) char gOdolwaLeftPlumeMiddleDL[] = dgOdolwaLeftPlumeMiddleDL;
#define dgOdolwaLeftPlumeBaseDL "__OTR__objects/object_boss01/gOdolwaLeftPlumeBaseDL"
static const ALIGN_ASSET(2) char gOdolwaLeftPlumeBaseDL[] = dgOdolwaLeftPlumeBaseDL;
#define dgOdolwaRightPlumeTipDL "__OTR__objects/object_boss01/gOdolwaRightPlumeTipDL"
static const ALIGN_ASSET(2) char gOdolwaRightPlumeTipDL[] = dgOdolwaRightPlumeTipDL;
#define dgOdolwaRightPlumeMiddleDL "__OTR__objects/object_boss01/gOdolwaRightPlumeMiddleDL"
static const ALIGN_ASSET(2) char gOdolwaRightPlumeMiddleDL[] = dgOdolwaRightPlumeMiddleDL;
#define dgOdolwaRightPlumeBaseDL "__OTR__objects/object_boss01/gOdolwaRightPlumeBaseDL"
static const ALIGN_ASSET(2) char gOdolwaRightPlumeBaseDL[] = dgOdolwaRightPlumeBaseDL;
#define dgOdolwaLeftEarringDL "__OTR__objects/object_boss01/gOdolwaLeftEarringDL"
static const ALIGN_ASSET(2) char gOdolwaLeftEarringDL[] = dgOdolwaLeftEarringDL;
#define dgOdolwaRightEarringDL "__OTR__objects/object_boss01/gOdolwaRightEarringDL"
static const ALIGN_ASSET(2) char gOdolwaRightEarringDL[] = dgOdolwaRightEarringDL;
#define dgOdolwaSwordDL "__OTR__objects/object_boss01/gOdolwaSwordDL"
static const ALIGN_ASSET(2) char gOdolwaSwordDL[] = dgOdolwaSwordDL;
#define dgOdolwaRightHandDL "__OTR__objects/object_boss01/gOdolwaRightHandDL"
static const ALIGN_ASSET(2) char gOdolwaRightHandDL[] = dgOdolwaRightHandDL;
#define dgOdolwaRightForearmDL "__OTR__objects/object_boss01/gOdolwaRightForearmDL"
static const ALIGN_ASSET(2) char gOdolwaRightForearmDL[] = dgOdolwaRightForearmDL;
#define dgOdolwaRightBangleDL "__OTR__objects/object_boss01/gOdolwaRightBangleDL"
static const ALIGN_ASSET(2) char gOdolwaRightBangleDL[] = dgOdolwaRightBangleDL;
#define dgOdolwaRightUpperArmDL "__OTR__objects/object_boss01/gOdolwaRightUpperArmDL"
static const ALIGN_ASSET(2) char gOdolwaRightUpperArmDL[] = dgOdolwaRightUpperArmDL;
#define dgOdolwaShieldDL "__OTR__objects/object_boss01/gOdolwaShieldDL"
static const ALIGN_ASSET(2) char gOdolwaShieldDL[] = dgOdolwaShieldDL;
#define dgOdolwaLeftHandDL "__OTR__objects/object_boss01/gOdolwaLeftHandDL"
static const ALIGN_ASSET(2) char gOdolwaLeftHandDL[] = dgOdolwaLeftHandDL;
#define dgOdolwaLeftForearmDL "__OTR__objects/object_boss01/gOdolwaLeftForearmDL"
static const ALIGN_ASSET(2) char gOdolwaLeftForearmDL[] = dgOdolwaLeftForearmDL;
#define dgOdolwaLeftBangleDL "__OTR__objects/object_boss01/gOdolwaLeftBangleDL"
static const ALIGN_ASSET(2) char gOdolwaLeftBangleDL[] = dgOdolwaLeftBangleDL;
#define dgOdolwaLeftUpperArmDL "__OTR__objects/object_boss01/gOdolwaLeftUpperArmDL"
