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139 lines
8.3 KiB
C
139 lines
8.3 KiB
C
#ifndef OBJECTS_GAMEPLAY_FIELD_KEEP_H
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#define OBJECTS_GAMEPLAY_FIELD_KEEP_H 1
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#include "align_asset_macro.h"
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#define dgameplay_field_keep_Tex_000000 "__OTR__objects/gameplay_field_keep/gameplay_field_keep_Tex_000000"
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static const ALIGN_ASSET(2) char gameplay_field_keep_Tex_000000[] = dgameplay_field_keep_Tex_000000;
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#define dgameplay_field_keep_Tex_000400 "__OTR__objects/gameplay_field_keep/gameplay_field_keep_Tex_000400"
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static const ALIGN_ASSET(2) char gameplay_field_keep_Tex_000400[] = dgameplay_field_keep_Tex_000400;
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#define dgameplay_field_keep_DL_000C40 "__OTR__objects/gameplay_field_keep/gameplay_field_keep_DL_000C40"
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static const ALIGN_ASSET(2) char gameplay_field_keep_DL_000C40[] = dgameplay_field_keep_DL_000C40;
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#define dgameplay_field_keep_Tex_000CD0 "__OTR__objects/gameplay_field_keep/gameplay_field_keep_Tex_000CD0"
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static const ALIGN_ASSET(2) char gameplay_field_keep_Tex_000CD0[] = dgameplay_field_keep_Tex_000CD0;
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#define dgameplay_field_keep_Anim_001D20 "__OTR__objects/gameplay_field_keep/gameplay_field_keep_Anim_001D20"
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static const ALIGN_ASSET(2) char gameplay_field_keep_Anim_001D20[] = dgameplay_field_keep_Anim_001D20;
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#define dgameplay_field_keep_DL_001D30 "__OTR__objects/gameplay_field_keep/gameplay_field_keep_DL_001D30"
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static const ALIGN_ASSET(2) char gameplay_field_keep_DL_001D30[] = dgameplay_field_keep_DL_001D30;
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#define dgameplay_field_keep_DL_001DD0 "__OTR__objects/gameplay_field_keep/gameplay_field_keep_DL_001DD0"
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static const ALIGN_ASSET(2) char gameplay_field_keep_DL_001DD0[] = dgameplay_field_keep_DL_001DD0;
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#define dgameplay_field_keep_DL_001DE0 "__OTR__objects/gameplay_field_keep/gameplay_field_keep_DL_001DE0"
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static const ALIGN_ASSET(2) char gameplay_field_keep_DL_001DE0[] = dgameplay_field_keep_DL_001DE0;
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#define dgameplay_field_keep_DL_001E30 "__OTR__objects/gameplay_field_keep/gameplay_field_keep_DL_001E30"
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static const ALIGN_ASSET(2) char gameplay_field_keep_DL_001E30[] = dgameplay_field_keep_DL_001E30;
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#define dgameplay_field_keep_DL_001ED0 "__OTR__objects/gameplay_field_keep/gameplay_field_keep_DL_001ED0"
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static const ALIGN_ASSET(2) char gameplay_field_keep_DL_001ED0[] = dgameplay_field_keep_DL_001ED0;
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#define dgameplay_field_keep_DL_001EE0 "__OTR__objects/gameplay_field_keep/gameplay_field_keep_DL_001EE0"
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static const ALIGN_ASSET(2) char gameplay_field_keep_DL_001EE0[] = dgameplay_field_keep_DL_001EE0;
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#define dgameplay_field_keep_Tex_001F30 "__OTR__objects/gameplay_field_keep/gameplay_field_keep_Tex_001F30"
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static const ALIGN_ASSET(2) char gameplay_field_keep_Tex_001F30[] = dgameplay_field_keep_Tex_001F30;
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#define dgameplay_field_keep_Skel_002FA0 "__OTR__objects/gameplay_field_keep/gameplay_field_keep_Skel_002FA0"
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static const ALIGN_ASSET(2) char gameplay_field_keep_Skel_002FA0[] = dgameplay_field_keep_Skel_002FA0;
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#define dgameplay_field_keep_TLUT_002FB0 "__OTR__objects/gameplay_field_keep/gameplay_field_keep_TLUT_002FB0"
