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434 lines
22 KiB
C
434 lines
22 KiB
C
#ifndef OBJECTS_OBJECT_BOSS01_H
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#define OBJECTS_OBJECT_BOSS01_H 1
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#include "align_asset_macro.h"
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#define dgOdolwaVerticalSlashAnim "__OTR__objects/object_boss01/gOdolwaVerticalSlashAnim"
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static const ALIGN_ASSET(2) char gOdolwaVerticalSlashAnim[] = dgOdolwaVerticalSlashAnim;
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#define dgOdolwaHorizontalSlashAnim "__OTR__objects/object_boss01/gOdolwaHorizontalSlashAnim"
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static const ALIGN_ASSET(2) char gOdolwaHorizontalSlashAnim[] = dgOdolwaHorizontalSlashAnim;
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#define dgOdolwaAtAttentionAnim "__OTR__objects/object_boss01/gOdolwaAtAttentionAnim"
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static const ALIGN_ASSET(2) char gOdolwaAtAttentionAnim[] = dgOdolwaAtAttentionAnim;
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#define dgOdolwaPelvisDL "__OTR__objects/object_boss01/gOdolwaPelvisDL"
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static const ALIGN_ASSET(2) char gOdolwaPelvisDL[] = dgOdolwaPelvisDL;
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#define dgOdolwaHeadDL "__OTR__objects/object_boss01/gOdolwaHeadDL"
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static const ALIGN_ASSET(2) char gOdolwaHeadDL[] = dgOdolwaHeadDL;
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#define dgOdolwaCenterPlumeTipDL "__OTR__objects/object_boss01/gOdolwaCenterPlumeTipDL"
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static const ALIGN_ASSET(2) char gOdolwaCenterPlumeTipDL[] = dgOdolwaCenterPlumeTipDL;
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#define dgOdolwaCenterPlumeMiddleDL "__OTR__objects/object_boss01/gOdolwaCenterPlumeMiddleDL"
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static const ALIGN_ASSET(2) char gOdolwaCenterPlumeMiddleDL[] = dgOdolwaCenterPlumeMiddleDL;
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#define dgOdolwaCenterPlumeBaseDL "__OTR__objects/object_boss01/gOdolwaCenterPlumeBaseDL"
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static const ALIGN_ASSET(2) char gOdolwaCenterPlumeBaseDL[] = dgOdolwaCenterPlumeBaseDL;
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#define dgOdolwaLeftPlumeTipDL "__OTR__objects/object_boss01/gOdolwaLeftPlumeTipDL"
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static const ALIGN_ASSET(2) char gOdolwaLeftPlumeTipDL[] = dgOdolwaLeftPlumeTipDL;
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#define dgOdolwaLeftPlumeMiddleDL "__OTR__objects/object_boss01/gOdolwaLeftPlumeMiddleDL"
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static const ALIGN_ASSET(2) char gOdolwaLeftPlumeMiddleDL[] = dgOdolwaLeftPlumeMiddleDL;
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#define dgOdolwaLeftPlumeBaseDL "__OTR__objects/object_boss01/gOdolwaLeftPlumeBaseDL"
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static const ALIGN_ASSET(2) char gOdolwaLeftPlumeBaseDL[] = dgOdolwaLeftPlumeBaseDL;
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#define dgOdolwaRightPlumeTipDL "__OTR__objects/object_boss01/gOdolwaRightPlumeTipDL"
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static const ALIGN_ASSET(2) char gOdolwaRightPlumeTipDL[] = dgOdolwaRightPlumeTipDL;
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#define dgOdolwaRightPlumeMiddleDL "__OTR__objects/object_boss01/gOdolwaRightPlumeMiddleDL"
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static const ALIGN_ASSET(2) char gOdolwaRightPlumeMiddleDL[] = dgOdolwaRightPlumeMiddleDL;
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#define dgOdolwaRightPlumeBaseDL "__OTR__objects/object_boss01/gOdolwaRightPlumeBaseDL"
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static const ALIGN_ASSET(2) char gOdolwaRightPlumeBaseDL[] = dgOdolwaRightPlumeBaseDL;
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#define dgOdolwaLeftEarringDL "__OTR__objects/object_boss01/gOdolwaLeftEarringDL"
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static const ALIGN_ASSET(2) char gOdolwaLeftEarringDL[] = dgOdolwaLeftEarringDL;
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#define dgOdolwaRightEarringDL "__OTR__objects/object_boss01/gOdolwaRightEarringDL"
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static const ALIGN_ASSET(2) char gOdolwaRightEarringDL[] = dgOdolwaRightEarringDL;
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#define dgOdolwaSwordDL "__OTR__objects/object_boss01/gOdolwaSwordDL"