static const ALIGN_ASSET(2) char gOdolwaLeftUpperArmDL[] = dgOdolwaLeftUpperArmDL;
#define dgOdolwaTorsoDL "__OTR__objects/object_boss01/gOdolwaTorsoDL"
static const ALIGN_ASSET(2) char gOdolwaTorsoDL[] = dgOdolwaTorsoDL;
#define dgOdolwaLeftFootDL "__OTR__objects/object_boss01/gOdolwaLeftFootDL"
static const ALIGN_ASSET(2) char gOdolwaLeftFootDL[] = dgOdolwaLeftFootDL;
#define dgOdolwaLeftShinDL "__OTR__objects/object_boss01/gOdolwaLeftShinDL"
static const ALIGN_ASSET(2) char gOdolwaLeftShinDL[] = dgOdolwaLeftShinDL;
#define dgOdolwaLeftThighDL "__OTR__objects/object_boss01/gOdolwaLeftThighDL"
static const ALIGN_ASSET(2) char gOdolwaLeftThighDL[] = dgOdolwaLeftThighDL;
#define dgOdolwaRightFootDL "__OTR__objects/object_boss01/gOdolwaRightFootDL"
static const ALIGN_ASSET(2) char gOdolwaRightFootDL[] = dgOdolwaRightFootDL;
#define dgOdolwaRightShinDL "__OTR__objects/object_boss01/gOdolwaRightShinDL"
static const ALIGN_ASSET(2) char gOdolwaRightShinDL[] = dgOdolwaRightShinDL;
#define dgOdolwaRightThighDL "__OTR__objects/object_boss01/gOdolwaRightThighDL"
static const ALIGN_ASSET(2) char gOdolwaRightThighDL[] = dgOdolwaRightThighDL;
#define dgOdolwaPantsAndSwordHiltTLUT "__OTR__objects/object_boss01/gOdolwaPantsAndSwordHiltTLUT"
static const ALIGN_ASSET(2) char gOdolwaPantsAndSwordHiltTLUT[] = dgOdolwaPantsAndSwordHiltTLUT;
#define dgOdolwaFaceAndShoeTLUT "__OTR__objects/object_boss01/gOdolwaFaceAndShoeTLUT"
static const ALIGN_ASSET(2) char gOdolwaFaceAndShoeTLUT[] = dgOdolwaFaceAndShoeTLUT;
#define dgOdolwaSkinTLUT "__OTR__objects/object_boss01/gOdolwaSkinTLUT"
static const ALIGN_ASSET(2) char gOdolwaSkinTLUT[] = dgOdolwaSkinTLUT;
#define dgOdolwaEarBangleAndShieldTLUT "__OTR__objects/object_boss01/gOdolwaEarBangleAndShieldTLUT"
static const ALIGN_ASSET(2) char gOdolwaEarBangleAndShieldTLUT[] = dgOdolwaEarBangleAndShieldTLUT;
#define dgOdolwaClothTLUT "__OTR__objects/object_boss01/gOdolwaClothTLUT"
static const ALIGN_ASSET(2) char gOdolwaClothTLUT[] = dgOdolwaClothTLUT;
#define dgOdolwaTorsoTLUT "__OTR__objects/object_boss01/gOdolwaTorsoTLUT"
static const ALIGN_ASSET(2) char gOdolwaTorsoTLUT[] = dgOdolwaTorsoTLUT;
#define dgOdolwaPantsAndSwordHiltTex "__OTR__objects/object_boss01/gOdolwaPantsAndSwordHiltTex"
static const ALIGN_ASSET(2) char gOdolwaPantsAndSwordHiltTex[] = dgOdolwaPantsAndSwordHiltTex;
#define dgOdolwaFaceAndShoeTex "__OTR__objects/object_boss01/gOdolwaFaceAndShoeTex"
static const ALIGN_ASSET(2) char gOdolwaFaceAndShoeTex[] = dgOdolwaFaceAndShoeTex;
#define dgOdolwaSkinTex "__OTR__objects/object_boss01/gOdolwaSkinTex"
