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80 lines
4.6 KiB
C++

#include "libultraship/libultraship.h"
#include "2s2h/GameInteractor/GameInteractor.h"
extern "C" {
#include "z64.h"
#include "functions.h"
extern PlayState* gPlayState;
#include "objects/object_link_child/object_link_child.h"
#include "objects/object_test3/object_test3.h"
void ResourceMgr_PatchGfxByName(const char* path, const char* patchName, int index, Gfx instruction);
void ResourceMgr_UnpatchGfxByName(const char* path, const char* patchName);
extern TexturePtr sPlayerEyesTextures[PLAYER_FORM_MAX][PLAYER_EYES_MAX];
extern TexturePtr sPlayerMouthTextures[PLAYER_FORM_MAX][PLAYER_MOUTH_MAX];
}
static SkeletonHeader gLinkHumanSkelBackup;
static SkeletonHeader gKafeiSkelBackup;
void UpdatePlayAsKafei() {
if (CVarGetInteger("gModes.PlayAsKafei", 0)) {
auto gLinkHumanSkelResource = Ship::Context::GetInstance()->GetResourceManager()->LoadResource(gLinkHumanSkel);
SkeletonHeader* gLinkHumanSkelPtr = (SkeletonHeader*)gLinkHumanSkelResource->GetRawPointer();
memcpy(gLinkHumanSkelPtr, &gKafeiSkelBackup, sizeof(SkeletonHeader));
ResourceMgr_PatchGfxByName(gLinkHumanWaistDL, "gLinkHumanWaistDL0", 0,
gsSPDisplayListOTRFilePath(gKafeiWaistDL));
ResourceMgr_PatchGfxByName(gLinkHumanWaistDL, "gLinkHumanWaistDL1", 1, gsSPEndDisplayList());
sPlayerEyesTextures[PLAYER_FORM_HUMAN][0] = (TexturePtr)gKafeiEyesOpenTex;
sPlayerEyesTextures[PLAYER_FORM_HUMAN][1] = (TexturePtr)gKafeiEyesHalfTex;
sPlayerEyesTextures[PLAYER_FORM_HUMAN][2] = (TexturePtr)gKafeiEyesClosedTex;
sPlayerEyesTextures[PLAYER_FORM_HUMAN][3] = (TexturePtr)gKafeiEyesRollRightTex;
sPlayerEyesTextures[PLAYER_FORM_HUMAN][4] = (TexturePtr)gKafeiEyesRollLeftTex;
sPlayerEyesTextures[PLAYER_FORM_HUMAN][5] = (TexturePtr)gKafeiEyesRollUpTex;
sPlayerEyesTextures[PLAYER_FORM_HUMAN][6] = (TexturePtr)gKafeiEyesRollDownTex;
sPlayerEyesTextures[PLAYER_FORM_HUMAN][7] = (TexturePtr)object_test3_Tex_006680;
sPlayerMouthTextures[PLAYER_FORM_HUMAN][0] = (TexturePtr)gKafeiMouthClosedTex;
sPlayerMouthTextures[PLAYER_FORM_HUMAN][1] = (TexturePtr)gKafeiMouthTeethTex;
sPlayerMouthTextures[PLAYER_FORM_HUMAN][2] = (TexturePtr)gKafeiMouthAngryTex;
sPlayerMouthTextures[PLAYER_FORM_HUMAN][3] = (TexturePtr)gKafeiMouthHappyTex;
} else {
auto gLinkHumanSkelResource = Ship::Context::GetInstance()->GetResourceManager()->LoadResource(gLinkHumanSkel);
SkeletonHeader* gLinkHumanSkelPtr = (SkeletonHeader*)gLinkHumanSkelResource->GetRawPointer();
memcpy(gLinkHumanSkelPtr, &gLinkHumanSkelBackup, sizeof(SkeletonHeader));
ResourceMgr_UnpatchGfxByName(gLinkHumanWaistDL, "gLinkHumanWaistDL0");
ResourceMgr_UnpatchGfxByName(gLinkHumanWaistDL, "gLinkHumanWaistDL1");
sPlayerEyesTextures[PLAYER_FORM_HUMAN][0] = (TexturePtr)gLinkHumanEyesOpenTex;
sPlayerEyesTextures[PLAYER_FORM_HUMAN][1] = (TexturePtr)gLinkHumanEyesHalfTex;
sPlayerEyesTextures[PLAYER_FORM_HUMAN][2] = (TexturePtr)gLinkHumanEyesClosedTex;
sPlayerEyesTextures[PLAYER_FORM_HUMAN][3] = (TexturePtr)gLinkHumanEyesRollRightTex;
sPlayerEyesTextures[PLAYER_FORM_HUMAN][4] = (TexturePtr)gLinkHumanEyesRollLeftTex;
sPlayerEyesTextures[PLAYER_FORM_HUMAN][5] = (TexturePtr)gLinkHumanEyesRollUpTex;
sPlayerEyesTextures[PLAYER_FORM_HUMAN][6] = (TexturePtr)gLinkHumanEyesRollDownTex;
sPlayerEyesTextures[PLAYER_FORM_HUMAN][7] = (TexturePtr)object_link_child_Tex_003800;
sPlayerMouthTextures[PLAYER_FORM_HUMAN][0] = (TexturePtr)gLinkHumanMouthClosedTex;
sPlayerMouthTextures[PLAYER_FORM_HUMAN][1] = (TexturePtr)gLinkHumanMouthTeethTex;
sPlayerMouthTextures[PLAYER_FORM_HUMAN][2] = (TexturePtr)gLinkHumanMouthAngryTex;
sPlayerMouthTextures[PLAYER_FORM_HUMAN][3] = (TexturePtr)gLinkHumanMouthHappyTex;
}
}
void RegisterPlayAsKafei() {
auto gLinkHumanSkelResource = Ship::Context::GetInstance()->GetResourceManager()->LoadResource(gLinkHumanSkel);
auto gKafeiSkelResource = Ship::Context::GetInstance()->GetResourceManager()->LoadResource(gKafeiSkel);
SkeletonHeader* gLinkHumanSkelPtr = (SkeletonHeader*)gLinkHumanSkelResource->GetRawPointer();
SkeletonHeader* gKafeiSkelPtr = (SkeletonHeader*)gKafeiSkelResource->GetRawPointer();
memcpy(&gLinkHumanSkelBackup, gLinkHumanSkelPtr, sizeof(SkeletonHeader));
memcpy(&gKafeiSkelBackup, gKafeiSkelPtr, sizeof(SkeletonHeader));
UpdatePlayAsKafei();
GameInteractor::Instance->RegisterGameHook<GameInteractor::OnPlayDestroy>([]() { UpdatePlayAsKafei(); });
}