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static const ALIGN_ASSET(2) char gOdolwaSwordDL[] = dgOdolwaSwordDL;
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#define dgOdolwaRightHandDL "__OTR__objects/object_boss01/gOdolwaRightHandDL"
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static const ALIGN_ASSET(2) char gOdolwaRightHandDL[] = dgOdolwaRightHandDL;
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#define dgOdolwaRightForearmDL "__OTR__objects/object_boss01/gOdolwaRightForearmDL"
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static const ALIGN_ASSET(2) char gOdolwaRightForearmDL[] = dgOdolwaRightForearmDL;
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#define dgOdolwaRightBangleDL "__OTR__objects/object_boss01/gOdolwaRightBangleDL"
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static const ALIGN_ASSET(2) char gOdolwaRightBangleDL[] = dgOdolwaRightBangleDL;
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#define dgOdolwaRightUpperArmDL "__OTR__objects/object_boss01/gOdolwaRightUpperArmDL"
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static const ALIGN_ASSET(2) char gOdolwaRightUpperArmDL[] = dgOdolwaRightUpperArmDL;
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#define dgOdolwaShieldDL "__OTR__objects/object_boss01/gOdolwaShieldDL"
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static const ALIGN_ASSET(2) char gOdolwaShieldDL[] = dgOdolwaShieldDL;
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#define dgOdolwaLeftHandDL "__OTR__objects/object_boss01/gOdolwaLeftHandDL"
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static const ALIGN_ASSET(2) char gOdolwaLeftHandDL[] = dgOdolwaLeftHandDL;
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#define dgOdolwaLeftForearmDL "__OTR__objects/object_boss01/gOdolwaLeftForearmDL"
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static const ALIGN_ASSET(2) char gOdolwaLeftForearmDL[] = dgOdolwaLeftForearmDL;
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#define dgOdolwaLeftBangleDL "__OTR__objects/object_boss01/gOdolwaLeftBangleDL"
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static const ALIGN_ASSET(2) char gOdolwaLeftBangleDL[] = dgOdolwaLeftBangleDL;
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#define dgOdolwaLeftUpperArmDL "__OTR__objects/object_boss01/gOdolwaLeftUpperArmDL"
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static const ALIGN_ASSET(2) char gOdolwaLeftUpperArmDL[] = dgOdolwaLeftUpperArmDL;
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#define dgOdolwaTorsoDL "__OTR__objects/object_boss01/gOdolwaTorsoDL"
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static const ALIGN_ASSET(2) char gOdolwaTorsoDL[] = dgOdolwaTorsoDL;
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#define dgOdolwaLeftFootDL "__OTR__objects/object_boss01/gOdolwaLeftFootDL"
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static const ALIGN_ASSET(2) char gOdolwaLeftFootDL[] = dgOdolwaLeftFootDL;
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#define dgOdolwaLeftShinDL "__OTR__objects/object_boss01/gOdolwaLeftShinDL"
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static const ALIGN_ASSET(2) char gOdolwaLeftShinDL[] = dgOdolwaLeftShinDL;
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#define dgOdolwaLeftThighDL "__OTR__objects/object_boss01/gOdolwaLeftThighDL"
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static const ALIGN_ASSET(2) char gOdolwaLeftThighDL[] = dgOdolwaLeftThighDL;
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#define dgOdolwaRightFootDL "__OTR__objects/object_boss01/gOdolwaRightFootDL"
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static const ALIGN_ASSET(2) char gOdolwaRightFootDL[] = dgOdolwaRightFootDL;
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#define dgOdolwaRightShinDL "__OTR__objects/object_boss01/gOdolwaRightShinDL"
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static const ALIGN_ASSET(2) char gOdolwaRightShinDL[] = dgOdolwaRightShinDL;
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#define dgOdolwaRightThighDL "__OTR__objects/object_boss01/gOdolwaRightThighDL"
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static const ALIGN_ASSET(2) char gOdolwaRightThighDL[] = dgOdolwaRightThighDL;
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#define dgOdolwaPantsAndSwordHiltTLUT "__OTR__objects/object_boss01/gOdolwaPantsAndSwordHiltTLUT"
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static const ALIGN_ASSET(2) char gOdolwaPantsAndSwordHiltTLUT[] = dgOdolwaPantsAndSwordHiltTLUT;
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#define dgOdolwaFaceAndShoeTLUT "__OTR__objects/object_boss01/gOdolwaFaceAndShoeTLUT"
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static const ALIGN_ASSET(2) char gOdolwaFaceAndShoeTLUT[] = dgOdolwaFaceAndShoeTLUT;