static const ALIGN_ASSET(2) char gOdolwaSkinTex[] = dgOdolwaSkinTex;
#define dgOdolwaEarBangleAndShieldTex "__OTR__objects/object_boss01/gOdolwaEarBangleAndShieldTex"
static const ALIGN_ASSET(2) char gOdolwaEarBangleAndShieldTex[] = dgOdolwaEarBangleAndShieldTex;
#define dgOdolwaEarringTex "__OTR__objects/object_boss01/gOdolwaEarringTex"
static const ALIGN_ASSET(2) char gOdolwaEarringTex[] = dgOdolwaEarringTex;
#define dgOdolwaPlumeTex "__OTR__objects/object_boss01/gOdolwaPlumeTex"
static const ALIGN_ASSET(2) char gOdolwaPlumeTex[] = dgOdolwaPlumeTex;
#define dgOdolwaClothTex "__OTR__objects/object_boss01/gOdolwaClothTex"
static const ALIGN_ASSET(2) char gOdolwaClothTex[] = dgOdolwaClothTex;
#define dgOdolwaTorsoTex "__OTR__objects/object_boss01/gOdolwaTorsoTex"
static const ALIGN_ASSET(2) char gOdolwaTorsoTex[] = dgOdolwaTorsoTex;
#define dgOdolwaSwordBladeTex "__OTR__objects/object_boss01/gOdolwaSwordBladeTex"
static const ALIGN_ASSET(2) char gOdolwaSwordBladeTex[] = dgOdolwaSwordBladeTex;
#define dgOdolwaSwordTrailTex "__OTR__objects/object_boss01/gOdolwaSwordTrailTex"
static const ALIGN_ASSET(2) char gOdolwaSwordTrailTex[] = dgOdolwaSwordTrailTex;
#define dgOdolwaSwordTrailMaskTex "__OTR__objects/object_boss01/gOdolwaSwordTrailMaskTex"
static const ALIGN_ASSET(2) char gOdolwaSwordTrailMaskTex[] = dgOdolwaSwordTrailMaskTex;
#define dgOdolwaSwordTrailVtx "__OTR__objects/object_boss01/gOdolwaSwordTrailVtx"
static const ALIGN_ASSET(2) char gOdolwaSwordTrailVtx[] = dgOdolwaSwordTrailVtx;
#define dgOdolwaSwordTrailDL "__OTR__objects/object_boss01/gOdolwaSwordTrailDL"
static const ALIGN_ASSET(2) char gOdolwaSwordTrailDL[] = dgOdolwaSwordTrailDL;
#define dgOdolwaEyeDL "__OTR__objects/object_boss01/gOdolwaEyeDL"
static const ALIGN_ASSET(2) char gOdolwaEyeDL[] = dgOdolwaEyeDL;
#define dgOdolwaEyeTex "__OTR__objects/object_boss01/gOdolwaEyeTex"
static const ALIGN_ASSET(2) char gOdolwaEyeTex[] = dgOdolwaEyeTex;
#define dgOdolwaShadowMaterialDL "__OTR__objects/object_boss01/gOdolwaShadowMaterialDL"
static const ALIGN_ASSET(2) char gOdolwaShadowMaterialDL[] = dgOdolwaShadowMaterialDL;
#define dgOdolwaShadowModelDL "__OTR__objects/object_boss01/gOdolwaShadowModelDL"
static const ALIGN_ASSET(2) char gOdolwaShadowModelDL[] = dgOdolwaShadowModelDL;
#define dgOdolwaTitleCardTex "__OTR__objects/object_boss01/gOdolwaTitleCardTex"
static const ALIGN_ASSET(2) char gOdolwaTitleCardTex[] = dgOdolwaTitleCardTex;
#define dgOdolwaMothMaterialDL "__OTR__objects/object_boss01/gOdolwaMothMaterialDL"
static const ALIGN_ASSET(2) char gOdolwaMothMaterialDL[] = dgOdolwaMothMaterialDL;