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static const ALIGN_ASSET(2) char gameplay_field_keep_TLUT_002FB0[] = dgameplay_field_keep_TLUT_002FB0;
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#define dgameplay_field_keep_Tex_002FD0 "__OTR__objects/gameplay_field_keep/gameplay_field_keep_Tex_002FD0"
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static const ALIGN_ASSET(2) char gameplay_field_keep_Tex_002FD0[] = dgameplay_field_keep_Tex_002FD0;
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#define dgameplay_field_keep_Tex_0033D0 "__OTR__objects/gameplay_field_keep/gameplay_field_keep_Tex_0033D0"
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static const ALIGN_ASSET(2) char gameplay_field_keep_Tex_0033D0[] = dgameplay_field_keep_Tex_0033D0;
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#define dgameplay_field_keep_DL_003870 "__OTR__objects/gameplay_field_keep/gameplay_field_keep_DL_003870"
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static const ALIGN_ASSET(2) char gameplay_field_keep_DL_003870[] = dgameplay_field_keep_DL_003870;
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#define dgameplay_field_keep_DL_003938 "__OTR__objects/gameplay_field_keep/gameplay_field_keep_DL_003938"
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static const ALIGN_ASSET(2) char gameplay_field_keep_DL_003938[] = dgameplay_field_keep_DL_003938;
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#define dgameplay_field_keep_Colheader_003A60 "__OTR__objects/gameplay_field_keep/gameplay_field_keep_Colheader_003A60"
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static const ALIGN_ASSET(2) char gameplay_field_keep_Colheader_003A60[] = dgameplay_field_keep_Colheader_003A60;
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#define dgFieldWoodDoorFrameDL "__OTR__objects/gameplay_field_keep/gFieldWoodDoorFrameDL"
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static const ALIGN_ASSET(2) char gFieldWoodDoorFrameDL[] = dgFieldWoodDoorFrameDL;
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#define dgFieldWoodDoorLeftDL "__OTR__objects/gameplay_field_keep/gFieldWoodDoorLeftDL"
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static const ALIGN_ASSET(2) char gFieldWoodDoorLeftDL[] = dgFieldWoodDoorLeftDL;
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#define dgFieldWoodDoorRightDL "__OTR__objects/gameplay_field_keep/gFieldWoodDoorRightDL"
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static const ALIGN_ASSET(2) char gFieldWoodDoorRightDL[] = dgFieldWoodDoorRightDL;
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#define dgameplay_field_keep_Tex_004400 "__OTR__objects/gameplay_field_keep/gameplay_field_keep_Tex_004400"
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static const ALIGN_ASSET(2) char gameplay_field_keep_Tex_004400[] = dgameplay_field_keep_Tex_004400;
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#define dgameplay_field_keep_Tex_004600 "__OTR__objects/gameplay_field_keep/gameplay_field_keep_Tex_004600"
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static const ALIGN_ASSET(2) char gameplay_field_keep_Tex_004600[] = dgameplay_field_keep_Tex_004600;
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#define dgFieldWoodDoorTex "__OTR__objects/gameplay_field_keep/gFieldWoodDoorTex"
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static const ALIGN_ASSET(2) char gFieldWoodDoorTex[] = dgFieldWoodDoorTex;
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#define dgameplay_field_keep_TLUT_005800 "__OTR__objects/gameplay_field_keep/gameplay_field_keep_TLUT_005800"
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static const ALIGN_ASSET(2) char gameplay_field_keep_TLUT_005800[] = dgameplay_field_keep_TLUT_005800;
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#define dgameplay_field_keep_Tex_005828 "__OTR__objects/gameplay_field_keep/gameplay_field_keep_Tex_005828"
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static const ALIGN_ASSET(2) char gameplay_field_keep_Tex_005828[] = dgameplay_field_keep_Tex_005828;
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#define dgameplay_field_keep_DL_0061E8 "__OTR__objects/gameplay_field_keep/gameplay_field_keep_DL_0061E8"
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static const ALIGN_ASSET(2) char gameplay_field_keep_DL_0061E8[] = dgameplay_field_keep_DL_0061E8;