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#define dgOdolwaSkinTLUT "__OTR__objects/object_boss01/gOdolwaSkinTLUT"
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static const ALIGN_ASSET(2) char gOdolwaSkinTLUT[] = dgOdolwaSkinTLUT;
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#define dgOdolwaEarBangleAndShieldTLUT "__OTR__objects/object_boss01/gOdolwaEarBangleAndShieldTLUT"
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static const ALIGN_ASSET(2) char gOdolwaEarBangleAndShieldTLUT[] = dgOdolwaEarBangleAndShieldTLUT;
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#define dgOdolwaClothTLUT "__OTR__objects/object_boss01/gOdolwaClothTLUT"
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static const ALIGN_ASSET(2) char gOdolwaClothTLUT[] = dgOdolwaClothTLUT;
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#define dgOdolwaTorsoTLUT "__OTR__objects/object_boss01/gOdolwaTorsoTLUT"
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static const ALIGN_ASSET(2) char gOdolwaTorsoTLUT[] = dgOdolwaTorsoTLUT;
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#define dgOdolwaPantsAndSwordHiltTex "__OTR__objects/object_boss01/gOdolwaPantsAndSwordHiltTex"
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static const ALIGN_ASSET(2) char gOdolwaPantsAndSwordHiltTex[] = dgOdolwaPantsAndSwordHiltTex;
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#define dgOdolwaFaceAndShoeTex "__OTR__objects/object_boss01/gOdolwaFaceAndShoeTex"
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static const ALIGN_ASSET(2) char gOdolwaFaceAndShoeTex[] = dgOdolwaFaceAndShoeTex;
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#define dgOdolwaSkinTex "__OTR__objects/object_boss01/gOdolwaSkinTex"
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static const ALIGN_ASSET(2) char gOdolwaSkinTex[] = dgOdolwaSkinTex;
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#define dgOdolwaEarBangleAndShieldTex "__OTR__objects/object_boss01/gOdolwaEarBangleAndShieldTex"
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static const ALIGN_ASSET(2) char gOdolwaEarBangleAndShieldTex[] = dgOdolwaEarBangleAndShieldTex;
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#define dgOdolwaEarringTex "__OTR__objects/object_boss01/gOdolwaEarringTex"
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static const ALIGN_ASSET(2) char gOdolwaEarringTex[] = dgOdolwaEarringTex;
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#define dgOdolwaPlumeTex "__OTR__objects/object_boss01/gOdolwaPlumeTex"
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static const ALIGN_ASSET(2) char gOdolwaPlumeTex[] = dgOdolwaPlumeTex;
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#define dgOdolwaClothTex "__OTR__objects/object_boss01/gOdolwaClothTex"
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static const ALIGN_ASSET(2) char gOdolwaClothTex[] = dgOdolwaClothTex;
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#define dgOdolwaTorsoTex "__OTR__objects/object_boss01/gOdolwaTorsoTex"
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static const ALIGN_ASSET(2) char gOdolwaTorsoTex[] = dgOdolwaTorsoTex;
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#define dgOdolwaSwordBladeTex "__OTR__objects/object_boss01/gOdolwaSwordBladeTex"
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static const ALIGN_ASSET(2) char gOdolwaSwordBladeTex[] = dgOdolwaSwordBladeTex;
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#define dgOdolwaSwordTrailTex "__OTR__objects/object_boss01/gOdolwaSwordTrailTex"
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static const ALIGN_ASSET(2) char gOdolwaSwordTrailTex[] = dgOdolwaSwordTrailTex;
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#define dgOdolwaSwordTrailMaskTex "__OTR__objects/object_boss01/gOdolwaSwordTrailMaskTex"
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static const ALIGN_ASSET(2) char gOdolwaSwordTrailMaskTex[] = dgOdolwaSwordTrailMaskTex;
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#define dgOdolwaSwordTrailVtx "__OTR__objects/object_boss01/gOdolwaSwordTrailVtx"
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static const ALIGN_ASSET(2) char gOdolwaSwordTrailVtx[] = dgOdolwaSwordTrailVtx;
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#define dgOdolwaSwordTrailDL "__OTR__objects/object_boss01/gOdolwaSwordTrailDL"
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static const ALIGN_ASSET(2) char gOdolwaSwordTrailDL[] = dgOdolwaSwordTrailDL;
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#define dgOdolwaEyeDL "__OTR__objects/object_boss01/gOdolwaEyeDL"
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static const ALIGN_ASSET(2) char gOdolwaEyeDL[] = dgOdolwaEyeDL;
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#define dgOdolwaEyeTex "__OTR__objects/object_boss01/gOdolwaEyeTex"