#define dgOdolwaMothModelDL "__OTR__objects/object_boss01/gOdolwaMothModelDL"
static const ALIGN_ASSET(2) char gOdolwaMothModelDL[] = dgOdolwaMothModelDL;
#define dgOdolwaMothTex "__OTR__objects/object_boss01/gOdolwaMothTex"
static const ALIGN_ASSET(2) char gOdolwaMothTex[] = dgOdolwaMothTex;
#define dgOdolwaFallingBlockDL "__OTR__objects/object_boss01/gOdolwaFallingBlockDL"
static const ALIGN_ASSET(2) char gOdolwaFallingBlockDL[] = dgOdolwaFallingBlockDL;
#define dgOdolwaFallingBlockTLUT "__OTR__objects/object_boss01/gOdolwaFallingBlockTLUT"
static const ALIGN_ASSET(2) char gOdolwaFallingBlockTLUT[] = dgOdolwaFallingBlockTLUT;
#define dgOdolwaFallingBlockTex "__OTR__objects/object_boss01/gOdolwaFallingBlockTex"
static const ALIGN_ASSET(2) char gOdolwaFallingBlockTex[] = dgOdolwaFallingBlockTex;
#define dgOdolwaSkel "__OTR__objects/object_boss01/gOdolwaSkel"
static const ALIGN_ASSET(2) char gOdolwaSkel[] = dgOdolwaSkel;
#define dgOdolwaClimbAnim "__OTR__objects/object_boss01/gOdolwaClimbAnim"
static const ALIGN_ASSET(2) char gOdolwaClimbAnim[] = dgOdolwaClimbAnim;
#define dgOdolwaDamagedStartAnim "__OTR__objects/object_boss01/gOdolwaDamagedStartAnim"
static const ALIGN_ASSET(2) char gOdolwaDamagedStartAnim[] = dgOdolwaDamagedStartAnim;
#define dgOdolwaShieldGuardAnim "__OTR__objects/object_boss01/gOdolwaShieldGuardAnim"
static const ALIGN_ASSET(2) char gOdolwaShieldGuardAnim[] = dgOdolwaShieldGuardAnim;
#define dgOdolwaSwordGuardAnim "__OTR__objects/object_boss01/gOdolwaSwordGuardAnim"
static const ALIGN_ASSET(2) char gOdolwaSwordGuardAnim[] = dgOdolwaSwordGuardAnim;
#define dgOdolwaDamagedLoopAnim "__OTR__objects/object_boss01/gOdolwaDamagedLoopAnim"
static const ALIGN_ASSET(2) char gOdolwaDamagedLoopAnim[] = dgOdolwaDamagedLoopAnim;
#define dgOdolwaDeathAnim "__OTR__objects/object_boss01/gOdolwaDeathAnim"
static const ALIGN_ASSET(2) char gOdolwaDeathAnim[] = dgOdolwaDeathAnim;
#define dgOdolwaMothSummonDanceAnim "__OTR__objects/object_boss01/gOdolwaMothSummonDanceAnim"
static const ALIGN_ASSET(2) char gOdolwaMothSummonDanceAnim[] = dgOdolwaMothSummonDanceAnim;
#define dgOdolwaCrouchAnim "__OTR__objects/object_boss01/gOdolwaCrouchAnim"
static const ALIGN_ASSET(2) char gOdolwaCrouchAnim[] = dgOdolwaCrouchAnim;
#define dgOdolwaJumpAnim "__OTR__objects/object_boss01/gOdolwaJumpAnim"
static const ALIGN_ASSET(2) char gOdolwaJumpAnim[] = dgOdolwaJumpAnim;
#define dgOdolwaFallingSlashAnim "__OTR__objects/object_boss01/gOdolwaFallingSlashAnim"
static const ALIGN_ASSET(2) char gOdolwaFallingSlashAnim[] = dgOdolwaFallingSlashAnim;