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#define dgameplay_field_keep_DL_006420 "__OTR__objects/gameplay_field_keep/gameplay_field_keep_DL_006420"
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static const ALIGN_ASSET(2) char gameplay_field_keep_DL_006420[] = dgameplay_field_keep_DL_006420;
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#define dgameplay_field_keep_DL_0066B0 "__OTR__objects/gameplay_field_keep/gameplay_field_keep_DL_0066B0"
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static const ALIGN_ASSET(2) char gameplay_field_keep_DL_0066B0[] = dgameplay_field_keep_DL_0066B0;
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#define dgameplay_field_keep_DL_006760 "__OTR__objects/gameplay_field_keep/gameplay_field_keep_DL_006760"
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static const ALIGN_ASSET(2) char gameplay_field_keep_DL_006760[] = dgameplay_field_keep_DL_006760;
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#define dgameplay_field_keep_Tex_006810 "__OTR__objects/gameplay_field_keep/gameplay_field_keep_Tex_006810"
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static const ALIGN_ASSET(2) char gameplay_field_keep_Tex_006810[] = dgameplay_field_keep_Tex_006810;
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#define dgameplay_field_keep_Tex_007010 "__OTR__objects/gameplay_field_keep/gameplay_field_keep_Tex_007010"
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static const ALIGN_ASSET(2) char gameplay_field_keep_Tex_007010[] = dgameplay_field_keep_Tex_007010;
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#define dgameplay_field_keepVtx_007810 "__OTR__objects/gameplay_field_keep/gameplay_field_keepVtx_007810"
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static const ALIGN_ASSET(2) char gameplay_field_keepVtx_007810[] = dgameplay_field_keepVtx_007810;
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#define dgKusaBushType1DL "__OTR__objects/gameplay_field_keep/gKusaBushType1DL"
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static const ALIGN_ASSET(2) char gKusaBushType1DL[] = dgKusaBushType1DL;
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#define dgKusaBushType2DL "__OTR__objects/gameplay_field_keep/gKusaBushType2DL"
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static const ALIGN_ASSET(2) char gKusaBushType2DL[] = dgKusaBushType2DL;
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#define dgFieldSandstorm1Tex "__OTR__objects/gameplay_field_keep/gFieldSandstorm1Tex"
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static const ALIGN_ASSET(2) char gFieldSandstorm1Tex[] = dgFieldSandstorm1Tex;
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#define dgFieldSandstorm2Tex "__OTR__objects/gameplay_field_keep/gFieldSandstorm2Tex"
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static const ALIGN_ASSET(2) char gFieldSandstorm2Tex[] = dgFieldSandstorm2Tex;
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#define dgFieldSandstormDL "__OTR__objects/gameplay_field_keep/gFieldSandstormDL"
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static const ALIGN_ASSET(2) char gFieldSandstormDL[] = dgFieldSandstormDL;
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#define dgameplay_field_keep_Tex_008A90 "__OTR__objects/gameplay_field_keep/gameplay_field_keep_Tex_008A90"
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static const ALIGN_ASSET(2) char gameplay_field_keep_Tex_008A90[] = dgameplay_field_keep_Tex_008A90;
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typedef enum ButterflyLimb {
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/* 0x00 */ BUTTERFLY_LIMB_NONE,
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/* 0x01 */ BUTTERFLY_LIMB_01,
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/* 0x02 */ BUTTERFLY_LIMB_02,
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/* 0x03 */ BUTTERFLY_LIMB_03,
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/* 0x04 */ BUTTERFLY_LIMB_04,
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/* 0x05 */ BUTTERFLY_LIMB_05,
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/* 0x06 */ BUTTERFLY_LIMB_06,
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/* 0x07 */ BUTTERFLY_LIMB_07,
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/* 0x08 */ BUTTERFLY_LIMB_MAX
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} ButterflyLimb;
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#endif // OBJECTS_GAMEPLAY_FIELD_KEEP_H
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