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static const ALIGN_ASSET(2) char gOdolwaEyeTex[] = dgOdolwaEyeTex;
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#define dgOdolwaShadowMaterialDL "__OTR__objects/object_boss01/gOdolwaShadowMaterialDL"
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static const ALIGN_ASSET(2) char gOdolwaShadowMaterialDL[] = dgOdolwaShadowMaterialDL;
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#define dgOdolwaShadowModelDL "__OTR__objects/object_boss01/gOdolwaShadowModelDL"
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static const ALIGN_ASSET(2) char gOdolwaShadowModelDL[] = dgOdolwaShadowModelDL;
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#define dgOdolwaTitleCardTex "__OTR__objects/object_boss01/gOdolwaTitleCardTex"
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static const ALIGN_ASSET(2) char gOdolwaTitleCardTex[] = dgOdolwaTitleCardTex;
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#define dgOdolwaMothMaterialDL "__OTR__objects/object_boss01/gOdolwaMothMaterialDL"
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static const ALIGN_ASSET(2) char gOdolwaMothMaterialDL[] = dgOdolwaMothMaterialDL;
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#define dgOdolwaMothModelDL "__OTR__objects/object_boss01/gOdolwaMothModelDL"
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static const ALIGN_ASSET(2) char gOdolwaMothModelDL[] = dgOdolwaMothModelDL;
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#define dgOdolwaMothTex "__OTR__objects/object_boss01/gOdolwaMothTex"
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static const ALIGN_ASSET(2) char gOdolwaMothTex[] = dgOdolwaMothTex;
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#define dgOdolwaFallingBlockDL "__OTR__objects/object_boss01/gOdolwaFallingBlockDL"
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static const ALIGN_ASSET(2) char gOdolwaFallingBlockDL[] = dgOdolwaFallingBlockDL;
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#define dgOdolwaFallingBlockTLUT "__OTR__objects/object_boss01/gOdolwaFallingBlockTLUT"
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static const ALIGN_ASSET(2) char gOdolwaFallingBlockTLUT[] = dgOdolwaFallingBlockTLUT;
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#define dgOdolwaFallingBlockTex "__OTR__objects/object_boss01/gOdolwaFallingBlockTex"
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static const ALIGN_ASSET(2) char gOdolwaFallingBlockTex[] = dgOdolwaFallingBlockTex;
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#define dgOdolwaSkel "__OTR__objects/object_boss01/gOdolwaSkel"
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static const ALIGN_ASSET(2) char gOdolwaSkel[] = dgOdolwaSkel;
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#define dgOdolwaClimbAnim "__OTR__objects/object_boss01/gOdolwaClimbAnim"
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static const ALIGN_ASSET(2) char gOdolwaClimbAnim[] = dgOdolwaClimbAnim;
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#define dgOdolwaDamagedStartAnim "__OTR__objects/object_boss01/gOdolwaDamagedStartAnim"
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static const ALIGN_ASSET(2) char gOdolwaDamagedStartAnim[] = dgOdolwaDamagedStartAnim;
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#define dgOdolwaShieldGuardAnim "__OTR__objects/object_boss01/gOdolwaShieldGuardAnim"
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static const ALIGN_ASSET(2) char gOdolwaShieldGuardAnim[] = dgOdolwaShieldGuardAnim;
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#define dgOdolwaSwordGuardAnim "__OTR__objects/object_boss01/gOdolwaSwordGuardAnim"
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static const ALIGN_ASSET(2) char gOdolwaSwordGuardAnim[] = dgOdolwaSwordGuardAnim;
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#define dgOdolwaDamagedLoopAnim "__OTR__objects/object_boss01/gOdolwaDamagedLoopAnim"
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static const ALIGN_ASSET(2) char gOdolwaDamagedLoopAnim[] = dgOdolwaDamagedLoopAnim;
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#define dgOdolwaDeathAnim "__OTR__objects/object_boss01/gOdolwaDeathAnim"
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static const ALIGN_ASSET(2) char gOdolwaDeathAnim[] = dgOdolwaDeathAnim;
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#define dgOdolwaMothSummonDanceAnim "__OTR__objects/object_boss01/gOdolwaMothSummonDanceAnim"
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static const ALIGN_ASSET(2) char gOdolwaMothSummonDanceAnim[] = dgOdolwaMothSummonDanceAnim;
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#define dgOdolwaCrouchAnim "__OTR__objects/object_boss01/gOdolwaCrouchAnim"
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static const ALIGN_ASSET(2) char gOdolwaCrouchAnim[] = dgOdolwaCrouchAnim;