#define dgOdolwaKickAnim "__OTR__objects/object_boss01/gOdolwaKickAnim"
static const ALIGN_ASSET(2) char gOdolwaKickAnim[] = dgOdolwaKickAnim;
#define dgOdolwaStunAnim "__OTR__objects/object_boss01/gOdolwaStunAnim"
static const ALIGN_ASSET(2) char gOdolwaStunAnim[] = dgOdolwaStunAnim;
#define dgOdolwaShieldBashAnim "__OTR__objects/object_boss01/gOdolwaShieldBashAnim"
static const ALIGN_ASSET(2) char gOdolwaShieldBashAnim[] = dgOdolwaShieldBashAnim;
#define dgOdolwaRunAnim "__OTR__objects/object_boss01/gOdolwaRunAnim"
static const ALIGN_ASSET(2) char gOdolwaRunAnim[] = dgOdolwaRunAnim;
#define dgOdolwaSpinAttackAnim "__OTR__objects/object_boss01/gOdolwaSpinAttackAnim"
static const ALIGN_ASSET(2) char gOdolwaSpinAttackAnim[] = dgOdolwaSpinAttackAnim;
#define dgOdolwaReadyAnim "__OTR__objects/object_boss01/gOdolwaReadyAnim"
static const ALIGN_ASSET(2) char gOdolwaReadyAnim[] = dgOdolwaReadyAnim;
#define dgOdolwaIntroSlashAnim "__OTR__objects/object_boss01/gOdolwaIntroSlashAnim"
static const ALIGN_ASSET(2) char gOdolwaIntroSlashAnim[] = dgOdolwaIntroSlashAnim;
#define dgOdolwaSpinSwordAnim "__OTR__objects/object_boss01/gOdolwaSpinSwordAnim"
static const ALIGN_ASSET(2) char gOdolwaSpinSwordAnim[] = dgOdolwaSpinSwordAnim;
#define dgOdolwaVerticalHopAnim "__OTR__objects/object_boss01/gOdolwaVerticalHopAnim"
static const ALIGN_ASSET(2) char gOdolwaVerticalHopAnim[] = dgOdolwaVerticalHopAnim;
#define dgOdolwaHipShakeDanceAnim "__OTR__objects/object_boss01/gOdolwaHipShakeDanceAnim"
static const ALIGN_ASSET(2) char gOdolwaHipShakeDanceAnim[] = dgOdolwaHipShakeDanceAnim;
#define dgOdolwaUpAndDownDanceAnim "__OTR__objects/object_boss01/gOdolwaUpAndDownDanceAnim"
static const ALIGN_ASSET(2) char gOdolwaUpAndDownDanceAnim[] = dgOdolwaUpAndDownDanceAnim;
#define dgOdolwaArmSwingDanceAnim "__OTR__objects/object_boss01/gOdolwaArmSwingDanceAnim"
static const ALIGN_ASSET(2) char gOdolwaArmSwingDanceAnim[] = dgOdolwaArmSwingDanceAnim;
#define dgOdolwaThurstAttackAnim "__OTR__objects/object_boss01/gOdolwaThurstAttackAnim"
static const ALIGN_ASSET(2) char gOdolwaThurstAttackAnim[] = dgOdolwaThurstAttackAnim;
#define dgOdolwaDoubleSlashAnim "__OTR__objects/object_boss01/gOdolwaDoubleSlashAnim"
static const ALIGN_ASSET(2) char gOdolwaDoubleSlashAnim[] = dgOdolwaDoubleSlashAnim;
#define dgOdolwaSideToSideHopAnim "__OTR__objects/object_boss01/gOdolwaSideToSideHopAnim"
static const ALIGN_ASSET(2) char gOdolwaSideToSideHopAnim[] = dgOdolwaSideToSideHopAnim;
#define dgOdolwaSideToSideDanceAnim "__OTR__objects/object_boss01/gOdolwaSideToSideDanceAnim"
