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* Enhancement to enable magic for 2-handed swords Create a new magic charge size for the two-handed swords Add utility method for determining if the held item's button is being pressed, not just B * Clean up two-handed sword spin attacks Add hook for thunder matrix transformation, move that logic into TwoHandedSwordSpinAttack Move held item button press function into TwoHandedSwordSpinAttack.cpp Add enhancement to the searchable menu Clean up logic for magic spin attack form check Use variadic args for hooks * Remove redundant includes from TwoHandedSwordSpinAttack.cpp * Use extern on TwoHandedSwordSpinAttack structs