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#define dgOdolwaJumpAnim "__OTR__objects/object_boss01/gOdolwaJumpAnim"
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static const ALIGN_ASSET(2) char gOdolwaJumpAnim[] = dgOdolwaJumpAnim;
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#define dgOdolwaFallingSlashAnim "__OTR__objects/object_boss01/gOdolwaFallingSlashAnim"
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static const ALIGN_ASSET(2) char gOdolwaFallingSlashAnim[] = dgOdolwaFallingSlashAnim;
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#define dgOdolwaKickAnim "__OTR__objects/object_boss01/gOdolwaKickAnim"
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static const ALIGN_ASSET(2) char gOdolwaKickAnim[] = dgOdolwaKickAnim;
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#define dgOdolwaStunAnim "__OTR__objects/object_boss01/gOdolwaStunAnim"
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static const ALIGN_ASSET(2) char gOdolwaStunAnim[] = dgOdolwaStunAnim;
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#define dgOdolwaShieldBashAnim "__OTR__objects/object_boss01/gOdolwaShieldBashAnim"
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static const ALIGN_ASSET(2) char gOdolwaShieldBashAnim[] = dgOdolwaShieldBashAnim;
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#define dgOdolwaRunAnim "__OTR__objects/object_boss01/gOdolwaRunAnim"
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static const ALIGN_ASSET(2) char gOdolwaRunAnim[] = dgOdolwaRunAnim;
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#define dgOdolwaSpinAttackAnim "__OTR__objects/object_boss01/gOdolwaSpinAttackAnim"
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static const ALIGN_ASSET(2) char gOdolwaSpinAttackAnim[] = dgOdolwaSpinAttackAnim;
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#define dgOdolwaReadyAnim "__OTR__objects/object_boss01/gOdolwaReadyAnim"
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static const ALIGN_ASSET(2) char gOdolwaReadyAnim[] = dgOdolwaReadyAnim;
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#define dgOdolwaIntroSlashAnim "__OTR__objects/object_boss01/gOdolwaIntroSlashAnim"
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static const ALIGN_ASSET(2) char gOdolwaIntroSlashAnim[] = dgOdolwaIntroSlashAnim;
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#define dgOdolwaSpinSwordAnim "__OTR__objects/object_boss01/gOdolwaSpinSwordAnim"
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static const ALIGN_ASSET(2) char gOdolwaSpinSwordAnim[] = dgOdolwaSpinSwordAnim;
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#define dgOdolwaVerticalHopAnim "__OTR__objects/object_boss01/gOdolwaVerticalHopAnim"
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static const ALIGN_ASSET(2) char gOdolwaVerticalHopAnim[] = dgOdolwaVerticalHopAnim;
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#define dgOdolwaHipShakeDanceAnim "__OTR__objects/object_boss01/gOdolwaHipShakeDanceAnim"
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static const ALIGN_ASSET(2) char gOdolwaHipShakeDanceAnim[] = dgOdolwaHipShakeDanceAnim;
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#define dgOdolwaUpAndDownDanceAnim "__OTR__objects/object_boss01/gOdolwaUpAndDownDanceAnim"
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static const ALIGN_ASSET(2) char gOdolwaUpAndDownDanceAnim[] = dgOdolwaUpAndDownDanceAnim;
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#define dgOdolwaArmSwingDanceAnim "__OTR__objects/object_boss01/gOdolwaArmSwingDanceAnim"
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static const ALIGN_ASSET(2) char gOdolwaArmSwingDanceAnim[] = dgOdolwaArmSwingDanceAnim;
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#define dgOdolwaThurstAttackAnim "__OTR__objects/object_boss01/gOdolwaThurstAttackAnim"
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static const ALIGN_ASSET(2) char gOdolwaThurstAttackAnim[] = dgOdolwaThurstAttackAnim;
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#define dgOdolwaDoubleSlashAnim "__OTR__objects/object_boss01/gOdolwaDoubleSlashAnim"
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static const ALIGN_ASSET(2) char gOdolwaDoubleSlashAnim[] = dgOdolwaDoubleSlashAnim;
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#define dgOdolwaSideToSideHopAnim "__OTR__objects/object_boss01/gOdolwaSideToSideHopAnim"
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static const ALIGN_ASSET(2) char gOdolwaSideToSideHopAnim[] = dgOdolwaSideToSideHopAnim;
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#define dgOdolwaSideToSideDanceAnim "__OTR__objects/object_boss01/gOdolwaSideToSideDanceAnim"
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static const ALIGN_ASSET(2) char gOdolwaSideToSideDanceAnim[] = dgOdolwaSideToSideDanceAnim;