static const ALIGN_ASSET(2) char gOdolwaSideToSideDanceAnim[] = dgOdolwaSideToSideDanceAnim;
#define dgOdolwaSpinDanceAnim "__OTR__objects/object_boss01/gOdolwaSpinDanceAnim"
static const ALIGN_ASSET(2) char gOdolwaSpinDanceAnim[] = dgOdolwaSpinDanceAnim;
#define dgOdolwaJumpDanceAnim "__OTR__objects/object_boss01/gOdolwaJumpDanceAnim"
static const ALIGN_ASSET(2) char gOdolwaJumpDanceAnim[] = dgOdolwaJumpDanceAnim;
#define dgOdolwaUnusedVtx "__OTR__objects/object_boss01/gOdolwaUnusedVtx"
static const ALIGN_ASSET(2) char gOdolwaUnusedVtx[] = dgOdolwaUnusedVtx;
#define dgOdolwaBugLightBodyDL "__OTR__objects/object_boss01/gOdolwaBugLightBodyDL"
static const ALIGN_ASSET(2) char gOdolwaBugLightBodyDL[] = dgOdolwaBugLightBodyDL;
#define dgOdolwaBugDarkBodyDL "__OTR__objects/object_boss01/gOdolwaBugDarkBodyDL"
static const ALIGN_ASSET(2) char gOdolwaBugDarkBodyDL[] = dgOdolwaBugDarkBodyDL;
#define dgOdolwaBugFrontLeftUpperLegDL "__OTR__objects/object_boss01/gOdolwaBugFrontLeftUpperLegDL"
static const ALIGN_ASSET(2) char gOdolwaBugFrontLeftUpperLegDL[] = dgOdolwaBugFrontLeftUpperLegDL;
#define dgOdolwaBugFrontLeftLowerLegDL "__OTR__objects/object_boss01/gOdolwaBugFrontLeftLowerLegDL"
static const ALIGN_ASSET(2) char gOdolwaBugFrontLeftLowerLegDL[] = dgOdolwaBugFrontLeftLowerLegDL;
#define dgOdolwaBugBackRightUpperLegDL "__OTR__objects/object_boss01/gOdolwaBugBackRightUpperLegDL"
static const ALIGN_ASSET(2) char gOdolwaBugBackRightUpperLegDL[] = dgOdolwaBugBackRightUpperLegDL;
#define dgOdolwaBugBackRightLowerLegDL "__OTR__objects/object_boss01/gOdolwaBugBackRightLowerLegDL"
static const ALIGN_ASSET(2) char gOdolwaBugBackRightLowerLegDL[] = dgOdolwaBugBackRightLowerLegDL;
#define dgOdolwaBugBackLeftUpperLegDL "__OTR__objects/object_boss01/gOdolwaBugBackLeftUpperLegDL"
static const ALIGN_ASSET(2) char gOdolwaBugBackLeftUpperLegDL[] = dgOdolwaBugBackLeftUpperLegDL;
#define dgOdolwaBugBackLeftLowerLegDL "__OTR__objects/object_boss01/gOdolwaBugBackLeftLowerLegDL"
static const ALIGN_ASSET(2) char gOdolwaBugBackLeftLowerLegDL[] = dgOdolwaBugBackLeftLowerLegDL;
#define dgOdolwaBugMiddleRightUpperLegDL "__OTR__objects/object_boss01/gOdolwaBugMiddleRightUpperLegDL"
static const ALIGN_ASSET(2) char gOdolwaBugMiddleRightUpperLegDL[] = dgOdolwaBugMiddleRightUpperLegDL;
#define dgOdolwaBugMiddleRightLowerLegDL "__OTR__objects/object_boss01/gOdolwaBugMiddleRightLowerLegDL"
static const ALIGN_ASSET(2) char gOdolwaBugMiddleRightLowerLegDL[] = dgOdolwaBugMiddleRightLowerLegDL;
#define dgOdolwaBugMiddleLeftUpperLegDL "__OTR__objects/object_boss01/gOdolwaBugMiddleLeftUpperLegDL"
