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48 lines
2.8 KiB
C
48 lines
2.8 KiB
C
#ifndef MISC_SCENE_TEXTURE_06_H
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#define MISC_SCENE_TEXTURE_06_H 1
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#include "align_asset_macro.h"
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#define dscene_texture_06_Tex_000000 "__OTR__misc/scene_texture_06/scene_texture_06_Tex_000000"
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static const ALIGN_ASSET(2) char scene_texture_06_Tex_000000[] = dscene_texture_06_Tex_000000;
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#define dscene_texture_06_Tex_000400 "__OTR__misc/scene_texture_06/scene_texture_06_Tex_000400"
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static const ALIGN_ASSET(2) char scene_texture_06_Tex_000400[] = dscene_texture_06_Tex_000400;
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#define dscene_texture_06_TLUT_000C00 "__OTR__misc/scene_texture_06/scene_texture_06_TLUT_000C00"
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static const ALIGN_ASSET(2) char scene_texture_06_TLUT_000C00[] = dscene_texture_06_TLUT_000C00;
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#define dscene_texture_06_Tex_000C20 "__OTR__misc/scene_texture_06/scene_texture_06_Tex_000C20"
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static const ALIGN_ASSET(2) char scene_texture_06_Tex_000C20[] = dscene_texture_06_Tex_000C20;
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#define dscene_texture_06_TLUT_001420 "__OTR__misc/scene_texture_06/scene_texture_06_TLUT_001420"
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static const ALIGN_ASSET(2) char scene_texture_06_TLUT_001420[] = dscene_texture_06_TLUT_001420;
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#define dscene_texture_06_Tex_001440 "__OTR__misc/scene_texture_06/scene_texture_06_Tex_001440"
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static const ALIGN_ASSET(2) char scene_texture_06_Tex_001440[] = dscene_texture_06_Tex_001440;
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#define dscene_texture_06_TLUT_001C40 "__OTR__misc/scene_texture_06/scene_texture_06_TLUT_001C40"
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static const ALIGN_ASSET(2) char scene_texture_06_TLUT_001C40[] = dscene_texture_06_TLUT_001C40;
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#define dscene_texture_06_Tex_001C60 "__OTR__misc/scene_texture_06/scene_texture_06_Tex_001C60"
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static const ALIGN_ASSET(2) char scene_texture_06_Tex_001C60[] = dscene_texture_06_Tex_001C60;
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#define dscene_texture_06_Tex_002460 "__OTR__misc/scene_texture_06/scene_texture_06_Tex_002460"
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static const ALIGN_ASSET(2) char scene_texture_06_Tex_002460[] = dscene_texture_06_Tex_002460;
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#define dscene_texture_06_Tex_002C60 "__OTR__misc/scene_texture_06/scene_texture_06_Tex_002C60"
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static const ALIGN_ASSET(2) char scene_texture_06_Tex_002C60[] = dscene_texture_06_Tex_002C60;
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#define dscene_texture_06_Tex_003460 "__OTR__misc/scene_texture_06/scene_texture_06_Tex_003460"
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static const ALIGN_ASSET(2) char scene_texture_06_Tex_003460[] = dscene_texture_06_Tex_003460;
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#define dscene_texture_06_Tex_003C60 "__OTR__misc/scene_texture_06/scene_texture_06_Tex_003C60"
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static const ALIGN_ASSET(2) char scene_texture_06_Tex_003C60[] = dscene_texture_06_Tex_003C60;
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#define dscene_texture_06_Tex_004460 "__OTR__misc/scene_texture_06/scene_texture_06_Tex_004460"
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static const ALIGN_ASSET(2) char scene_texture_06_Tex_004460[] = dscene_texture_06_Tex_004460;
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#define dscene_texture_06_Tex_004C60 "__OTR__misc/scene_texture_06/scene_texture_06_Tex_004C60"
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static const ALIGN_ASSET(2) char scene_texture_06_Tex_004C60[] = dscene_texture_06_Tex_004C60;
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#endif // MISC_SCENE_TEXTURE_06_H
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