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#define dgOdolwaSpinDanceAnim "__OTR__objects/object_boss01/gOdolwaSpinDanceAnim"
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static const ALIGN_ASSET(2) char gOdolwaSpinDanceAnim[] = dgOdolwaSpinDanceAnim;
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#define dgOdolwaJumpDanceAnim "__OTR__objects/object_boss01/gOdolwaJumpDanceAnim"
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static const ALIGN_ASSET(2) char gOdolwaJumpDanceAnim[] = dgOdolwaJumpDanceAnim;
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#define dgOdolwaUnusedVtx "__OTR__objects/object_boss01/gOdolwaUnusedVtx"
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static const ALIGN_ASSET(2) char gOdolwaUnusedVtx[] = dgOdolwaUnusedVtx;
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#define dgOdolwaBugLightBodyDL "__OTR__objects/object_boss01/gOdolwaBugLightBodyDL"
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static const ALIGN_ASSET(2) char gOdolwaBugLightBodyDL[] = dgOdolwaBugLightBodyDL;
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#define dgOdolwaBugDarkBodyDL "__OTR__objects/object_boss01/gOdolwaBugDarkBodyDL"
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static const ALIGN_ASSET(2) char gOdolwaBugDarkBodyDL[] = dgOdolwaBugDarkBodyDL;
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#define dgOdolwaBugFrontLeftUpperLegDL "__OTR__objects/object_boss01/gOdolwaBugFrontLeftUpperLegDL"
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static const ALIGN_ASSET(2) char gOdolwaBugFrontLeftUpperLegDL[] = dgOdolwaBugFrontLeftUpperLegDL;
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#define dgOdolwaBugFrontLeftLowerLegDL "__OTR__objects/object_boss01/gOdolwaBugFrontLeftLowerLegDL"
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static const ALIGN_ASSET(2) char gOdolwaBugFrontLeftLowerLegDL[] = dgOdolwaBugFrontLeftLowerLegDL;
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#define dgOdolwaBugBackRightUpperLegDL "__OTR__objects/object_boss01/gOdolwaBugBackRightUpperLegDL"
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static const ALIGN_ASSET(2) char gOdolwaBugBackRightUpperLegDL[] = dgOdolwaBugBackRightUpperLegDL;
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#define dgOdolwaBugBackRightLowerLegDL "__OTR__objects/object_boss01/gOdolwaBugBackRightLowerLegDL"
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static const ALIGN_ASSET(2) char gOdolwaBugBackRightLowerLegDL[] = dgOdolwaBugBackRightLowerLegDL;
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#define dgOdolwaBugBackLeftUpperLegDL "__OTR__objects/object_boss01/gOdolwaBugBackLeftUpperLegDL"
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static const ALIGN_ASSET(2) char gOdolwaBugBackLeftUpperLegDL[] = dgOdolwaBugBackLeftUpperLegDL;
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#define dgOdolwaBugBackLeftLowerLegDL "__OTR__objects/object_boss01/gOdolwaBugBackLeftLowerLegDL"
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static const ALIGN_ASSET(2) char gOdolwaBugBackLeftLowerLegDL[] = dgOdolwaBugBackLeftLowerLegDL;
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#define dgOdolwaBugMiddleRightUpperLegDL "__OTR__objects/object_boss01/gOdolwaBugMiddleRightUpperLegDL"
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static const ALIGN_ASSET(2) char gOdolwaBugMiddleRightUpperLegDL[] = dgOdolwaBugMiddleRightUpperLegDL;
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#define dgOdolwaBugMiddleRightLowerLegDL "__OTR__objects/object_boss01/gOdolwaBugMiddleRightLowerLegDL"
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static const ALIGN_ASSET(2) char gOdolwaBugMiddleRightLowerLegDL[] = dgOdolwaBugMiddleRightLowerLegDL;
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#define dgOdolwaBugMiddleLeftUpperLegDL "__OTR__objects/object_boss01/gOdolwaBugMiddleLeftUpperLegDL"
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static const ALIGN_ASSET(2) char gOdolwaBugMiddleLeftUpperLegDL[] = dgOdolwaBugMiddleLeftUpperLegDL;
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#define dgOdolwaBugMiddleLeftLowerLegDL "__OTR__objects/object_boss01/gOdolwaBugMiddleLeftLowerLegDL"
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static const ALIGN_ASSET(2) char gOdolwaBugMiddleLeftLowerLegDL[] = dgOdolwaBugMiddleLeftLowerLegDL;
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#define dgOdolwaBugFrontRightUpperLegDL "__OTR__objects/object_boss01/gOdolwaBugFrontRightUpperLegDL"
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static const ALIGN_ASSET(2) char gOdolwaBugFrontRightUpperLegDL[] = dgOdolwaBugFrontRightUpperLegDL;
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#define dgOdolwaBugFrontRightLowerLegDL "__OTR__objects/object_boss01/gOdolwaBugFrontRightLowerLegDL"
