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96 lines
5.8 KiB
C
96 lines
5.8 KiB
C
#ifndef MISC_SCENE_TEXTURE_01_H
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#define MISC_SCENE_TEXTURE_01_H 1
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#include "align_asset_macro.h"
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#define dscene_texture_01_Tex_000000 "__OTR__misc/scene_texture_01/scene_texture_01_Tex_000000"
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static const ALIGN_ASSET(2) char scene_texture_01_Tex_000000[] = dscene_texture_01_Tex_000000;
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#define dscene_texture_01_Tex_000100 "__OTR__misc/scene_texture_01/scene_texture_01_Tex_000100"
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static const ALIGN_ASSET(2) char scene_texture_01_Tex_000100[] = dscene_texture_01_Tex_000100;
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#define dscene_texture_01_Tex_000900 "__OTR__misc/scene_texture_01/scene_texture_01_Tex_000900"
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static const ALIGN_ASSET(2) char scene_texture_01_Tex_000900[] = dscene_texture_01_Tex_000900;
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#define dscene_texture_01_Tex_000D00 "__OTR__misc/scene_texture_01/scene_texture_01_Tex_000D00"
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static const ALIGN_ASSET(2) char scene_texture_01_Tex_000D00[] = dscene_texture_01_Tex_000D00;
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#define dscene_texture_01_Tex_001100 "__OTR__misc/scene_texture_01/scene_texture_01_Tex_001100"
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static const ALIGN_ASSET(2) char scene_texture_01_Tex_001100[] = dscene_texture_01_Tex_001100;
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#define dscene_texture_01_Tex_001200 "__OTR__misc/scene_texture_01/scene_texture_01_Tex_001200"
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static const ALIGN_ASSET(2) char scene_texture_01_Tex_001200[] = dscene_texture_01_Tex_001200;
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#define dscene_texture_01_Tex_001400 "__OTR__misc/scene_texture_01/scene_texture_01_Tex_001400"
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static const ALIGN_ASSET(2) char scene_texture_01_Tex_001400[] = dscene_texture_01_Tex_001400;
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#define dscene_texture_01_Tex_001800 "__OTR__misc/scene_texture_01/scene_texture_01_Tex_001800"
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static const ALIGN_ASSET(2) char scene_texture_01_Tex_001800[] = dscene_texture_01_Tex_001800;
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#define dscene_texture_01_Tex_001900 "__OTR__misc/scene_texture_01/scene_texture_01_Tex_001900"
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static const ALIGN_ASSET(2) char scene_texture_01_Tex_001900[] = dscene_texture_01_Tex_001900;
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#define dscene_texture_01_Tex_001A00 "__OTR__misc/scene_texture_01/scene_texture_01_Tex_001A00"
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static const ALIGN_ASSET(2) char scene_texture_01_Tex_001A00[] = dscene_texture_01_Tex_001A00;
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#define dscene_texture_01_Tex_001E00 "__OTR__misc/scene_texture_01/scene_texture_01_Tex_001E00"
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static const ALIGN_ASSET(2) char scene_texture_01_Tex_001E00[] = dscene_texture_01_Tex_001E00;
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#define dscene_texture_01_Tex_002200 "__OTR__misc/scene_texture_01/scene_texture_01_Tex_002200"
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static const ALIGN_ASSET(2) char scene_texture_01_Tex_002200[] = dscene_texture_01_Tex_002200;
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#define dscene_texture_01_Tex_002300 "__OTR__misc/scene_texture_01/scene_texture_01_Tex_002300"
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static const ALIGN_ASSET(2) char scene_texture_01_Tex_002300[] = dscene_texture_01_Tex_002300;
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#define dscene_texture_01_Tex_002500 "__OTR__misc/scene_texture_01/scene_texture_01_Tex_002500"
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static const ALIGN_ASSET(2) char scene_texture_01_Tex_002500[] = dscene_texture_01_Tex_002500;
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#define dscene_texture_01_Tex_002900 "__OTR__misc/scene_texture_01/scene_texture_01_Tex_002900"
