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81 lines
3.6 KiB
C
81 lines
3.6 KiB
C
#ifndef OBJECTS_OBJECT_BB_H
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#define OBJECTS_OBJECT_BB_H 1
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#include "align_asset_macro.h"
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#define dgBubbleAttackAnim "__OTR__objects/object_bb/gBubbleAttackAnim"
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static const ALIGN_ASSET(2) char gBubbleAttackAnim[] = dgBubbleAttackAnim;
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#define dgBubblePainAnim "__OTR__objects/object_bb/gBubblePainAnim"
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static const ALIGN_ASSET(2) char gBubblePainAnim[] = dgBubblePainAnim;
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#define dgBubbleFlyingAnim "__OTR__objects/object_bb/gBubbleFlyingAnim"
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static const ALIGN_ASSET(2) char gBubbleFlyingAnim[] = dgBubbleFlyingAnim;
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#define dgBubbleLeftWingWebbingDL "__OTR__objects/object_bb/gBubbleLeftWingWebbingDL"
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static const ALIGN_ASSET(2) char gBubbleLeftWingWebbingDL[] = dgBubbleLeftWingWebbingDL;
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#define dgBubbleLeftWingBoneDL "__OTR__objects/object_bb/gBubbleLeftWingBoneDL"
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static const ALIGN_ASSET(2) char gBubbleLeftWingBoneDL[] = dgBubbleLeftWingBoneDL;
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#define dgBubbleJawDL "__OTR__objects/object_bb/gBubbleJawDL"
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static const ALIGN_ASSET(2) char gBubbleJawDL[] = dgBubbleJawDL;
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#define dgBubbleCraniumDL "__OTR__objects/object_bb/gBubbleCraniumDL"
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static const ALIGN_ASSET(2) char gBubbleCraniumDL[] = dgBubbleCraniumDL;
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#define dgBubbleRightWingBoneDL "__OTR__objects/object_bb/gBubbleRightWingBoneDL"
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static const ALIGN_ASSET(2) char gBubbleRightWingBoneDL[] = dgBubbleRightWingBoneDL;
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#define dgBubbleRightWingWebbingDL "__OTR__objects/object_bb/gBubbleRightWingWebbingDL"
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static const ALIGN_ASSET(2) char gBubbleRightWingWebbingDL[] = dgBubbleRightWingWebbingDL;
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#define dgBubbleEyeSocketBottomTex "__OTR__objects/object_bb/gBubbleEyeSocketBottomTex"
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static const ALIGN_ASSET(2) char gBubbleEyeSocketBottomTex[] = dgBubbleEyeSocketBottomTex;
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#define dgBubbleNostrilTex "__OTR__objects/object_bb/gBubbleNostrilTex"
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static const ALIGN_ASSET(2) char gBubbleNostrilTex[] = dgBubbleNostrilTex;
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#define dgBubbleEyeSocketTopAndJawTex "__OTR__objects/object_bb/gBubbleEyeSocketTopAndJawTex"
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static const ALIGN_ASSET(2) char gBubbleEyeSocketTopAndJawTex[] = dgBubbleEyeSocketTopAndJawTex;
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#define dgBubbleCraniumTopTex "__OTR__objects/object_bb/gBubbleCraniumTopTex"
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static const ALIGN_ASSET(2) char gBubbleCraniumTopTex[] = dgBubbleCraniumTopTex;
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#define dgBubbleCraniumSidesAndBackTex "__OTR__objects/object_bb/gBubbleCraniumSidesAndBackTex"
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static const ALIGN_ASSET(2) char gBubbleCraniumSidesAndBackTex[] = dgBubbleCraniumSidesAndBackTex;
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#define dgBubbleEyeGlowTex "__OTR__objects/object_bb/gBubbleEyeGlowTex"
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static const ALIGN_ASSET(2) char gBubbleEyeGlowTex[] = dgBubbleEyeGlowTex;
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#define dgBubbleWingBoneTex "__OTR__objects/object_bb/gBubbleWingBoneTex"
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static const ALIGN_ASSET(2) char gBubbleWingBoneTex[] = dgBubbleWingBoneTex;
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#define dgBubbleWingWebbingTex "__OTR__objects/object_bb/gBubbleWingWebbingTex"
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static const ALIGN_ASSET(2) char gBubbleWingWebbingTex[] = dgBubbleWingWebbingTex;
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#define dgBubbleSkel "__OTR__objects/object_bb/gBubbleSkel"
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static const ALIGN_ASSET(2) char gBubbleSkel[] = dgBubbleSkel;
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typedef enum BubbleLimb {
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/* 0x00 */ BUBBLE_LIMB_NONE,
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/* 0x01 */ BUBBLE_LIMB_ROOT,
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/* 0x02 */ BUBBLE_LIMB_CRANIUM_ROOT,
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/* 0x03 */ BUBBLE_LIMB_JAW_ROOT,
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/* 0x04 */ BUBBLE_LIMB_JAW,
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/* 0x05 */ BUBBLE_LIMB_LEFT_WING_ROOT,
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/* 0x06 */ BUBBLE_LIMB_LEFT_WING_WRAPPER,
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/* 0x07 */ BUBBLE_LIMB_LEFT_WING_WEBBING_ROOT,
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/* 0x08 */ BUBBLE_LIMB_LEFT_WING_WEBBING,
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/* 0x09 */ BUBBLE_LIMB_LEFT_WING_BONE,
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/* 0x0A */ BUBBLE_LIMB_RIGHT_WING_ROOT,
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/* 0x0B */ BUBBLE_LIMB_RIGHT_WING_WRAPPER,
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/* 0x0C */ BUBBLE_LIMB_RIGHT_WING_WEBBING_ROOT,
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/* 0x0D */ BUBBLE_LIMB_RIGHT_WING_WEBBING,
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/* 0x0E */ BUBBLE_LIMB_RIGHT_WING_BONE,
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/* 0x0F */ BUBBLE_LIMB_CRANIUM,
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/* 0x10 */ BUBBLE_LIMB_MAX
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} BubbleLimb;
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#endif // OBJECTS_OBJECT_BB_H
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