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static const ALIGN_ASSET(2) char gOdolwaBugFrontRightLowerLegDL[] = dgOdolwaBugFrontRightLowerLegDL;
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#define dgOdolwaBugUndersideTLUT "__OTR__objects/object_boss01/gOdolwaBugUndersideTLUT"
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static const ALIGN_ASSET(2) char gOdolwaBugUndersideTLUT[] = dgOdolwaBugUndersideTLUT;
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#define dgOdolwaBugUndersideTex "__OTR__objects/object_boss01/gOdolwaBugUndersideTex"
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static const ALIGN_ASSET(2) char gOdolwaBugUndersideTex[] = dgOdolwaBugUndersideTex;
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#define dgOdolwaBugBodyTex "__OTR__objects/object_boss01/gOdolwaBugBodyTex"
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static const ALIGN_ASSET(2) char gOdolwaBugBodyTex[] = dgOdolwaBugBodyTex;
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#define dgOdolwaBugLegTex "__OTR__objects/object_boss01/gOdolwaBugLegTex"
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static const ALIGN_ASSET(2) char gOdolwaBugLegTex[] = dgOdolwaBugLegTex;
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#define dgOdolwaBugDullLegMaterialDL "__OTR__objects/object_boss01/gOdolwaBugDullLegMaterialDL"
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static const ALIGN_ASSET(2) char gOdolwaBugDullLegMaterialDL[] = dgOdolwaBugDullLegMaterialDL;
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#define dgOdolwaBugBrightLegMaterialDL "__OTR__objects/object_boss01/gOdolwaBugBrightLegMaterialDL"
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static const ALIGN_ASSET(2) char gOdolwaBugBrightLegMaterialDL[] = dgOdolwaBugBrightLegMaterialDL;
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#define dgOdolwaBugSkel "__OTR__objects/object_boss01/gOdolwaBugSkel"
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static const ALIGN_ASSET(2) char gOdolwaBugSkel[] = dgOdolwaBugSkel;
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#define dgOdolwaBugCrawlAnim "__OTR__objects/object_boss01/gOdolwaBugCrawlAnim"
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static const ALIGN_ASSET(2) char gOdolwaBugCrawlAnim[] = dgOdolwaBugCrawlAnim;
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typedef enum OdolwaLimb {
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/* 0x00 */ ODOLWA_LIMB_NONE,
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/* 0x01 */ ODOLWA_LIMB_ROOT,
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/* 0x02 */ ODOLWA_LIMB_PELVIS,
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/* 0x03 */ ODOLWA_LIMB_RIGHT_LEG_ROOT,
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/* 0x04 */ ODOLWA_LIMB_RIGHT_THIGH,
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/* 0x05 */ ODOLWA_LIMB_RIGHT_LOWER_LEG_ROOT,
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/* 0x06 */ ODOLWA_LIMB_RIGHT_SHIN,
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/* 0x07 */ ODOLWA_LIMB_RIGHT_FOOT,
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/* 0x08 */ ODOLWA_LIMB_LEFT_LEG_ROOT,
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/* 0x09 */ ODOLWA_LIMB_LEFT_THIGH,
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/* 0x0A */ ODOLWA_LIMB_LEFT_LOWER_LEG_ROOT,
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/* 0x0B */ ODOLWA_LIMB_LEFT_SHIN,
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/* 0x0C */ ODOLWA_LIMB_LEFT_FOOT,
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/* 0x0D */ ODOLWA_LIMB_UPPER_BODY_ROOT,
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/* 0x0E */ ODOLWA_LIMB_UPPER_BODY_WRAPPER,
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/* 0x0F */ ODOLWA_LIMB_TORSO,
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/* 0x10 */ ODOLWA_LIMB_LEFT_ARM_ROOT,
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/* 0x11 */ ODOLWA_LIMB_LEFT_UPPER_ARM,
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/* 0x12 */ ODOLWA_LIMB_LEFT_LOWER_ARM_ROOT,
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/* 0x13 */ ODOLWA_LIMB_LEFT_FOREARM,
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/* 0x14 */ ODOLWA_LIMB_LEFT_BANGLE,
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/* 0x15 */ ODOLWA_LIMB_LEFT_HAND_ROOT,
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/* 0x16 */ ODOLWA_LIMB_LEFT_HAND,
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/* 0x17 */ ODOLWA_LIMB_SHIELD,
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/* 0x18 */ ODOLWA_LIMB_RIGHT_ARM_ROOT,
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/* 0x19 */ ODOLWA_LIMB_RIGHT_UPPER_ARM,
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/* 0x1A */ ODOLWA_LIMB_RIGHT_LOWER_ARM_ROOT,
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/* 0x1B */ ODOLWA_LIMB_RIGHT_FOREARM,