static const ALIGN_ASSET(2) char gOdolwaBugMiddleLeftUpperLegDL[] = dgOdolwaBugMiddleLeftUpperLegDL;
#define dgOdolwaBugMiddleLeftLowerLegDL "__OTR__objects/object_boss01/gOdolwaBugMiddleLeftLowerLegDL"
static const ALIGN_ASSET(2) char gOdolwaBugMiddleLeftLowerLegDL[] = dgOdolwaBugMiddleLeftLowerLegDL;
#define dgOdolwaBugFrontRightUpperLegDL "__OTR__objects/object_boss01/gOdolwaBugFrontRightUpperLegDL"
static const ALIGN_ASSET(2) char gOdolwaBugFrontRightUpperLegDL[] = dgOdolwaBugFrontRightUpperLegDL;
#define dgOdolwaBugFrontRightLowerLegDL "__OTR__objects/object_boss01/gOdolwaBugFrontRightLowerLegDL"
static const ALIGN_ASSET(2) char gOdolwaBugFrontRightLowerLegDL[] = dgOdolwaBugFrontRightLowerLegDL;
#define dgOdolwaBugUndersideTLUT "__OTR__objects/object_boss01/gOdolwaBugUndersideTLUT"
static const ALIGN_ASSET(2) char gOdolwaBugUndersideTLUT[] = dgOdolwaBugUndersideTLUT;
#define dgOdolwaBugUndersideTex "__OTR__objects/object_boss01/gOdolwaBugUndersideTex"
static const ALIGN_ASSET(2) char gOdolwaBugUndersideTex[] = dgOdolwaBugUndersideTex;
#define dgOdolwaBugBodyTex "__OTR__objects/object_boss01/gOdolwaBugBodyTex"
static const ALIGN_ASSET(2) char gOdolwaBugBodyTex[] = dgOdolwaBugBodyTex;
#define dgOdolwaBugLegTex "__OTR__objects/object_boss01/gOdolwaBugLegTex"
static const ALIGN_ASSET(2) char gOdolwaBugLegTex[] = dgOdolwaBugLegTex;
#define dgOdolwaBugDullLegMaterialDL "__OTR__objects/object_boss01/gOdolwaBugDullLegMaterialDL"
static const ALIGN_ASSET(2) char gOdolwaBugDullLegMaterialDL[] = dgOdolwaBugDullLegMaterialDL;
#define dgOdolwaBugBrightLegMaterialDL "__OTR__objects/object_boss01/gOdolwaBugBrightLegMaterialDL"
static const ALIGN_ASSET(2) char gOdolwaBugBrightLegMaterialDL[] = dgOdolwaBugBrightLegMaterialDL;
#define dgOdolwaBugSkel "__OTR__objects/object_boss01/gOdolwaBugSkel"
static const ALIGN_ASSET(2) char gOdolwaBugSkel[] = dgOdolwaBugSkel;
#define dgOdolwaBugCrawlAnim "__OTR__objects/object_boss01/gOdolwaBugCrawlAnim"
static const ALIGN_ASSET(2) char gOdolwaBugCrawlAnim[] = dgOdolwaBugCrawlAnim;
typedef enum OdolwaLimb {
/* 0x00 */ ODOLWA_LIMB_NONE,
/* 0x01 */ ODOLWA_LIMB_ROOT,
/* 0x02 */ ODOLWA_LIMB_PELVIS,
/* 0x03 */ ODOLWA_LIMB_RIGHT_LEG_ROOT,
/* 0x04 */ ODOLWA_LIMB_RIGHT_THIGH,
/* 0x05 */ ODOLWA_LIMB_RIGHT_LOWER_LEG_ROOT,
/* 0x06 */ ODOLWA_LIMB_RIGHT_SHIN,
/* 0x07 */ ODOLWA_LIMB_RIGHT_FOOT,
/* 0x08 */ ODOLWA_LIMB_LEFT_LEG_ROOT,
/* 0x09 */ ODOLWA_LIMB_LEFT_THIGH,
/* 0x0A */ ODOLWA_LIMB_LEFT_LOWER_LEG_ROOT,
/* 0x0B */ ODOLWA_LIMB_LEFT_SHIN,
/* 0x0C */ ODOLWA_LIMB_LEFT_FOOT,
/* 0x0D */ ODOLWA_LIMB_UPPER_BODY_ROOT,
/* 0x0E */ ODOLWA_LIMB_UPPER_BODY_WRAPPER,
