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129 lines
6.2 KiB
C
129 lines
6.2 KiB
C
#ifndef OBJECTS_OBJECT_AOB_H
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#define OBJECTS_OBJECT_AOB_H 1
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#include "align_asset_macro.h"
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#define dgMamamuYanUnusedIdleAnim "__OTR__objects/object_aob/gMamamuYanUnusedIdleAnim"
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static const ALIGN_ASSET(2) char gMamamuYanUnusedIdleAnim[] = dgMamamuYanUnusedIdleAnim;
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#define dgMamamuYanSkel "__OTR__objects/object_aob/gMamamuYanSkel"
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static const ALIGN_ASSET(2) char gMamamuYanSkel[] = dgMamamuYanSkel;
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#define dgMamamuYanTLUT "__OTR__objects/object_aob/gMamamuYanTLUT"
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static const ALIGN_ASSET(2) char gMamamuYanTLUT[] = dgMamamuYanTLUT;
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#define dgMamamuYanHairTex "__OTR__objects/object_aob/gMamamuYanHairTex"
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static const ALIGN_ASSET(2) char gMamamuYanHairTex[] = dgMamamuYanHairTex;
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#define dgMamamuYanSkinTex "__OTR__objects/object_aob/gMamamuYanSkinTex"
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static const ALIGN_ASSET(2) char gMamamuYanSkinTex[] = dgMamamuYanSkinTex;
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#define dgMamamuYanEarTex "__OTR__objects/object_aob/gMamamuYanEarTex"
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static const ALIGN_ASSET(2) char gMamamuYanEarTex[] = dgMamamuYanEarTex;
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#define dgMamamuYanLipsTex "__OTR__objects/object_aob/gMamamuYanLipsTex"
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static const ALIGN_ASSET(2) char gMamamuYanLipsTex[] = dgMamamuYanLipsTex;
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#define dgMamamuYanNostrilTex "__OTR__objects/object_aob/gMamamuYanNostrilTex"
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static const ALIGN_ASSET(2) char gMamamuYanNostrilTex[] = dgMamamuYanNostrilTex;
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#define dgMamamuYanEyeOpenTex "__OTR__objects/object_aob/gMamamuYanEyeOpenTex"
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static const ALIGN_ASSET(2) char gMamamuYanEyeOpenTex[] = dgMamamuYanEyeOpenTex;
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#define dgMamamuYanEyeHalfTex "__OTR__objects/object_aob/gMamamuYanEyeHalfTex"
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static const ALIGN_ASSET(2) char gMamamuYanEyeHalfTex[] = dgMamamuYanEyeHalfTex;
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#define dgMamamuYanEyeClosedTex "__OTR__objects/object_aob/gMamamuYanEyeClosedTex"
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static const ALIGN_ASSET(2) char gMamamuYanEyeClosedTex[] = dgMamamuYanEyeClosedTex;
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#define dgMamamuYanFingersTex "__OTR__objects/object_aob/gMamamuYanFingersTex"
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static const ALIGN_ASSET(2) char gMamamuYanFingersTex[] = dgMamamuYanFingersTex;
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#define dgMamamuYanSleevesTex "__OTR__objects/object_aob/gMamamuYanSleevesTex"
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static const ALIGN_ASSET(2) char gMamamuYanSleevesTex[] = dgMamamuYanSleevesTex;
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#define dgMamamuYanDressTex "__OTR__objects/object_aob/gMamamuYanDressTex"
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static const ALIGN_ASSET(2) char gMamamuYanDressTex[] = dgMamamuYanDressTex;
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#define dgMamamuYanHeadDL "__OTR__objects/object_aob/gMamamuYanHeadDL"
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static const ALIGN_ASSET(2) char gMamamuYanHeadDL[] = dgMamamuYanHeadDL;
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#define dgMamamuYanRightHandDL "__OTR__objects/object_aob/gMamamuYanRightHandDL"
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static const ALIGN_ASSET(2) char gMamamuYanRightHandDL[] = dgMamamuYanRightHandDL;
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#define dgMamamuYanRightForearmDL "__OTR__objects/object_aob/gMamamuYanRightForearmDL"
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static const ALIGN_ASSET(2) char gMamamuYanRightForearmDL[] = dgMamamuYanRightForearmDL;
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#define dgMamamuYanRightUpperArmDL "__OTR__objects/object_aob/gMamamuYanRightUpperArmDL"
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static const ALIGN_ASSET(2) char gMamamuYanRightUpperArmDL[] = dgMamamuYanRightUpperArmDL;
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#define dgMamamuYanLeftHandDL "__OTR__objects/object_aob/gMamamuYanLeftHandDL"
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static const ALIGN_ASSET(2) char gMamamuYanLeftHandDL[] = dgMamamuYanLeftHandDL;
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#define dgMamamuYanLeftForearmDL "__OTR__objects/object_aob/gMamamuYanLeftForearmDL"
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static const ALIGN_ASSET(2) char gMamamuYanLeftForearmDL[] = dgMamamuYanLeftForearmDL;