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/* 0x1C */ ODOLWA_LIMB_RIGHT_BANGLE,
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/* 0x1D */ ODOLWA_LIMB_RIGHT_HAND_ROOT,
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/* 0x1E */ ODOLWA_LIMB_RIGHT_HAND,
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/* 0x1F */ ODOLWA_LIMB_SWORD,
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/* 0x20 */ ODOLWA_LIMB_HEAD,
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/* 0x21 */ ODOLWA_LIMB_RIGHT_EARRING_ROOT,
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/* 0x22 */ ODOLWA_LIMB_RIGHT_EARRING,
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/* 0x23 */ ODOLWA_LIMB_LEFT_EARRING_ROOT,
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/* 0x24 */ ODOLWA_LIMB_LEFT_EARRING,
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/* 0x25 */ ODOLWA_LIMB_RIGHT_PLUME_ROOT,
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/* 0x26 */ ODOLWA_LIMB_RIGHT_PLUME_BASE,
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/* 0x27 */ ODOLWA_LIMB_RIGHT_LOWER_PLUME_ROOT,
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/* 0x28 */ ODOLWA_LIMB_RIGHT_PLUME_MIDDLE,
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/* 0x29 */ ODOLWA_LIMB_RIGHT_PLUME_TIP,
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/* 0x2A */ ODOLWA_LIMB_LEFT_PLUME_ROOT,
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/* 0x2B */ ODOLWA_LIMB_LEFT_PLUME_BASE,
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/* 0x2C */ ODOLWA_LIMB_LEFT_LOWER_PLUME_ROOT,
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/* 0x2D */ ODOLWA_LIMB_LEFT_PLUME_MIDDLE,
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/* 0x2E */ ODOLWA_LIMB_LEFT_PLUME_TIP,
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/* 0x2F */ ODOLWA_LIMB_CENTER_PLUME_ROOT,
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/* 0x30 */ ODOLWA_LIMB_CENTER_PLUME_BASE,
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/* 0x31 */ ODOLWA_LIMB_CENTER_LOWER_PLUME_ROOT,
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/* 0x32 */ ODOLWA_LIMB_CENTER_PLUME_MIDDLE,
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/* 0x33 */ ODOLWA_LIMB_CENTER_PLUME_TIP,
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/* 0x34 */ ODOLWA_LIMB_MAX
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} OdolwaLimb;
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typedef enum OdolwaBugLimb {
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/* 0x00 */ ODOLWA_BUG_LIMB_NONE,
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/* 0x01 */ ODOLWA_BUG_LIMB_ROOT,
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/* 0x02 */ ODOLWA_BUG_LIMB_BODY,
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/* 0x03 */ ODOLWA_BUG_LIMB_FRONT_RIGHT_LEG_ROOT,
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/* 0x04 */ ODOLWA_BUG_LIMB_FRONT_RIGHT_UPPER_LEG,
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/* 0x05 */ ODOLWA_BUG_LIMB_FRONT_RIGHT_LOWER_LEG,
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/* 0x06 */ ODOLWA_BUG_LIMB_MIDDLE_LEFT_LEG_ROOT,
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/* 0x07 */ ODOLWA_BUG_LIMB_MIDDLE_LEFT_UPPER_LEG,
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/* 0x08 */ ODOLWA_BUG_LIMB_MIDDLE_LEFT_LOWER_LEG,
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/* 0x09 */ ODOLWA_BUG_LIMB_MIDDLE_RIGHT_LEG_ROOT,
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/* 0x0A */ ODOLWA_BUG_LIMB_MIDDLE_RIGHT_UPPER_LEG,
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/* 0x0B */ ODOLWA_BUG_LIMB_MIDDLE_RIGHT_LOWER_LEG,
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/* 0x0C */ ODOLWA_BUG_LIMB_BACK_LEFT_LEG_ROOT,
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/* 0x0D */ ODOLWA_BUG_LIMB_BACK_LEFT_UPPER_LEG,
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/* 0x0E */ ODOLWA_BUG_LIMB_BACK_LEFT_LOWER_LEG,
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/* 0x0F */ ODOLWA_BUG_LIMB_BACK_RIGHT_LEG_ROOT,
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/* 0x10 */ ODOLWA_BUG_LIMB_BACK_RIGHT_UPPER_LEG,
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/* 0x11 */ ODOLWA_BUG_LIMB_BACK_RIGHT_LOWER_LEG,
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/* 0x12 */ ODOLWA_BUG_LIMB_FRONT_LEFT_LEG_ROOT,
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/* 0x13 */ ODOLWA_BUG_LIMB_FRONT_LEFT_UPPER_LEG,
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/* 0x14 */ ODOLWA_BUG_LIMB_FRONT_LEFT_LOWER_LEG,
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/* 0x15 */ ODOLWA_BUG_LIMB_MAX
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} OdolwaBugLimb;
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#endif // OBJECTS_OBJECT_BOSS01_H
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