/* 0x0F */ ODOLWA_LIMB_TORSO,
/* 0x10 */ ODOLWA_LIMB_LEFT_ARM_ROOT,
/* 0x11 */ ODOLWA_LIMB_LEFT_UPPER_ARM,
/* 0x12 */ ODOLWA_LIMB_LEFT_LOWER_ARM_ROOT,
/* 0x13 */ ODOLWA_LIMB_LEFT_FOREARM,
/* 0x14 */ ODOLWA_LIMB_LEFT_BANGLE,
/* 0x15 */ ODOLWA_LIMB_LEFT_HAND_ROOT,
/* 0x16 */ ODOLWA_LIMB_LEFT_HAND,
/* 0x17 */ ODOLWA_LIMB_SHIELD,
/* 0x18 */ ODOLWA_LIMB_RIGHT_ARM_ROOT,
/* 0x19 */ ODOLWA_LIMB_RIGHT_UPPER_ARM,
/* 0x1A */ ODOLWA_LIMB_RIGHT_LOWER_ARM_ROOT,
/* 0x1B */ ODOLWA_LIMB_RIGHT_FOREARM,
/* 0x1C */ ODOLWA_LIMB_RIGHT_BANGLE,
/* 0x1D */ ODOLWA_LIMB_RIGHT_HAND_ROOT,
/* 0x1E */ ODOLWA_LIMB_RIGHT_HAND,
/* 0x1F */ ODOLWA_LIMB_SWORD,
/* 0x20 */ ODOLWA_LIMB_HEAD,
/* 0x21 */ ODOLWA_LIMB_RIGHT_EARRING_ROOT,
/* 0x22 */ ODOLWA_LIMB_RIGHT_EARRING,
/* 0x23 */ ODOLWA_LIMB_LEFT_EARRING_ROOT,
/* 0x24 */ ODOLWA_LIMB_LEFT_EARRING,
/* 0x25 */ ODOLWA_LIMB_RIGHT_PLUME_ROOT,
/* 0x26 */ ODOLWA_LIMB_RIGHT_PLUME_BASE,
/* 0x27 */ ODOLWA_LIMB_RIGHT_LOWER_PLUME_ROOT,
/* 0x28 */ ODOLWA_LIMB_RIGHT_PLUME_MIDDLE,
/* 0x29 */ ODOLWA_LIMB_RIGHT_PLUME_TIP,
/* 0x2A */ ODOLWA_LIMB_LEFT_PLUME_ROOT,
/* 0x2B */ ODOLWA_LIMB_LEFT_PLUME_BASE,
/* 0x2C */ ODOLWA_LIMB_LEFT_LOWER_PLUME_ROOT,
/* 0x2D */ ODOLWA_LIMB_LEFT_PLUME_MIDDLE,
/* 0x2E */ ODOLWA_LIMB_LEFT_PLUME_TIP,
/* 0x2F */ ODOLWA_LIMB_CENTER_PLUME_ROOT,
/* 0x30 */ ODOLWA_LIMB_CENTER_PLUME_BASE,
/* 0x31 */ ODOLWA_LIMB_CENTER_LOWER_PLUME_ROOT,
/* 0x32 */ ODOLWA_LIMB_CENTER_PLUME_MIDDLE,
/* 0x33 */ ODOLWA_LIMB_CENTER_PLUME_TIP,
/* 0x34 */ ODOLWA_LIMB_MAX
} OdolwaLimb;
typedef enum OdolwaBugLimb {
/* 0x00 */ ODOLWA_BUG_LIMB_NONE,
/* 0x01 */ ODOLWA_BUG_LIMB_ROOT,
/* 0x02 */ ODOLWA_BUG_LIMB_BODY,
/* 0x03 */ ODOLWA_BUG_LIMB_FRONT_RIGHT_LEG_ROOT,
/* 0x04 */ ODOLWA_BUG_LIMB_FRONT_RIGHT_UPPER_LEG,
/* 0x05 */ ODOLWA_BUG_LIMB_FRONT_RIGHT_LOWER_LEG,
/* 0x06 */ ODOLWA_BUG_LIMB_MIDDLE_LEFT_LEG_ROOT,
/* 0x07 */ ODOLWA_BUG_LIMB_MIDDLE_LEFT_UPPER_LEG,
/* 0x08 */ ODOLWA_BUG_LIMB_MIDDLE_LEFT_LOWER_LEG,
/* 0x09 */ ODOLWA_BUG_LIMB_MIDDLE_RIGHT_LEG_ROOT,
/* 0x0A */ ODOLWA_BUG_LIMB_MIDDLE_RIGHT_UPPER_LEG,
/* 0x0B */ ODOLWA_BUG_LIMB_MIDDLE_RIGHT_LOWER_LEG,
/* 0x0C */ ODOLWA_BUG_LIMB_BACK_LEFT_LEG_ROOT,
/* 0x0D */ ODOLWA_BUG_LIMB_BACK_LEFT_UPPER_LEG,
/* 0x0E */ ODOLWA_BUG_LIMB_BACK_LEFT_LOWER_LEG,
/* 0x0F */ ODOLWA_BUG_LIMB_BACK_RIGHT_LEG_ROOT,
/* 0x10 */ ODOLWA_BUG_LIMB_BACK_RIGHT_UPPER_LEG,
/* 0x11 */ ODOLWA_BUG_LIMB_BACK_RIGHT_LOWER_LEG,
/* 0x12 */ ODOLWA_BUG_LIMB_FRONT_LEFT_LEG_ROOT,
/* 0x13 */ ODOLWA_BUG_LIMB_FRONT_LEFT_UPPER_LEG,
/* 0x14 */ ODOLWA_BUG_LIMB_FRONT_LEFT_LOWER_LEG,
/* 0x15 */ ODOLWA_BUG_LIMB_MAX
} OdolwaBugLimb;
#endif // OBJECTS_OBJECT_BOSS01_H