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#define dgMamamuYanLeftUpperArmDL "__OTR__objects/object_aob/gMamamuYanLeftUpperArmDL"
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static const ALIGN_ASSET(2) char gMamamuYanLeftUpperArmDL[] = dgMamamuYanLeftUpperArmDL;
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#define dgMamamuYanTorsoDL "__OTR__objects/object_aob/gMamamuYanTorsoDL"
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static const ALIGN_ASSET(2) char gMamamuYanTorsoDL[] = dgMamamuYanTorsoDL;
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#define dgMamamuYanRightFootDL "__OTR__objects/object_aob/gMamamuYanRightFootDL"
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static const ALIGN_ASSET(2) char gMamamuYanRightFootDL[] = dgMamamuYanRightFootDL;
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#define dgMamamuYanRightShinDL "__OTR__objects/object_aob/gMamamuYanRightShinDL"
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static const ALIGN_ASSET(2) char gMamamuYanRightShinDL[] = dgMamamuYanRightShinDL;
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#define dgMamamuYanRightThighDL "__OTR__objects/object_aob/gMamamuYanRightThighDL"
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static const ALIGN_ASSET(2) char gMamamuYanRightThighDL[] = dgMamamuYanRightThighDL;
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#define dgMamamuYanLeftFootDL "__OTR__objects/object_aob/gMamamuYanLeftFootDL"
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static const ALIGN_ASSET(2) char gMamamuYanLeftFootDL[] = dgMamamuYanLeftFootDL;
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#define dgMamamuYanLeftShinDL "__OTR__objects/object_aob/gMamamuYanLeftShinDL"
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static const ALIGN_ASSET(2) char gMamamuYanLeftShinDL[] = dgMamamuYanLeftShinDL;
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#define dgMamamuYanLeftThighDL "__OTR__objects/object_aob/gMamamuYanLeftThighDL"
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static const ALIGN_ASSET(2) char gMamamuYanLeftThighDL[] = dgMamamuYanLeftThighDL;
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#define dgMamamuYanDressDL "__OTR__objects/object_aob/gMamamuYanDressDL"
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static const ALIGN_ASSET(2) char gMamamuYanDressDL[] = dgMamamuYanDressDL;
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#define dgMamamuYanSurpriseStartAnim "__OTR__objects/object_aob/gMamamuYanSurpriseStartAnim"
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static const ALIGN_ASSET(2) char gMamamuYanSurpriseStartAnim[] = dgMamamuYanSurpriseStartAnim;
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#define dgMamamuYanSurpriseLoopAnim "__OTR__objects/object_aob/gMamamuYanSurpriseLoopAnim"
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static const ALIGN_ASSET(2) char gMamamuYanSurpriseLoopAnim[] = dgMamamuYanSurpriseLoopAnim;
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#define dgMamamuYanLaughStartAnim "__OTR__objects/object_aob/gMamamuYanLaughStartAnim"
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static const ALIGN_ASSET(2) char gMamamuYanLaughStartAnim[] = dgMamamuYanLaughStartAnim;
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#define dgMamamuYanLaughLoopAnim "__OTR__objects/object_aob/gMamamuYanLaughLoopAnim"
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static const ALIGN_ASSET(2) char gMamamuYanLaughLoopAnim[] = dgMamamuYanLaughLoopAnim;
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#define dgMamamuYanIdleAnim "__OTR__objects/object_aob/gMamamuYanIdleAnim"
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static const ALIGN_ASSET(2) char gMamamuYanIdleAnim[] = dgMamamuYanIdleAnim;
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typedef enum MamamuYanLimb {
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/* 0x00 */ MAMAMU_YAN_LIMB_NONE,
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/* 0x01 */ MAMAMU_YAN_LIMB_DRESS,
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/* 0x02 */ MAMAMU_YAN_LIMB_LEFT_THIGH,
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/* 0x03 */ MAMAMU_YAN_LIMB_LEFT_SHIN,
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/* 0x04 */ MAMAMU_YAN_LIMB_LEFT_FOOT,
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/* 0x05 */ MAMAMU_YAN_LIMB_RIGHT_THIGH,
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/* 0x06 */ MAMAMU_YAN_LIMB_RIGHT_SHIN,
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/* 0x07 */ MAMAMU_YAN_LIMB_RIGHT_FOOT,
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/* 0x08 */ MAMAMU_YAN_LIMB_TORSO,
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/* 0x09 */ MAMAMU_YAN_LIMB_LEFT_UPPER_ARM,
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/* 0x0A */ MAMAMU_YAN_LIMB_LEFT_FOREARM,
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/* 0x0B */ MAMAMU_YAN_LIMB_LEFT_HAND,
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/* 0x0C */ MAMAMU_YAN_LIMB_RIGHT_UPPER_ARM,
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/* 0x0D */ MAMAMU_YAN_LIMB_RIGHT_FOREARM,
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/* 0x0E */ MAMAMU_YAN_LIMB_RIGHT_HAND,
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/* 0x0F */ MAMAMU_YAN_LIMB_HEAD,
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/* 0x10 */ MAMAMU_YAN_LIMB_MAX
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} MamamuYanLimb;
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#endif // OBJECTS_OBJECT_AOB_H
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