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static const ALIGN_ASSET(2) char scene_texture_01_Tex_002900[] = dscene_texture_01_Tex_002900;
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#define dscene_texture_01_Tex_002D00 "__OTR__misc/scene_texture_01/scene_texture_01_Tex_002D00"
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static const ALIGN_ASSET(2) char scene_texture_01_Tex_002D00[] = dscene_texture_01_Tex_002D00;
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#define dscene_texture_01_Tex_002E40 "__OTR__misc/scene_texture_01/scene_texture_01_Tex_002E40"
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static const ALIGN_ASSET(2) char scene_texture_01_Tex_002E40[] = dscene_texture_01_Tex_002E40;
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#define dscene_texture_01_Tex_003040 "__OTR__misc/scene_texture_01/scene_texture_01_Tex_003040"
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static const ALIGN_ASSET(2) char scene_texture_01_Tex_003040[] = dscene_texture_01_Tex_003040;
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#define dscene_texture_01_Tex_003240 "__OTR__misc/scene_texture_01/scene_texture_01_Tex_003240"
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static const ALIGN_ASSET(2) char scene_texture_01_Tex_003240[] = dscene_texture_01_Tex_003240;
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#define dscene_texture_01_Tex_003280 "__OTR__misc/scene_texture_01/scene_texture_01_Tex_003280"
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static const ALIGN_ASSET(2) char scene_texture_01_Tex_003280[] = dscene_texture_01_Tex_003280;
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#define dscene_texture_01_Tex_003680 "__OTR__misc/scene_texture_01/scene_texture_01_Tex_003680"
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static const ALIGN_ASSET(2) char scene_texture_01_Tex_003680[] = dscene_texture_01_Tex_003680;
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#define dscene_texture_01_Tex_003A80 "__OTR__misc/scene_texture_01/scene_texture_01_Tex_003A80"
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static const ALIGN_ASSET(2) char scene_texture_01_Tex_003A80[] = dscene_texture_01_Tex_003A80;
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#define dscene_texture_01_Tex_003C80 "__OTR__misc/scene_texture_01/scene_texture_01_Tex_003C80"
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static const ALIGN_ASSET(2) char scene_texture_01_Tex_003C80[] = dscene_texture_01_Tex_003C80;
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#define dscene_texture_01_Tex_004080 "__OTR__misc/scene_texture_01/scene_texture_01_Tex_004080"
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static const ALIGN_ASSET(2) char scene_texture_01_Tex_004080[] = dscene_texture_01_Tex_004080;
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#define dscene_texture_01_Tex_004480 "__OTR__misc/scene_texture_01/scene_texture_01_Tex_004480"
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static const ALIGN_ASSET(2) char scene_texture_01_Tex_004480[] = dscene_texture_01_Tex_004480;
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#define dscene_texture_01_Tex_004580 "__OTR__misc/scene_texture_01/scene_texture_01_Tex_004580"
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static const ALIGN_ASSET(2) char scene_texture_01_Tex_004580[] = dscene_texture_01_Tex_004580;
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#define dscene_texture_01_Tex_004600 "__OTR__misc/scene_texture_01/scene_texture_01_Tex_004600"
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static const ALIGN_ASSET(2) char scene_texture_01_Tex_004600[] = dscene_texture_01_Tex_004600;
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#define dscene_texture_01_Tex_004700 "__OTR__misc/scene_texture_01/scene_texture_01_Tex_004700"
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static const ALIGN_ASSET(2) char scene_texture_01_Tex_004700[] = dscene_texture_01_Tex_004700;
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#define dscene_texture_01_Tex_004800 "__OTR__misc/scene_texture_01/scene_texture_01_Tex_004800"
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static const ALIGN_ASSET(2) char scene_texture_01_Tex_004800[] = dscene_texture_01_Tex_004800;
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#define dscene_texture_01_Tex_004C00 "__OTR__misc/scene_texture_01/scene_texture_01_Tex_004C00"
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static const ALIGN_ASSET(2) char scene_texture_01_Tex_004C00[] = dscene_texture_01_Tex_004C00;
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#endif // MISC_SCENE_TEXTURE_01_H
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